Skyrim

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Sweetpunishment

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SweetPunishment

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6 comments

  1. neokio
    neokio
    • supporter
    • 24 kudos
    Interesting environment! A very nice start. Hope you continue.
  2. Cameron71
    Cameron71
    • premium
    • 27 kudos
    How to make initially disabled into enabled: I don't know if this is exactly what you want but it's a start.
    Skyrim Creation Kit Tutorial: Making Activators
    https://www.youtube.com/watch?v=h6EEJbUNT9Q

    As for things not staying in place; When I call up the information box on an item I use the in game script "defaultDisableHavokOnLoad", and I tick the " Don't Havok Settle" box. And in the CK I will highlight an item and use the havok (says HK with a red bouncing ball)button and the FX button on top to see if things move.
    1. SweetPunishment
      SweetPunishment
      • member
      • 2 kudos
      This helped a lot! Thanks ever so much!
  3. fubar308
    fubar308
    • member
    • 1 kudos
    So what exactly is it? Is it going to have a related quest/storyline that gives us a reason to explore it, or is it just a new area?
    1. SweetPunishment
      SweetPunishment
      • member
      • 2 kudos
      I'm not quite sure yet. I might make it a dungeon, or a player home with some interesting features.
  4. Livincor
    Livincor
    • member
    • 0 kudos
    This looks really good so far I'm curious as to what it'll become since there's not much information yet. I'm not going to download yet but I'll track it.