About this mod
Playing as Geraldine of Rivia going in Skyrim to recover stolen swords of her brother.
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Playing as Geraldine of Rivia going in Skyrim to recover stolen swords of her brother.
made by Engraphos
2015
mod v.01
===================description===================
Role playing as Geraldine of Rivia sister of Gerald of Rivia main character in The Witcher game series.
Geraldine mission is to recover all her brother stolen weapons and sell by thiefs in Skyrim.
-------------------Story------------------------
Geraldine grew up and train in secret, been keep away from her brother.
Her hope was that one day she will have the skills to make her brother proud of her.
Staying in shadow and hearing about her brother quests and superb match of spell and sword skills, make her more and more obsesed with mastering spells and swords fighting skills.
When the moment come she reveal her existence and present himself to her brother.
In the beggining Gerald was upsed about not knowing that he has a secret sister, he did not trust her been hard for him to accept a beautiful lady, coming from nowhere pretending to be his sister.
But in time day by day he chage his atitude about his sister.
The change was mostly because Geraldine prove to be a skillful sorceress lady who could use a sword and a spell in a very efficient way.
Beggining to live and work like a family, one day been both away from home in a monster hunt mission they found out at retourning that their house was broken by a thief who steal Gerald's amazing swords colection.
Been to busy with some tasks recive from a king, Gerald could not go to recover his swords.
So...Geraldine make a deal with her brother, if she recover all swords, in exchange she could keep two swords at choice from all colection.
She track the thief in Skyrim and torturing him she found all the locations where he sell the swords.
Unfortunately one of thief's relatives was a high rank in one of the big cities of Skyrim, this rich nobil find her and throw Geraldine in prison accusing her of murder.
In the day of execution Geraldine was not afraid, she just thinking at her brother how much pain and sadness will get after he is gonna find out about her death.
Also she was piss off to disappoint him not using all the power of her sorceres skills to escape before been cornered and imprison...
Later we found out that the story of Geraldine of Rivia did not stop, she escape from execution because a giant ancient dragon destroyed the city and she run away.
Still having the list of the thief with all stolent things from her brother, she decide to pursue the mission to recover all and then to return to her brother.
True was that she wanted to complet her skills in spells with two good swords, been know to everybody in the warriors world that Gerald's swords where ones of the best swords in the world.
Gameplay Note:
- because all Witcher swords are powerfull to keep a balance and fair-play, i do not use all heavy armors pieces or trying to get maxim armor. I dress Geraldin with a mix of light armor/ heavy armor and cloths without armor rating. (big thanks to Immersive Armors by Hothtrooper44, for light armors diversity)
- all items in this mod are powerfull, playing on easy or medium will be boring, try to play on higher dificulty...
================================Witcher's items colection description=============================
Witcher's Medallion / location- Helgen Keep/ where is the dead wizard, in the locked cage
Fortify:
Alteration +95, (reason is that is helping in detect life/detect dead, like the amulet from The Witcher game)
Destruction +50,
Conjuration +50,
Restoration +50
Alchemy +132
(reason for maxim 132% Alchemy is that she was good in alchemy, coming in Skyrim did not erase her skills, this is maxim legal in game using also the falmer helmet/ so do not use another item that boost alchemy, to keep the power of potions in legal limit of the game)
Health +50
Magicka regen +150
Stamina regen +150
(you do not see the effects on amulet, but you could check in active powers menu...)
Note:
"In The Witcher, steel swords are used primarily against humans, silver swords are used primarily against monsters as they reportedly have little effect on humans and non-humans."
I use a lot in game model for steel swords and iron, because i like how they look, and always in game when you find next much better sword you sell iron/steel cos they become weak...not anymore with this mod some iron/steel swords are the most powerfull in game...
Like in other rpg games, weapons from this mod do not need to be recharge with soul stones, use them to recharge your favorit daedric quest weapons, sell them or use them for enchanting.
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All colection with name/powers/location in game:
---------------steel swords (most of them using in game steel swords model ) ----------------------
Temerian steel dagger (12dmg, 10 critical damage, 30 drain health, 30 shock)
orchis style/location- Shroud Heart Barrow
Assassin's dagger (14 dmg, 15 critical damage)
daedric style/location- Lost Valey Redoubt
Witcher's Steel Dagger (12 dmg, +15 critical damage )
location- Bleak Falls Barrow
Witcher's Steel Sword (15 dmg, +18 critical damage )
location- Bleak Falls Barrow/ behind waterfall left to shout wall
Ard'aenye ( 15 dmg, +15 critical damage, +50 fire dmg, +10 drain health)
steel/ location- Ironbind Barrow
G'valchir (15 dmg, penetrate opponent armor, +15 critical damage )
katana/ location- Shriekwind Bastion
Harvall (14 dmg, +20 critical damage )
dwarwen/ location- Deepwood Redoubt
D'yaebl (16 dmg , 30 critical damage )
orchish/ location- Dark Brotherhood Sanctuary
Blue Meteorite Sword (16 dmg, +30 drain health, +20 critical damage, +30 shock dmg)
/ location- Dark Light Tower
Red Meteorite Sword (16 dmg, +30 drain health, +20 critical damage, +30 fire )
/ location- Brittleshin Pass
Yellow Meteorite Sword (16 dmg, +30 drain health, +20 critical damage, +3 sec paralyze)
/ location- Korvanjund
Ultimatum (16 dmg, +30 drain health, Chance of instant kill +2%, +30 critical damage)
daedric/ location- Rangvald
Beann'shie (16 dmg, +46 frost, critical damage 25, drain health 25, 46 drain stamina)
katana/ location- Forelhost
Dancer ( 15 dmg, 48 shock dmg, 48 absorb health, 48 absorb stamina, 18 citical damage )
steel/ location- Valthume
-----------------silver swords (using in game iron swords model)-------------------
Note:
-all Witcher silver swords are very effective against undead/ monsters...all have the script for silver swords give them a bonus power against undead.
Carbone Rune Dagger (11 dmg , crit dmg +15)
orcish/ location- Geirmund's Hall
Mahakaman Rune Dagger (14 dmg, 15 critical damage, 25 drain health, 10 fire)
ebony style/ location- Broken Oar Grotto
Witcher's silver dagger (damage 10, critical damage +10)
iron/ location- Sunderstone Gorge
Witcher's silver sword (damage 12, +15 critical damage)
iron/ location- Sunderstone Gorge
Carbon Rune Sword (13 dmg, 25 critical damage )
orchis/ location- Trevas Watch
Aerondight (damage 14, +15 critical damage, +50 fire, +3sec paralyze)
ebony/ location- Fellglow Keep
Earth Rune Sword (damage 12, +15 critical damage, +46 shock damage,+25 absorb health)
/ location- High Gate Ruins
Moon Rune Sword (damage 12, +15 critical damage, +46 frost damage, +25 absorb health)
/ location- Volskygge
Sun Rune Sword (damage 12, +15 critical damage, +46 incineration, +25 absorb health)
/ location- Lost Valley Redoubt
Anathema (12 dmg, +50 fire, +50 shock, chance of instant kill, 15 critical damage)
/ location- Skuldafn (open in main quest line)
Zerrikanterment (14 dmg +35 drain health, chance of instant kill, critical damage 35, +35 fire )
katana/ location- Labyrinthian (open in College Winterhold quest line)
Fate (13 dmg, critical damage 25, drain health 25, 10 fire)
imperial/ location- Clearspring Cave
Weeper (15 dmg, 50 shock, 30 critical damage, 10 fire, instant kill chance )
katana/ location- Folgunthur
---------------------------axe------------------------------
Witcher's Axe (10 dmg, critical damage 15 )
iron/ location- Bleak Falls Barrow
Witcher's Axe (12 dmg, critical damage 15 )
woodcut/ location- Helgen Keep
Witcher's Steel War Axe (14dmg, 15 critical damage )
steel/ location- Honeystrand Grove
Witcher's Ebony War Axe (16 dmg, 20 critical damage )
/ location- Cragslane Cavern
Carbon Rune War Axe (14 dmg, 20 critical damage )
orchis/ location- Trevas Watch
----------------------------heavy weapons (2 hands)--------------------
Holy sword of the Order (25 damage, +20 critical damage, +25 drain health, +46 shock dmg, +46 absorb stamina, penetrate opponent armor)
iron great sword/ location- Reachwater Rock
Witcher's Steel Battleaxe (22 dmg, 20 critical damage )
/ location- Hag Rock Redoubt
Witcher's Ebony Battleaxe (25 dmg, critical damage 20)
/ location- Ravenscar Hollow
Witcher's Daedric Battleaxe (26 dmg, critical damage 20)
/ location- Frostmere Crypt
Mourner ( 26 dmg )
nord hero / location- Forsaken Cave
Caerme ( 25 dmg )
steel / location- Angarvunde
Nilfgaardian harpy ( 24 dmg )
iron / location- Dead Mens Respite
Novigradan sword ( 25 dmg, 50 absorb stamina, 30 absorb health, chance of instant kill )
steel / location- Dead Crone Rock
Black Unicorn ( 26 dmg, 50 absorb stamina, 30 shock dmg, chance of instant kill )
nord hero / location- Silverdrift Lair
Sword of the Blue Mountains ( 24 dmg, 30 absorb stamina, 50 frost damage, chance of instant kill )
iron / location- Nchuand Zel
Witcher's Longsword (24 dmg )
iron/ location- Bleak Falls Barrow
----------------------------- Geraldine of Rivia -------------------
Short description: A powerfull lady warrior very greedy in colecting swords and well train in summoning and enchanting arts.
She is a tall woman with yelow eyes, long hair with white color, after all she is sister of Gerald so from distance they look the same, like brother and sister.
Diference is that she has a gorgeus body with a generous chest (big thanks to DIMONIZED UNP female body by dimon99)
She is obsesed with swords and daggers and is doing everything to get as many as she could, dosent care to much about armors/shields or other type of weapons.
Her figthing style is a mix between warrior and mage, getting in close combat but not before to soften from shadow the health and the armor of oponents.
Her tactic is to conjure/summon/traps and staying hiden, when enemy is weaken she will go in force with destruction spells and sword, finish them with elegant moves of sword and celestial spells efects.
She hate bandits and monsters, hunting both categories with ferocity, her trip in Skyrim was a joy because she could slaughter a lot of bandits, helping a lot of honest mans and womens who where under bandits tirany.
The period of life in Skyrim was hard because she was far from home and she did not buy or posesd a house in Skyrim.
She was using some old abandoned cabin to hide and store, colected swords/ ingredients/ potions/ enchanting-disenchanting supplyes.
---------------------- build -----------------------
She is a mix in between Morrowind/ Oblivion sorceress skills and corelate with existent skills in Skyrim.
Race:
I build two diferent Geraldine.
With the nord i have the advantage to use both 2 hands or one hand, i do both because when i use restoration i keep a sword in right hand to attack fast if an enemy is coming when i heal.
Imperial has the advantage of better armor from start, she use heavy armor, + the bonus in destruction.
Imperial (save game name: Geraldine I. of Rivia )
+10 Restoration
+5 Block, Destruction, Enchanting, Heavy Armor, One-handed
Nord (save game name: Geraldine of Rivia )
+ 10 Two-Handed
+ 5 Block, Light Armor, One-handed, Smithing, Speech
Class: SORCERER (roleplay Geraldine of Rivia sorceress)
Specialization type: Magic
Standing Stone:
The Mage Stone (early in game, to raise magic skills till are in balance with combat skills)
The Steed Stone (mid game, till you get Unhindered / or Conditioning)
The Lord Stone (later in game, after you get light armor perk in LA or HA get this stone, Armor Rating +50pts Resist Magic 25%)
Attributes:
Health / Magicka (pomp as much health as you could, she is a front line warrior/ i put in magicka around 200 , magicka could be supplemented later in game with echanting and alchemy skills, helping to reduce magicka consume close to 0 zero... she is no pure mage dont need a truck of magicka)
Major skills:
-Alteration (finding easy monsters and enemeys is one fingerprint of The Witcher medallion of Gerald, so Geraldine will be help with The Witcher Medallion.)
-Destruction (in character role Geraldine use destruction to laydown traps, shock/fire runes, and shock spells against mages enemyes)
-One-handed/ Two-handed (use all the time in pair Sword/Spell, Two-handed depend of the build, nord use 2h but not imperial)
-Conjuration (use to replace range attacks from Bow/Destruction, Flame Atronach could shoot fire far and you could concentrate on another enemy in same time)
-Alchemy (having always a good reserve of health and magicka potions could save you from death many times/ + poisons reserve)
-Restoration
Minor skills:
-Light Armor / Heavy Armor ( in The Witcher game Cerald use very diferent armors, from no armor to light, medium and heavy)
-Sneak (beggin the fight with sneak, use this to weaken the enemy or to escape)
-Enchant - not use to much, already the mod give some nice weapons, and a powerfull amulet.
-Smithing - not a must but is nice to improve swords that you colect, when enemyes become more and more powerfull
-Block- use rare/ and only with sword/ Witcher did not use a shield
-Illusion - usefull to help Sneak/Spell with the aid of Quiet Casting perk
NOTE:
- My choice was Heavy Armors in the imperial build of Geraldine, in my nord Geraldine build i use "imersive armors mod" so i chose to play with Light Armors, having a larger diversity to chose for the look of Geraldine.
- You could take early in game The Steed Stone - Wearing armor does not affect speed Carry Weight +100 Equipped armor is weightless, at least till you have some points to put in LA/HA tree and get no wight perk, than change on another stone that suit well your sorceress)
No use of:
Archery ( Witcher's chars dont use bows, she hate them, archers are a prefered target fro Geraldine )
Pickpocket (Geraldine is centred around swords and a serious monster hunter who has enough honor to not do thief things like pickpocket)
Speech ( not time to talk, need to bucher some ugly undead faces )
Must have powers:
-Become Ethereal (been in close combat some times you are near death, use this shout and retreat to recover)
-Elemental Fury (been centred on swords and daggers this shout increases the speed of weapon swings and damage for a short time. But attention it does not work on enchanted or bound weapons.)
-Marked for Death (helping your sword to do a good job on enemyes skin)
-Agent of Dibella (You do more combat damage to the opposite sex. +10% more melee damage -Reward from The Heart of Dibella.)
-Agent of Mara (+15% Resist Magic. Reward from The Book of Love.)
-Ancient Knowledge (Knowledge gained from the Lexicon gives you a +25% bonus when wearing Dwarven Armor and Blacksmithing increases +15% faster. Reward from Unfathomable Depths. (Bug: Ancient Knowledge gives a +25% armor bonus while wearing any type of armor except Dwarven (Bug: any armor at all prior to patch 1.9)) but this bonus is useful for smithing speedup.
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Credits to authors who made the mods used in this roleplay:
- DIMONIZED UNP female body by dimon99
- Immersive Armors by Hothtrooper44
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Engraphos
2015