This is a very nice house, and seeing how you respond to comments is encouraging. I have one small criticism, nothing major: the complete lack of background music within the home. Again, not a big problem, but it gets kind of awkward listening to nothing but the sound of my character's footsteps and whatever other ambient noises are going on. I'm content to just turn on the taps for the various water features for the sound that provides, but I thought I'd mention this here anyway.
To anyone that have a problem with a portal door. The solution is just download an old file. Extract and copy a scripts from old file into the new main file. That all.
I know I'm way too late to reply to this but in case it happens to anyone nowadays: I fixed this by installing the previous version (which made appear a bunch of portals that I had created with the main version and didn't show as explained above) So I uninstalled it to make 'em disappear, saved game with no portals, reinstalled the previous version, tried it and worked, saved again and updated it... that seemed to fix it, I dont think i did anything else.
Totally confused as to what file needs to be downloaded. There are 3 under current and none match the current version listed they just say they are fixes. This is very confusing.
That's fair, I've only made 2 mods and I'm not very Nexus savvy. I have cleaned up the files section though and added "Main File" to the tile of the main file. I hope you give the mod a try and enjoy it! Thanks for your feedback.
Nice, it has many of the same features as the other two portable Dwemer homes. The toilet and shower are nice touches.
Suggestion, add Dragonborn crafting stations (staff, spider). Also, an option to remove the portal once you are done, no sense leaving the door open to whoever wanders by.
For reference, (and so you know what I was talking about). Besides, it may give you a few ideas.
FC Kagrenacs Instant Fortress http://www.nexusmods.com/skyrim/mods/17835 flatline42 does not mind if you use his scripts, as long as you give him credit.
The Tesseract http://www.nexusmods.com/skyrim/mods/24967 ButterscotchCream's modification of FC Kagrenacs Instant Fortress.
Thanks for the feedback! The dragonborn crafting stations is a good idea, I'll add that in my next update. I can make the portal close each time you exit the home, but if you wanted to travel back and forth quickly you'd have to cast it each and every time and that's ultimately why I chose to make it stay. But it was definitely something I went back and forth on. I suppose I could make two separate spells (one that stays and one that disappears.) I'll think about it, thanks for your suggestions! Let me know if there's any other features you'd like to see added!
I have updated the portal so when you leave the house, the portal disappears behind you. I think it makes more sense to do it that way. Thanks for the feedback again!
Yeah, you need to create a spell and magic effect. Make the magic effect "summon" a custom activator with an attached script that places the portal. (use placeatme.) Read this thread http://forums.nexusmods.com/index.php?/topic/3105920-script-help-summoning-a-door. It's a post by myself where I got help from another user!
Sorry I don't know English, I hope you understand the same. I'm desperate because you don't work, just the character appears in the House Quit the game completely, why, why?
If I'm understanding your post correctly, your game crashes when you enter the house? Did you install the game through the mod manager? I don't think it would be another mod because it's a unique cell. Also if you don't have Dawnguard and Dragonborn, it wont work.
Seems nice! I like the manequins room. Problems: -Why is the underground level submerged. Is it a bug or did i miss the button. -Didnt find the key to the next part, used a console code to get in -When you choose to ask the robots to capture an animal for you, the list is way too long making it impossible to hit cancel -There is a lack of general lighting, especially with the ENB i am using which makes night very dark
Thanks for your feedback! So if you read the journal found on the body you get the spelltome from, it explains why the lower level is flooded and hints at how to drain the water. The key is found in the same area where you drain the water. Also I could put the "cancel" option at the beginning of the list if that would be better. The lighting was tricky, since the lower and upper floor are so close to eachother I was getting a lot of glitchy lighting at first so I scaled the lighting way back. I'll try to add more lighting in the next update. Thanks for downloading, and thanks for the endorsement!
24 comments
I cast the spell, get the poof, and no portal. Tried removing the mod, cleaning the save with a save cleaner, then reloading the mod, nada.
I fixed this by installing the previous version (which made appear a bunch of portals that I had created with the main version and didn't show as explained above) So I uninstalled it to make 'em disappear, saved game with no portals, reinstalled the previous version, tried it and worked, saved again and updated it... that seemed to fix it, I dont think i did anything else.
Best,
Curt
The toilet and shower are nice touches.
Suggestion, add Dragonborn crafting stations (staff, spider).
Also, an option to remove the portal once you are done, no sense leaving the door open to whoever wanders by.
For reference, (and so you know what I was talking about).
Besides, it may give you a few ideas.
FC Kagrenacs Instant Fortress
http://www.nexusmods.com/skyrim/mods/17835
flatline42 does not mind if you use his scripts, as long as you give him credit.
The Tesseract
http://www.nexusmods.com/skyrim/mods/24967
ButterscotchCream's modification of FC Kagrenacs Instant Fortress.
EDIT: sorry now I see where is that
I'm desperate because you don't work, just the character appears in the House
Quit the game completely, why, why?
Problems:
-Why is the underground level submerged. Is it a bug or did i miss the button.
-Didnt find the key to the next part, used a console code to get in
-When you choose to ask the robots to capture an animal for you, the list is way too long making it impossible to hit cancel
-There is a lack of general lighting, especially with the ENB i am using which makes night very dark