SKYRIM
Equilibrium - Rogue-like Encounters 1.48 release 2 by ArwingXL_aka_Afrotoast42
Skyrim » Overhauls
Added: 26/09/2015 - 12:37AM
Updated: 20/02/2017 - 11:02AM

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1.48r2 Latest version

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Uploaded by ArwingXL

Description

Last updated at 11:02, 20 Feb 2017 Uploaded at 0:37, 26 Sep 2015



  • "What a base and trifling creature is man... 
  • yet at once he is the master of this empyreal flow, grand as all the heavens."

The initial goal of Equilibrium - Rogue-like Encounters is to flesh out skyrim and increase the difficulty to a point where it stands with similar rpg games (like Dark Souls). Its grander scope encompasses other additions to enhance game-play. These additions enhance enemy spellcraft, combat, damage mechanics, balance, and unpredictability.

EqRLE is compact (~295mb)featuring over 350 creatures derived from the same open-source packs as SiC and Monster Mod.
 While EqRLE is feature complete as of version 1.47, it will continue to recieve compatibility patches so that more mods can support the varied encounters and added creature races. This mod has been maintained for 512 days as of 2/15/2017.

VIDEOS FOR YOUR ENJOYMENT
==================
Level 4 2v4 minotaur brawl: https://pomf.pyonpyon.moe/reajsx.webm
Daedra Gank Attempt: https://dl.asis.io/NOWx66ir.webm
Dragons & Ravenhags - https://p.fuwafuwa.moe/vxxxto.webm
Black Daedroth Encounter - https://a.pomf.cat/vamyez.webm
Giant Hunting - https://a.pomf.cat/ticpvc.webm
Bleak Falls Encounter - 
https://p.fuwafuwa.moe/cxgnrq.webm

----------------------
GUIDE TO THE STANDALONE ADDITIONAL Modules
------------------------------

- combat: tweaked ai, load-door & soft boundary support, water navigation, attack profiles
combat_npr: no changes to player races to avoid conflicts with race overhauls

- morereagants: changes to vanilla leveled lists to drop more ingredients
- spellchanges: edits VANILLA attack spells changing burst damage to damage over time to make mage fights last longer 

dragons revisited: overhauls dragon combat and has supporting modules for other mods 
- followers: adds 22 followers(7 humanoid, 16 monstrous) through skyrim

wilderness mounts - for those who want rideable, summonable critters and nothing else

----------------------
GUIDE TO THE CORE Module Types
------------------------------

- full: full cast of new monsters
lore: made-up and least lore-friendly critters removed
monsters only(mo): no new player spells / gear




ATTACK PASSIVES
Every creature in Equilibrium has at least TWO passive effects attached to their attacks as a combat profile:

Flame damage
Frost damage
Attack speed degradation
Bleeding
Restoration effectiveness
Sunder Fire/Frost/Electric/Magic/Disease resistences
Rotting damage
Magicka degradation
Movement speed degradation
Stamina degradation
Armor
and many others...

IMPACT AND BURN-IN
All vanilla spells cast by players and npcs, specifically spells that inflict a substantial amount of damage, have been changed into 2-3 second damage over time spells. This re-balances mage fights by allowing the person or npc more-prepared with potions and healing effects a chance to recover and continue, rather than die instantly. This way, two mages hurling large damage spells will become less of a "victor shot first" and more of a "victor has the strategical advantage" scenario.

CRITICAL HITS
Most non-humans now have a 1 in 10 chance to do critical damage with melee or ranged attacks.

BLOCK-RUNNING, QUICK-DRAW, & FASTER MOVEMENT WHILE AIMING
You are just newly a dragonborn, for the first time in your life taking up arms. All around you stand men, women, and creatures who have been in arms for years. They are in shape, and used to holding a bow and shield.

CLEAVES
Most large creatures that have sweeping attacks which target one opponent but pass through others have unlocked attack hitboxes that effect all targets in their swing path. These include dwarven centurions, giants, trolls, mammoths, bears etc.

ARMOR DEGRADATION & BLEED (combat module)
All power attacks, bashes, and unique attacks debuff armor and cause internal bleeding. These balance combat by rewarding parries and bashes as well as clean power/unique attacks and punishing the reciever. These effects are also distrobuted by cleave and amplified by critical hits.




ALTERATION BUFFS (5 min. each)
-------------------------------------------------------------

Elemental Guard (resist fire/frost/cold)
Ether-hand (enchanting)
Brewer-brain (alchemy)
Battle-blood (1-handed, 2-handed, and block)
Spell-guard
Poison-guard
Regenerator (hp/magicka/sta regen)
Silver-Tongue(barter)
Burden-bearer(increases carry weight)

DESTRUCTION
------------------------------------------------------------------

Blood drain
Blood bolt
Blood Blast
Blood wave
Blood rune
Blood cloak
Blood storm

Wind wave
Flame wave
Frost Wave
Doom
Disarm

CONJURATION
----------------------------------------

Magicka Eater
Leech
Clay Atronach
Obsidian Atronach
Grimhound
Draugr Graveguard
Forest Atronach
Frost Lurker
Frost Creeper
Sentinel of Sanguine
Flame Lurker
War Hound
Flame Creeper 

SUMMONABLE MOUNTS

Chaurus Crawler
Chaurus Hunter
Spider
Snowy Spider
Young Mammoth
Scrib
ValeDeer
Vale Sabre Cat
Moose (male and female)
White Stag
Fox(Red and Snowy)
Wolf(brown, snowy, and red)
Elk (Male andFemale)
Skeever(Brown and Grey)
SpectralStag
Beaver
Raccoon
Gazelle(naked and armored)
CaveLion
Cougar
Lynx(Plains and Forest)
Boar
Bear(Black andPolar)
Vampiric Hound
Armored Husky
Sheephound




ArwingXL - form-writing, leveled-list filling, zbrush sculpting, texturing, testing, etc.
muppetpuppet - the original sloadmodel
Skywind Team - cyrodil goblin meshes
MrCasual - the skaven resources
Erkeil& t3ndo - combat profiles
abbalovesyou - creature player mesh resources
tonycubed2 - load door, water behavior, and the Skyrim Remastered conversion
TheOldOne822 - faster mining/wood-chopping animations
dogtown1 &ironman5000 - varied creature resources
m150 - bug/walrus people creature resources
candit & allzero - blood magic
TheGreyLight - alternate summoning visuals
jackga, Gendundrup,and vicn - creature resources
StudioCD Projekt RED - witcher creature resources



A) Download the esp collection

B) Copy a core of your choice and the BSA to your data folder

C) If you want enhanced combat, copy EITHER the *_combat or *_combat_npr file to your data folder. The npr version is for race mod compatibility. Either/all/both other addition esps that enhance reagant drops and magic are also available. ALL additional modules are STANDALONE and do not require equilibrium.

D) If you are running this and vanilla, THIS IS ALL YOU NEED TO DO. If you run any other creature mods, go to
(E). Additional modules have their own instructions.

E) Create a BASHED PATCH and possibly a MERGED PATCH. This mod edits EVERY leveled list, creature forms, race forms, and other important parts of vanilla. Without these patches, you will get bugs when playing with other mods.

F) Download Sheson's Memory Patch and  set your buffers as high as your game will allow. (mine is 512kb/512kb). This is not necessary, but because Equilibrium chews up a lot of ram even with optimized meshes and assets, it will save you some unexpected ctd's when stumbling upon more complex creatures (like daedroth pit lords)


G) enjoy