I love your mod, but I just want to let you know that, although it's okay to change the name of your mod, it is usually better to not to change esp-file names (could cause problems for people updating mid-playthrough).
Fortunately, I merged the previous two Food Effect Overhaul esps and will simply give the new 1.1 merged esp the same name I gave that one, so unless the upgrade does anything to the scripts I'll be fine.
I was actually looking for something for this, and its perfect . Thanks Maybe can you do a version for harvest creatures overhaul? (Harvest overhaul optional) That would be awesome
I'll definetly be trying out this mod today! I like the premise and mechanics behind this mod, so really looking forward to giviing it a shot. Be interesting to see if this works with my Alchemic Gastronomy mod.
Well at first, I thought Wow, this seems pretty overpowered. But actually this is pretty nice, adds a level of drama to combat, without resorting to Potions. Didn't work well with alchemic Gastronomy though (really buffed some of the items). So I removed that mod, and replaced it with another that grants alchemic xp for cooking. I can see this mod becoming pretty popular. Good job!
Thank you, I'm glad you like it! I got my inspiration from The Witcher 3's food and drink that work in a similar way but I have plans on adding more stuff and improving current effects. I do hope to figure out how to make the effects non-stackable and not break anything. (I'm still pretty new to modding)
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Fortunately, I merged the previous two Food Effect Overhaul esps and will simply give the new 1.1 merged esp the same name I gave that one, so unless the upgrade does anything to the scripts I'll be fine.
Maybe can you do a version for harvest creatures overhaul? (Harvest overhaul optional) That would be awesome
Also, impractical