As long as they are just textures, and don't contain any meshes, then they should work OK. Textures will usually work fine, it's meshes that must be converted to work in SE.
I was convinced of that until today. However, I can not learn a shout from the Dragonborn DLC with this mod. As soon as I removed it, I could learn it. No big deal, I just thought, I mention it here.
I totally agree with you. I noticed it anyway and thought, I'll report it here briefly. I am somewhat familiar with the structures of modding and I can not explain how that comes about.
I only have one beef with this otherwise excellent mod: In-Game books describe the Walls as black in color. They weren't in vanilla but they are not black here, either. Would it be too much to ask if you could make a "black" version of the wall?
I will humbly point out that I said "in-game books", not lore, but in either case, I forget which journal of what random bandit commented on it. I would scour the imperial library, but frankly, I have to go to work. Would a black wall version still be doable? (Also, sorry if I come off as rude. Merely in a hurry.)
Well, I'd frankly like a bit more real evidence, before I go to the trouble of making an alternate version. Get back to me later with the info, if you have the time.
"Spread throughout Skyrim, in ancient dungeons, burial grounds, and other secluded places, there are walls. Black, ominous walls on which is written a script so old, so unknown, none who had encountered it could even begin its translation."
"That sounds like nonsense, I know, but if you had stood by these walls - seen their blackness, felt their power - you would understand that of which I speak."
Dragon Language: Myth No More http://www.imperial-library.info/content/dragon-language-myth-no-more
Yes, it does sound more like they were originally meant to be obsidian, or whatever similar stone type existed in Skyrim. That would certainly have made them more distinctive in the game. Of course, it also would've made the symbols much harder to make out in the dark dungeons. That may be why Bethesda didn't stick to the lore.... Or, the person responsible for the textures simply forgot that detail.
I suppose I could work on a black version for those people who want a more lore accurate appearance.
There's one issue that I forgot about.... the meshes use textures that are used by other dungeon areas in the game. Therefore, a black version would make walls in the dungeons black as well. Therefore, it wouldn't really work with the vanilla game. Unfortunately, Bethesda didn't make unique textures for the word walls.
This play thru is the first time I noticed how terrible the first word wall looked in Bleak Falls Barrow-I installed this and the second wall I found, Bonestrewn Crest, was gorgeous-thanks!
Now I just have to uncheck some other textures until I can get my new 980ti, because I love the Rustic textures, especially the amazing soul gem ones, and can't bear to uncheck any of them.
These just keep getting better and better. I am trying to overload my GTX 970 to justify getting a replacement 980ti and these gorgeous 2k textures are helping a lot
113 comments
Comments and queries go here... Hopefully, the respectful and not annoying kind.
Cheers,
Gamwich
jk
Yeah...
Edit down. Phone scroll laaag.
"Spread throughout Skyrim, in ancient dungeons, burial grounds, and other secluded places, there are walls. Black, ominous walls on which is written a script so old, so unknown, none who had encountered it could even begin its translation."
"That sounds like nonsense, I know, but if you had stood by these walls - seen their blackness, felt their power - you would understand that of which I speak."
Dragon Language: Myth No More
http://www.imperial-library.info/content/dragon-language-myth-no-more
Thoughts?
I suppose I could work on a black version for those people who want a more lore accurate appearance.
Now I just have to uncheck some other textures until I can get my new 980ti, because I love the Rustic textures, especially the amazing soul gem ones, and can't bear to uncheck any of them.
Now turn all the mudcrabs into corgis.