I'm afraid there are no plans to re-upload it. As you can see in posts below, I removed it to prevent misunderstandings, as I've received several complaints from users who downloaded an older version without reading the description or who failed to install it some reason, "this mod is not-standalone". Please understand.
Yeah, the author should have put the requirements in order to get the same look as how it's advertised. The models and textures you see from the Images are actually non-Standalone, which means that you need to download a good amount (I wouldn't say "good") of mods before having it look like from the screenshots. The author should make a standalone since majority of the mods used on this can be used for as long as credits are rolled in the Description.
I'm afraid I don't release it because I not granted permission of using as assets about some mods. I wrote the procedure for making stand-alone version by yourself in description. Please see it if you want.
Thank you for making male followers that look good. As a female that plays a female character, I get frustrated at only seeing page after page of melon chested followers that I have no interest in. Finally I found something that makes having a follower worth it.
EDIT: I seem to have run into an issue. Artemion doesn't cast for his summoned weapon during fights. He tries to use either the steel dagger or bare handed several times 2 handed weapons that I never gave to him have popped into his hands. But Celedor does cast for his. I use EFF and have also installed the patch. I tried setting his combat to mage, default and also to archer with no luck. Is there something else I can try? Thanks
Sorry for I'm not sure about cause because I don't usually use EFF. I don't know the details, but EFF has maybe the control that delete the added weapon at inventory by script of other mod during battle. EFF patch of this mod was released for coping with that control experimentally. I have done the operation test it with SKSE v1.7.3 and EFF v4.0.2.
Thank you for your reply, I have tried using the patch and it still doesn't work he won't even use a bow that I give him. Although when I give him arrows once in a while they will glow then he will either unequip them or they just stop glowing.
I do appreciate the time and effort you put into making these characters, for now he'll just wander around my house looking good
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* old version, v1.x is not independent body (not standalone)
Thank you!
I'm afraid there are no plans to re-upload it.
As you can see in posts below, I removed it to prevent misunderstandings, as I've received several complaints from users who downloaded an older version without reading the description or who failed to install it some reason, "this mod is not-standalone".
Please understand.
I wrote the procedure for making stand-alone version by yourself in description.
Please see it if you want.
PS: I'm not gay
EDIT: I seem to have run into an issue. Artemion doesn't cast for his summoned weapon during fights. He tries to use either the steel dagger or bare handed several times 2 handed weapons that I never gave to him have popped into his hands. But Celedor does cast for his. I use EFF and have also installed the patch. I tried setting his combat to mage, default and also to archer with no luck. Is there something else I can try? Thanks
Sorry for I'm not sure about cause because I don't usually use EFF.
I don't know the details, but EFF has maybe the control that delete the added weapon at inventory by script of other mod during battle. EFF patch of this mod was released for coping with that control experimentally.
I have done the operation test it with SKSE v1.7.3 and EFF v4.0.2.
I do appreciate the time and effort you put into making these characters, for now he'll just wander around my house looking good
Thank you for giving me a information.