After testing with Ordinator - Perks of Skyrim, I discovered that the spell used to summon Dark Shade. is not treated as a summon by the game engine, meaning that items/spells/perks/etc that normally deal with summons do not affect this spell.
Example: in Ordinator, there's a perk called Edge of Oblivion, that grants you an additional summon limit increase, but reduces your armor and magic resist if you do not have a summoned/reanimated minion, this spell does not prevent that debuff.
Just mentioning it, perhaps there's a way to add new keywords to the spell in the Creation Kit to make the game treat it as a summon?
when they die...do they disapear or turn into a black puddle like the original corrupted shades,the black puddle looks cool but at the same time...it makes it annoying to fill a room with black puddles each time your shade dies or disapears
I've been testing this extensively with custom summon mods alongside vanilla summons and so far, it has not failed in solving the unlootable puddle/ash piles from summons without console :D
zerg rush in skyrim!! (not rly but) I love this so much.. also wanted to tell you the description of the spell written in tome is genius. the whole idea is genius!
Hmm, this is a very cool concept. I like it. Potentially unbalanced, though... would adding an MCM that caps how long the shade chain can be be doable?
That or something like you summon a level 10 shade, and that shade summons a level 9 shade, and so on, until the level 1 shade is unable to summon another.
Don't worry; they barely make it past 10 in the long run. And once one of them dies, the chain that came after it is broken off. There were never any issues that disbalanced any of this.
Plus, I think you're gonna want as many as possible, because they're not that strong alone and there's a 40% chance they'll stop conjuring until one of them dies.
Want to send an enemy into the sky? Conjure a giant. (adept)
Want to get an enemy in the water but don't want to get yourself wet? Slaughter fish. (Novice)
Want to travel faster? Horse. (Apprentice)
Want a quick getaway? Have a deer lure your enemy away with its speed and cowardice. (Novice)
...Want a dragon? Level 100 Master Conjuration, tons of gold and tons of magicka.
Not only is it going to be every creature, but my own creatures as well. Like the Dark Shade. Dark Shades will also be master level spells along with the dragons, the frost giants, Falmer Warmongers, etc. Simply for their ability and strength at level 100.
I will also make every single creature I make conjurable ghost-like. As if it were your energy and not an actual creature you summoned from around the world. Dark Shades are dark energy, so they don't need any of that.
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Example: in Ordinator, there's a perk called Edge of Oblivion, that grants you an additional summon limit increase, but reduces your armor and magic resist if you do not have a summoned/reanimated minion, this spell does not prevent that debuff.
Just mentioning it, perhaps there's a way to add new keywords to the spell in the Creation Kit to make the game treat it as a summon?
https://www.nexusmods.com/skyrim/mods/13448
I've been testing this extensively with custom summon mods alongside vanilla summons and so far, it has not failed in solving the unlootable puddle/ash piles from summons without console :D
Cheers
That or something like you summon a level 10 shade, and that shade summons a level 9 shade, and so on, until the level 1 shade is unable to summon another.
Want to send an enemy into the sky? Conjure a giant. (adept)
Want to get an enemy in the water but don't want to get yourself wet? Slaughter fish. (Novice)
Want to travel faster? Horse. (Apprentice)
Want a quick getaway? Have a deer lure your enemy away with its speed and cowardice. (Novice)
...Want a dragon? Level 100 Master Conjuration, tons of gold and tons of magicka.
Not only is it going to be every creature, but my own creatures as well. Like the Dark Shade. Dark Shades will also be master level spells along with the dragons, the frost giants, Falmer Warmongers, etc. Simply for their ability and strength at level 100.
I will also make every single creature I make conjurable ghost-like. As if it were your energy and not an actual creature you summoned from around the world. Dark Shades are dark energy, so they don't need any of that.