Skyrim

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DBrock

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Dbrock1980

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17 comments

  1. HARSHITSINGH2004
    HARSHITSINGH2004
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    hey could you shift the barrel that comes in front of the  hall plzz
  2. Catherien
    Catherien
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    Thank you!
  3. jaderiver
    jaderiver
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    I personally prefer these armor displays than to mannequins ^.^ kudo'd and tracking Thanks for sharing
    One question, is there a mod that has these as a stand alone replacer for mannequins with out the armor already on them but the wood pole look ?
  4. TheWorldofRipX
    TheWorldofRipX
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    so you cant go to your house and have it there? you have to do this console command to use this?
    1. Dbrock1980
      Dbrock1980
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      no you can, that comment was in case anyone wanted to just go there without having to load their game so they could check it out. Im still trying to get a few of the stands working right though. Most should work, the studded,steel,blades ones arent working right at the moment though.
    2. Dbrock1980
      Dbrock1980
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      Updated.
  5. Dbrock1980
    Dbrock1980
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    I know there are a few bugs with a couple of the armor stands. I'm working on gettin the scripts finished up. Also designing a new layout of the hall. Will update soon!
  6. Dbrock1980
    Dbrock1980
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    If anyone knows how to work with form lists and keywords id be able to add a few more armor stands. There is one for nightingale, TG, Fur Armor, DB and mage robes. I just dont know how to go about adding them into the CK and manipulating them. I will be updating the lighting though soon.

    EDIT: V1.1 is up, added more lighting.
    1. sLoPpYdOtBiGhOlE
      sLoPpYdOtBiGhOlE
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      What formlist, there is currently no formlist used at all.

      If you want the Nightingale and Dark Brotherhood armor then set the appropriate keywords.
      Read the comments in the chest script for the properties or where the armor parts are filled and actually piece it together.
      (I will never put wasted comments in scripts again...lol)

      If you wondered why I used keywords it was so the player can put any type of that armor in the armor stand
      (eg:enchanted or variants of the armor)

      Are you actually going in CK and look at the armor and see what keywords each piece of armor has?

      Fur armor should work fine if your referring to Hide Armor.
      MaterialArmor keyword is ArmorMaterialHide

      For Nightingale armor
      Duplicate the chest script as another name.
      For example: ArmorStandChestNGScript
      Then remove:
      PartsArmor[4] = Keyword.GetKeyword("ArmorShield")
      Set the PartsArmor array to be size 4 instead of 5 (eg change: New Keyword[5] to New Keyword[4]).
      Now attach the new script to the chest for the the nightingale stand.
      Fill the MaterialArmor property with ArmorNightingale keyword at index 1 (index 0 is the ArmorMaterialNone keyword as normal).
      Done.

      Nightingale armor has no shield, why else would think it fail, the chest is waiting for something it will never get (a shield with the keywords ArmorNightingale and ArmorShield does not exist).
      So basically the Nightingale armor is made from 4 pieces and not 5.

      Same goes for Dark Brotherhood there is no shield, so once again only 4 armor parts (no shield).
      So same as NG script above accept this script name be DB and the MaterialArmor keyword would be ArmorDarkBrotherhood.

      As for Thieves Guild and Mage Robes armors you will need a different approach as they don't use a unique ArmorMaterial keyword.
      So that will have to be done on a mix Base Form ID instead of a PartArmor keyword.
      Which will require a minor edit/rewrite of the script for it to work.
      (but the same principal of how your setting the Armor stands up in CK will still apply)



    2. Dbrock1980
      Dbrock1980
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      I did as you said but when i went to compile it threw these errors at me. Im not sure if its something with notepad++ that i dont have setup the same way as you do. Pretty sure there isnt much to it though so i highly doubt thats the case. Just not sure why im getting these erros.


      Starting 1 compile threads for 1 files...
      Compiling "ArmorStandChestScriptNoShield"...
      C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\ArmorStandChestScriptNoShield.psc(18,25): GetKeyword is not a function or does not exist
      C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\ArmorStandChestScriptNoShield.psc(18,25): cannot call the member function GetKeyword alone or on a type, must call it on a variable
      C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\ArmorStandChestScriptNoShield.psc(19,25): GetKeyword is not a function or does not exist
      C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\ArmorStandChestScriptNoShield.psc(19,25): cannot call the member function GetKeyword alone or on a type, must call it on a variable
      C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\ArmorStandChestScriptNoShield.psc(20,25): GetKeyword is not a function or does not exist
      C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\ArmorStandChestScriptNoShield.psc(20,25): cannot call the member function GetKeyword alone or on a type, must call it on a variable
      C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\ArmorStandChestScriptNoShield.psc(21,25): GetKeyword is not a function or does not exist
      C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\ArmorStandChestScriptNoShield.psc(21,25): cannot call the member function GetKeyword alone or on a type, must call it on a variable
      C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\ArmorStandChestScriptNoShield.psc(46,9): GetNumItems is not a function or does not exist
      C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\ArmorStandChestScriptNoShield.psc(46,5): type mismatch while assigning to a int (cast missing or types unrelated)
      No output generated for ArmorStandChestScriptNoShield, compilation failed.

      Batch compile of 1 files finished. 0 succeeded, 1 failed.
      Failed on ArmorStandChestScriptNoShield
    3. sLoPpYdOtBiGhOlE
      sLoPpYdOtBiGhOlE
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      • 67 kudos
      I don't use Notepad++, I use Scite (had to write my own keywords and definitions property files to set it up).
      I don't use a mod manager, I don't use loot or a mod sorting tool, bash patches or all the other crap that everyone seems to think is the only way you can play the game without problem.
      I do not clean my masters, I do not run the game from a virtual directory to keep my original data directory clean.

      My logic for me is simple, I could not be assed working out why stuff doesn't work due to some third party one click program that doesn't get it right and leaves me not know what's going on

      Your compile errors to me look like papyrus doesn't know where skse source scripts are installed.
      The functions papyrus compiler is hitting on as errors are SKSE functions, to me indicates your install is using MO or NMM and you used the dummy on click SKSE installer or even worse you installed SKSE with a third party mod manager.

      Sorry but due to me not using all the one click save me time methods for installing mods (which it doesn't save time overall and only adds more confusion), then I'm really of no help with your compile errors.

      Each there own when it come to mod installation, but I've always done it the manual and tedious way, but never have had a problem and my game works without issue.
      I've also never had to post questions as to why X doesn't work after installing either...lol (x being whatever)
    4. Dbrock1980
      Dbrock1980
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      EDIT: Got it working. I had to install manually for some reason. speed bumps all along. sigh.
  7. Radwulf
    Radwulf
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    I LOVE the idea : I had searched for a very long time a mod that adds armor racks (like the one show in Oblivion DLC, Knight of the Nine).
    Maybe I"ll wait for an update before trying your mod.
    Anyway thanks for sharing.
  8. Meisenbach
    Meisenbach
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    • 11 kudos
    Awesome, this should be better than mannequins.
    1. Dbrock1980
      Dbrock1980
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      Yea! Just wish i could have gotten the other armor stands to work
  9. toynbeeidea
    toynbeeidea
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    A little lighting, please. I can't see a thing in those screenshots!
    1. Dbrock1980
      Dbrock1980
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      Yea your right lol. I'll try to find some brighter lighting. I was copying the lighting that's already in the basement.