Skyrim

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Renzozuken

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renzozuken1

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  1. renzozuken1
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    Version 2.1 is now live!

    - Implemented some minor bug fixes


    Please post in this thread, or pm me, if you have any questions about the mod.

    Thank you for your interest, and I hope you enjoy the mod!
  2. CaarosKingOfChaos
    CaarosKingOfChaos
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    The game to seems to spam the "X enemy is immune to bound weapon fx" message at me. Any reason why?
    1. renzozuken1
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      Thank you for bringing this to my attention. I have fixed this bug, and the update is available for download. Let me know if you experience any other issues.
    2. CaarosKingOfChaos
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      So there seems to be an issue with the bug fix that you made to fix the issue with the Immunity messages being spammed. I looked into it a bit using the additem menu mod and discovered that the fix is acting like another mod entirely, adding a new version of each item. The game both in additem menu and the data labels the fix as v2, when the actual mod is not. The newly added items in the "patch" do have the fix on them, but unfortunately the ones from the base mod do not, which means that every one of the bound items in the knapsack at Markarth (and likely those distributed through the levelled lists) still have the bug.

      Instead of an added file to fix the bug, I would recommend applying the edit to the items in the base mod and simply having a version 2.1 up for download. It would make things a lot easier to deal with for everyone who would want your mod.

      As an added note, once the mod is properly fixed, I plan on doing a YouTube review for it. So please fix it.
    3. renzozuken1
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      I looked around just to make sure there weren't any duplicates in my own game. There were no duplicates or error messages. Since I manually installed the mod myself, without NMM, it must have been conflicting with it. You'll have to forgive me for that, as I very rarely use any type of mod managers for any game. It's just a personal preference.

      Version 2.1 is the new main file for NMM. So, feel free to try the update now and let me know if you have any more issues.

      If all else fails, I would recommend starting up your game with CBW disabled, save it, and then load it back up with it enabled (forcing a hard reset of the mod's data).
    4. CaarosKingOfChaos
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      New problem. In version 2.1 there are no actual models for the weapons. If I install it manually, it only comes with the esp and the bsa for the mod, nothing else . . .
    5. renzozuken1
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      I am still not seeing any of these issues in my own game with all other mods disabled. At this point, it sounds like you either have a conflicting mod, bad load order, or need to completely wipe and reinstall this mod's data. I can help you with any of those if you wish.

      I did upload a version 2.1.1 just now, and it includes a new BSA. The only thing different from the original is the name. So, try using that and let me know if you have any more issues.

      Anything past version 1.0 of this mod does not include the meshes/textures as loose files, as the entire mod was completely redone and enhanced in version 2.0. The included BSA still has all those files. If you would wish to see them, you need to use a BSA unpacking tool. And, as I would tell anyone... you can use or edit my resources, but give me credit if you decide to publish any changes.
    6. CaarosKingOfChaos
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      OK. Bad and good news. The models are working, but the bound versions of the weapons still have the immunity bug. It may be a problem in the load order, so here are all the active mods.

      Skyrim.esm
      Update.esm
      Unofficial Skyrim Patch.esp
      Dawnguard.esm
      Unofficial Dawnguard Patch.esp
      HearthFires.esm
      Unofficial Hearthfire Patch.esp
      Dragonborn.esm
      Unofficial Dragonborn Patch.esp
      notice board.esp
      SplashofRain.esp
      SkyUI.esp
      Footprints.esp
      towConversation.esp
      iHUD.esp
      when vampires attack.esp
      RealisticHumanoidMovementSpeed.esp
      toggleallymortalityspell.esp
      the dance of death - dawnguard edition.esp
      dd-no spinning death animation.esp
      JKs Skyrim.esp
      Guard Dialogue Overhaul.esp
      Weapons & Armor Fixes_Remade.esp
      stronger daedric artifacts.esp
      dexionevicusfix.esp
      YOT - Your Own Thoughts.esp
      charge_nag_removal.esp
      a quality world map - with roads.esp
      JaxonzNamedSave.esp
      jaxonzenhgrab.esp
      AcquisitiveSoulGemMultithreaded.esp
      Improved Dragon Shouts - Dawnguard.esp
      erso 30 - better enemy ai.esp
      Weapons & Armor_FasterArrows.esp
      Clothing & Clutter Fixes.esp
      Weapons & Armor_TrueOrcishWeapons.esp
      torchradius.esp
      ringcontrol_eng.esp
      Weapons & Armor_TrueWeaponsLvlLists.esp
      Purity.esp
      fco - follower commentary overhaul.esp
      PurityBN50.esp
      Immersive detection of NPC.esp
      SFO - Expanded Diversity.esp
      RBB Long Boats.esp
      Hothtrooper44_ArmorCompilation.esp
      aMidianborn_Skyforge_Weapons.esp
      Better Bounties.esp
      lightweight potions and poisons.esp
      Disparity.esp
      Improved Dragon Shouts.esp
      Improved Dragon Shouts - Dragonborn.esp
      Skyrim Better Roads and Bridges - All In One - Merged.esp
      run for your lives.esp
      RBB Large Boats.esp
      fallentreebridges.esp
      SMIM-Merged-All.esp
      SFO - Dragonborn.esp
      RBB Row Boats.esp
      Skyrim Flora Overhaul.esp
      TimingIsEverything.esp
      Colorful Bound Weapons v2.esp
      icebreaker's improved reverb.esp
      HoldBorderBanners.esp
      followers keep up.esp
      jaxonzrenamer.esp
      RBB - Row Boats - Hearthfire Hotfix.esp
      The Blackest Reaches.esp
      DragonAion'sNoticeBoard-SpellingandGrammarPatch.esp
      HHoS Subterranean Hot Spring.esp
      Dead Body Collision.esp
      Weapons & Armor_DragonPriestMasks.esp
      HHoS Ancient Shrine.esp
      Hothtrooper44_Armor_Ecksstra.esp
      Skill Config.esp
      UIExtensions.esp
      AddItemMenu.esp
      March Madness Standalone.esp
      LoshRifle.esp
      Alternate Start - Live Another Life.esp

    7. renzozuken1
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      I'm sorry to hear that you are still experiencing issues. However, the bound weapons I added to my mod share the same structure as the vanilla bound weapons. Only the models/textures are different. The enchantment itself does not have additional effects which cause any error messages to pop up, unless you have a mod that allows additional information to be displayed. And, I wouldn't know about such a mod.

      I would say that, even though you have a lot of mods listed there, the messages may be connected to a UI mod that displays additional info during combat. If you can figure out which one it is, try disabling it for a while and see if the problem persists. Good luck, and let me know how it goes!
    8. CaarosKingOfChaos
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      It would not be a message mod because every npcs is actually immune to the effects of the bound weapons. I would just suggest doing whatever you did when you made that fix file to the ones in the base file. That seemed to work.
    9. maxtheduke
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      i have the same problem too
  3. maxtheduke
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    i like this mod a lot,
    i have a couple of questions
    -looks like the bow with 22 dmg + 22 for arrows, on low level char is op, should be good the damage scaling with the perk Mystic Binding (has it already?);
    -and if i uninstall the mod, the game crashes instanly before i click on "load" on a my last savegame (other saves with the mod installed doesn't seems affected)....
    - can you increase the effect of the black color? would be awesome a bigger round vortex (looking at the weapon from the side, it is thin with a little visible effect)
    -with the spell for bound bow, the arrows are showing in inventory, this mean i can drop them (and stack infinite amount of arrows on the ground), and i can retrieve arrows from bodies, the arrows should be invisible in the inventory and you shouldn't be able to equip other type of ammo
  4. disi30
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    With the new perks and all. I use SPERG and wonder about the settings in the MCM menu about bound weapons.

    There is the option to use "Bound spells" from SPERG, which is unticked by default for compatibility reasons with mods like yours. It does however state that some of the SPERG Conjugation perks will have no effect. Bound Armory has a SPERG patch for their spells to make the perk tree work again.

    Is there an option to just use the effects without the new spell and perk changes?
    1. renzozuken1
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      I use SPERG along with this mod, and nothing changes. You don't have to disable perk trees in MCM. As far as auto-perks go... after looking at SPERG in the CK, it looks like the auto-perk system doesn't conflict with anything I've changed in my mod.

      I do realize that my mod's weapons will not benefit from SPERG's perks for increased dmg, soul trap, etc. However, I do not wish to spend the time patching those scripts into my mod. As I said before, my resources are free to use/edit as long as I get credit for them.

      Anyway, for a temporary fix, just place my mod under SPERG.esm (and every other master file you have), and above SPERG.esp. This way, SPERG's perk tree will load and be the one that functions. Technically, my mod's perks will be in the system and available to obtain via console... but that's up to the player's discretion.
    2. disi30
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      Thank you for the information.

      This mod is already great and yes, you should expect people to use a vanilla game with your mod.
  5. RockLover90
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    White- aedra (meridia?), Green- Haermaeus Mora (good against mages), Red- mehrunes dagon (good at physikal damage), blue- Molag Bal (vampire affect of the weapon), black- ??? (Nocturnal maybe, boosts stealth?)
    1. RockLover90
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      Golden- Akatosh (faster than other bows), Grey- Jiggalag (Disarm effect), Rainbow colors with random effect- Sheogorath. Add whis buffs to the weapons, and add spelltomes to leveled lists, result- super awesome mod.
  6. snow2k14
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    would be really cool if we could have ALL weapons in game each type with each colour...NOT pick a colour.
    for example one of each colour bow,one of each colour sword/greatsword/dagger etc.
    still nice though.
    1. renzozuken1
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      Not sure if you've been back to check on the status of this mod, but I think version 2.0 has exactly what you're looking for.
  7. WooShoo
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    Any chance you will add in daggers? Or if you have, where can I find those?
    1. disi30
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      Since it works fine together with bound armory for the sword bit, a dagger would be nice
      All I really need are Sword, Dagger and Bow, the rest can have bright lights to be seen from kilometers away.
    2. renzozuken1
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      I'm working on making the enchant effects visible when sheathed (for the equipped versions). As far as I know, no other mod has featured this for bound weapons.

      Regarding new models, I don't feel that I have the expertise to mold the enchant effects meshes to fit different weapon types.

      If anyone is willing to use my resources to accommodate new weapon types, once version 2.0 is published, feel free to give it a shot. Just credit me when you do it.
  8. mentallykiwi
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    Can you not just upload the colors independently and make them available for mod manager users? Like, fomod would be nice but can take some time to learn it, just uploading them individually would just take a few minutes and make this MUCH more convenient. As of now I would have to extract a color, make it a zip file again, then add it to mod organizer.
    1. mentallykiwi
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      aaaaaand there it is! thanks man
  9. DaRip74
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    Alot of nexus mod have a an install menu when installing. Maybe you should consider adding an installation menu so its easier to install.
  10. WooShoo
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    That black effect is pretty crazy; nice job.

    Also, what armor set is she wearing?
    1. renzozuken1
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      Thanks! The armor is part of the Apotheus set, found here: http://www.nexusmods.com/skyrim/mods/19501/?

      It is also included in the Immersive Armors mod, which I highly recommend if you don't have it: http://www.nexusmods.com/skyrim/mods/19733/?
  11. Fryrr
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    Thank you! Endorsed. I was literally just popping on to see if there were mods for green bound weapons! :)