Skyrim

44 comments

  1. Diannia
    Diannia
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    I am so giddy waiting on this update!!!!!! <3
  2. Diannia
    Diannia
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    Please tell me you are going to make this SSE compatible, This has been a favorite mod of mine since the release, I never play without it heehee.
    1. Sparky88101
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      Thank you! I appreciate that. I am going to convert this when I'm able to download SSE. I'm currently working on a major expansion of this mod that turns it into a full quest with several new portraits, items, enemies, and hours of side quests. I'm hoping to get that done over the summer and convert my other mods to SSE as well.
  3. georgejbps
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    I have been loading up your basements for a little while with my loot, and always went there alone. I tried to take a follower down into Lakeview but none of my followers would go into the basement. They will go into the "vanilla" basement but I wanted to use the secret bed room in your basement for some of my followers. I'm sure it's just an oversight as I know other rooms,cells,basements can accept NPC's.
    1. Sparky88101
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      It happens sometimes. If they are glitching you can use the console command "player.placeatme [follower's ID]" and your follower will appear right next to you. From that point on they should follow you into the basement. I don't know the exact reason, but I know that sometimes the NPCs just don't follow you and other times they actually appear behind the wall and fall into nothingness. It will stop glitching after you use the console command.
    2. georgejbps
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      ok Ill try that thanks!
    3. georgejbps
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      Well it worked somewhat! I tried it with Runa, the console command created a "clone" ( cant use the reference ID only the base ID) she didn't follow into the basement, so I tried it while in the basement I now have another Runa in the basement but she won't follow me out! ( good thing I like kids!)
    4. CrowbarRX
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      usually selecting the follower through the console prior to entering, then using "moveto player" will pull the original and not clone (remember, click on the follower to auto-grab the id needed)
  4. kjnewbee
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    is it possible to add a auto sort function for all vanilla items? and unique displays for vanilla unique items? like in leveler's tower? coz that's the only reason i use that house/cheat mod,
    1. Sparky88101
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      Unfortunately that requires a lot of scripts. Right now the mod is script free and I would like to keep it that way. In the next update there will be a lot more storage containers. I know it's not as visually satisfying as a display but I prefer things in boxes.
    2. kjnewbee
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      sweet, cant wait, you are right, they are better in boxes, how about the location of the trapdoor of the new house is somewhat outofplace, do you have plans to make a really new house or this is the final location?
  5. sportsmad
    sportsmad
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    I only came back to thank you for a brilliant mod, having somewhere to store everything, craft and do everything else without the need to rehouse is beyond perfect. The many extra's and how you have set everything out makes this truly awesome, Thank you so much. I then start reading some of the posts below and like anyone who takes the time to read them will notice you are a genuinely decent person who takes the time to respond and even offer to tweak things to help, you and people like you are one of the many reasons I use Nexus. So thank you Sparky for the awesome mod and for being an awesome person
  6. stoaty6666
    stoaty6666
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    would be really nice to have the option of the extra 70 safes in say breezehome.thanks
    1. Sparky88101
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      I'm going to add it to all of them in the next update. At first I thought there was enough storage but now I realize that my hoarding problem pales in comparison to some other peoples'. It will be up by the weekend along with the mannequins and maybe a few weapon racks when I figure those out.
    2. Lizzrdd
      Lizzrdd
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      Ah cmon now! It isnt a problem as long as there is storage for everything!
      Although, Im starting a support group for those who have lost all there stuff due to Skyrim messing up or a mod messing up causing Skyrim to mess up. That being said, this mod might be able to prevent these kind of things from happening! Keep up the GREAT work!
    3. kjnewbee
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      You know, if you have immersive jewelry alone can fill all of the 70 safe and more, hehehehe then there are weapon and armor packs,
    4. stoaty6666
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      thanks for the reply sparky and I look forward to the next update,as I too have immersive jewelry
  7. CrowbarRX
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    Firstly, this place, is awesome. Using the Aedra Abode version and it has to be one of the best places I've stumbled across using, especially the whole bunker feeling, so much endorse is done.

    Couple things I'd like to see on the Aedra Abode version at least (just ideas, don't care either way, I'll still use it):
    Multiple Adoption...thing
    Follower Bedrooms...lots.
    Forge that doubles as the Skyforge.
    Unique Displays - Dragon Claws, Dragon Priest Masks, things like that.
    Autosort system that grabs and sorts based on type of item - sword, war axe, soul gem, etc.
    Slightly lighter interior. Using GDs Reshade and ELFX it seems just kinda dark.

    Still, I've found my new lurking place....and a reason to fist fight everything. "Welcome to Fight Cl....oh, you're dead, sorry random dragon"
    1. Sparky88101
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      Haha I'm glad you're enjoying punching dragons as much as I have. Unfortunately there will not be any autosorting options in the future or unique displays in the future. The house itself is fairly finished with the exception of a few mannequins and weapon displays. But I am considering a hall of portraits that teleport you to major areas and I could certainly make one that goes to the skyforge.
    2. CrowbarRX
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      I dig that idea, a nice quick "from here to here" - Autosorting and that isn't a gamebreaker for me, hell, if I wanted to, Jaxonz Repositioner would add things like displays, etc from other places if I wanted it bad enough - question, adding to the various houses, do they all interlink to the same cell or a separate instance? Wouldn't mind multiple entry points, even if it's just a teleport spell or a placeable trapdoor or 20
    3. Sparky88101
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      They are all separate cells, with the intention of allowing you to have multiple farmlands and chances to get the enchantments. I don't have multiple entrances but the coc codes are on the description page for quick access. I'll look into a teleport spell for the next update though. That's a good idea.
  8. stoaty6666
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    tried the breezehome basement which I am very pleased with,thought I'd try the one near silent moons camp and for the life of me I cant find it ?edit found it
  9. indycurt
    indycurt
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    Hello! First I have to tell you I really like your sense of humor in the description section. A few places made me laugh out loud. Secondly, I really like your creativity. This mod is full of things that sound extremely fun and exciting. For example, I love the "jumping" into paintings to go somewhere. Super creative. I especially love the fact that you have a difficult skeleton dungeon. Can't wait. But just wanted to tell you that I'm not downloading yet until you get the "hall of mannequins" finished. Having a bunch of mannequins is always a prerequisite for me. I'm a hoarder and a "displayer". Your storage capacity fulfills my needs for storage, and your mannequins will fulfill my need for display! So I've got this tracked and eagerly await the addition of mannequins!

    By the way, I've read the comments and I can see you are a really good guy and responsive to those who have made requests. Nicely done!
  10. stoaty6666
    stoaty6666
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    very nice mod and very handy,dont think you have missed anything and its very easy to rename chest with renamer,many thanks sparky and will endorse once nexus lets me.