So I got this question. I tend to have been getting crashes almost always between the Thieve's Guild quests "Taking care of Business" and "Loud and Clear". Now saw in TES5Edit that this mod does not seem to touch those 2 quests or the TG itself but I tend to crash alot in Riften and Riften Interiors and usually within those 2 quests. Is there a way you can check your mod out to see if it really does touch the TG and it's quests? I Also use JK Riften and Dawn of Riften(with JK compatible) and I tried starting a new game with Alternate Start but had those 2 disabled and this one enabled and still crashed. I know that this mod is scripted and I do not know Papyrus but try checking the scripts and see what they do, or maybe even the navmeshes. Again, I do not know but I tried without this mod and surprised that I did not crash.
And I really love this mod too, way better than the vanilla version.
And no this crash is not memory related. I have all the right things like SKSE, Crash fixes and ENBoost, Skyrim Performance Monitor and it doesn't reach the 3 GB limit. These crashes always happen when doing Taking Care of Business or Loud and Clear. Yes they are still completeable but having to reload over and over hoping not to crash is annoying. It always happens in those 2 quests and nowhere else. All of of your jarl castle mods I don't think I'm having any issues.
Forgot to mention, I made a merged patch for this and USLEEP dealing with the packages for Leila's 2 sons.
Ok, I need to say there might be a problem and somehow I can confirm this.
If I have the mod on, by the time I get to where Loud and Clear starts or where Taking care of Business ends or while L&C is active, I tend to CTD in the Thieve's Guild and in Riften.
If I do not have the mod on, that crash just won't seem to happen. I tested this mod with AND without JK's Riften and Dawn of Riften and regardless of those 2 mods being on or off or one of them being on or off, the crash happens. If I do not have this mod on, somehow I am not getting that crash.
Like I said, this mod, JK Riften and Dawn of Riften are the only 3 mods I have that affect Riften and any of its interiors.
Funny thing is I looked into this mod in TES5Edit and could not find any references to the TG, its members, quests or cells and though like I said it usually starts in the TG but can sometimes happen anywhere else in Riften too.
I have tested playing around Riften and joining the Thieve's Guild 3 times in a row without this mod and the crash is not there but if I have this mod, the crash will sometimes happen, sometimes won't but either way it is still there where as if I do not have this mod, the crash is never, ever there.
Also I saw in TES5Edit and in the bsa itself there are some missing scripts. Here is what I found in TES5Edit.
AAAscriptDresser AAAscriptDresserHousecarls
Also, the bsa file doesn't seem to let you download it anymore.
a very nice mod indeed. looking forward to it in my playthrough. just one thing. whats the block/cell id of the castle, so we can exclude it from relighting skyrim plugin in tes5edit? imo thats the easiest way.
Sure, the edited cells are 2 Mistveil Keep interiors, which are RiftenMistveilKeep and RiftenMistveilKeepJarlsChamber.
Also, I see you've been interested in my Palace of the Kings as well I'll give you a list of the edited cells there, which are WindhelmPalaceoftheKings, WindhelmPalaceoftheKings01, WindhelmPalaceoftheKings02, and WindhelmBloodworks.
I'll thank you as well for posting those cells as I did that to Blue Palace and it worked great so I'll do the same for these two! Any plans to do other Palaces & Castles?
I have the radioactive version from you as well. Maybe redo Whiterun Palace area? It's not bad, just old after all these years and your radioactive left out the changes which was fine with me. Hmm, I should ck again though as maybe there are a few I missed last time. Currently putting together the finishing touches for a fresh play as I never have completed the main quest; right now 495 mods w/252 pluggins and choosing my last few so not using the patch is a necessity lol.
Absolutely amazing mod you did there, thanks a lot
But papyrus log rejects 2 errors
[05/13/2016 - 12:59:45AM] Cannot open store for class "PF_AAACWFinaleHidePackageWin_0415317A", missing file? [05/13/2016 - 12:59:45AM] Error: Unable to bind script PF_AAACWFinaleHidePackageWin_0415317A to (4715317A) because their base types do not match
Is there any way to correct this, or it is harmless ?
BTW, I tried teh Blue Palace mod too, but I have FPS issues. Mb because I was using ELFX. I changed for ELE and check if it's better. BTW2, there's a chain coming from the ground near the harp
That chain near the harp is due to ExhancedLighting&FX.esp. If you go into it with Tes5Edit you can just delete the Solitude Blue Palace in maybe group 6/then 7, somewhere around there, and it will remove that chain, fix the lighting, and you wont need the patch. Its discussed on main page.
Hey, I installed Step 1, 2, and the Patch, and the patch says that Skyrim Project Optimization is a required esm for it to run. Is it required, and I just missed that in the description? Or is something wrong...
EDIT: Just saw it said install manually... well, I'll leave this up in case someone else is illiterate like me
Whenever I turn to look at light sources, I get a massive stutter. This happens consistently for most light sources. I am using the relighting skyrim patch. Do you know what could cause it?
Maven and her brood does not have the required AI Packages if they take over Misveil Keep during the Civil War. When I visited Mistveil after they moved in, they seemed very confused and Maven was naked.
Has this been checked by anyone else? I have to admit that this issue is the only thing keeping me from this mod since I always side with the Imperials but I don't want to play all the way through to see if this issue pops up...
Considering the post below this mentioning Maven dressing up if another mod is installed, it is likely fixed or was an issue with my game. I am sure I patched all NPCs over that should have AI Packages for Mistveil though...
I've been playing up to level 50 without knowing about this palace mod until now. I just installed it. Did the interior resets of the keep. Maven was sitting at her new thrown location, naked. Resting her inventory did nothing. Installed Appropriately Attired Jarls and she was not naked. She's wearing the old Jarl's outfit now. I chose the redone Riften Jarl ESP with the flashy armor. So I'm curious if the old Jarl is still wearing her armor over in Windhelm, or if she is back to her old Jarl outfit. I'm going there now to look. One of her sons started walking there on his own. He's been sitting on the back bench now for ages in my game.
I arrived at Windhelm and found the old Riften Jarl naked. I did a resetinventory on her and she put on her fancy knight armor. Yey! All is good in the Palaces and Castles Enhanced.
NOTE: I reset all the interiors that this mod and the other Palaces and Castles Enhanced mods altered. So no clutter on the floors from current game saves.
This looks really nice! Also, I was wondering if your mods are compatible with Appropriately Attired Jarls. I know you mentioned that the Imperial jarl will change clothes like in that mod but will it conflict with that mod also?
Is awesome the transformation made to the three castles, I must say which it is a very elaborate work, I was amazed to see the new style. Thanks for sharing your work I want to ask a question, in the main hall, the second door to the left after entering in the castle, is blocked by a shelf. It is only me that appears?. I made sure not to have a mod conflict, I begin new game and always that door is blocked. How I remove?
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And I really love this mod too, way better than the vanilla version.
And no this crash is not memory related. I have all the right things like SKSE, Crash fixes and ENBoost, Skyrim Performance Monitor and it doesn't reach the 3 GB limit. These crashes always happen when doing Taking Care of Business or Loud and Clear. Yes they are still completeable but having to reload over and over hoping not to crash is annoying. It always happens in those 2 quests and nowhere else. All of of your jarl castle mods I don't think I'm having any issues.
Forgot to mention, I made a merged patch for this and USLEEP dealing with the packages for Leila's 2 sons.
If I have the mod on, by the time I get to where Loud and Clear starts or where Taking care of Business ends or while L&C is active, I tend to CTD in the Thieve's Guild and in Riften.
If I do not have the mod on, that crash just won't seem to happen. I tested this mod with AND without JK's Riften and Dawn of Riften and regardless of those 2 mods being on or off or one of them being on or off, the crash happens. If I do not have this mod on, somehow I am not getting that crash.
Like I said, this mod, JK Riften and Dawn of Riften are the only 3 mods I have that affect Riften and any of its interiors.
Funny thing is I looked into this mod in TES5Edit and could not find any references to the TG, its members, quests or cells and though like I said it usually starts in the TG but can sometimes happen anywhere else in Riften too.
I have tested playing around Riften and joining the Thieve's Guild 3 times in a row without this mod and the crash is not there but if I have this mod, the crash will sometimes happen, sometimes won't but either way it is still there where as if I do not have this mod, the crash is never, ever there.
Also I saw in TES5Edit and in the bsa itself there are some missing scripts. Here is what I found in TES5Edit.
AAAscriptDresser
AAAscriptDresserHousecarls
Also, the bsa file doesn't seem to let you download it anymore.
Also, I see you've been interested in my Palace of the Kings as well I'll give you a list of the edited cells there, which are WindhelmPalaceoftheKings, WindhelmPalaceoftheKings01, WindhelmPalaceoftheKings02, and WindhelmBloodworks.
I have the radioactive version from you as well. Maybe redo Whiterun Palace area? It's not bad, just old after all these years and your radioactive left out the changes which was fine with me. Hmm, I should ck again though as maybe there are a few I missed last time. Currently putting together the finishing touches for a fresh play as I never have completed the main quest; right now 495 mods w/252 pluggins and choosing my last few so not using the patch is a necessity lol.
But papyrus log rejects 2 errors
[05/13/2016 - 12:59:45AM] Cannot open store for class "PF_AAACWFinaleHidePackageWin_0415317A", missing file?
[05/13/2016 - 12:59:45AM] Error: Unable to bind script PF_AAACWFinaleHidePackageWin_0415317A to (4715317A) because their base types do not match
Is there any way to correct this, or it is harmless ?
BTW, I tried teh Blue Palace mod too, but I have FPS issues. Mb because I was using ELFX. I changed for ELE and check if it's better.
BTW2, there's a chain coming from the ground near the harp
EDIT: Just saw it said install manually... well, I'll leave this up in case someone else is illiterate like me
NOTE:
I reset all the interiors that this mod and the other Palaces and Castles Enhanced mods altered. So no clutter on the floors from current game saves.
Thanks for sharing your work
I want to ask a question, in the main hall, the second door to the left after entering in the castle, is blocked by a shelf. It is only me that appears?.
I made sure not to have a mod conflict, I begin new game and always that door is blocked. How I remove?