How to make initially disabled into enabled: I don't know if this is exactly what you want but it's a start. Skyrim Creation Kit Tutorial: Making Activators https://www.youtube.com/watch?v=h6EEJbUNT9Q
As for things not staying in place; When I call up the information box on an item I use the in game script "defaultDisableHavokOnLoad", and I tick the " Don't Havok Settle" box. And in the CK I will highlight an item and use the havok (says HK with a red bouncing ball)button and the FX button on top to see if things move.
This looks really good so far I'm curious as to what it'll become since there's not much information yet. I'm not going to download yet but I'll track it.
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Skyrim Creation Kit Tutorial: Making Activators
https://www.youtube.com/watch?v=h6EEJbUNT9Q
As for things not staying in place; When I call up the information box on an item I use the in game script "defaultDisableHavokOnLoad", and I tick the " Don't Havok Settle" box. And in the CK I will highlight an item and use the havok (says HK with a red bouncing ball)button and the FX button on top to see if things move.