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This page was last updated on 26 October 2015, 6:13PM
- Changelogs
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Version 1.5.5
- Fixed a bug in the Rift Guard Leveled lists where they were wearing Reach (Markarth) Guard Gloves.
Tweaked Stormcloak soldier level lists to remove the mix and match now all Stormcloaks should be color coordinated they now come in 3 flavors: Black, White, or Brown for the leathers, they still have the 3 color options for the fur under their leathers for a bit of variety.
Added Texture Sets for Hide Helmet and Scaled Helmet guard (and Black/white) variants with a choice of Black, White, or Gold Trim (also did black and white trims for the default brown). That's a total of 35 new Hide Helmets, and 35 new Scaled Helmets.
Added ArmorArmatures (the model needed by new armor sets) for the 70 new helmet textures, this includes linking them to the Khajiit and Argonian variants (that comes to a total of 210 new AA files)
Added ArmorArmatures for the Loose and Corseted variants of the Post Civil War branded Hold Armors (that 16 new AA for Loose and 16 new for Corseted)
Copied over all the Guards from the NPC Table of Skyrim to prep them for the Post civil war uniform changes, i also renamed them for consistency, many had no names so that was a ton of names.
Added Armor records of the Corseted (8 stormcloak, 8 imperial), and Loose (8 stormcloak, 8 imperial) Civil War Victory Guard Uniforms
Added Armor records for the 41 new Hide Helmets (standard with black and white trim, 9 holds with 3 trims, Imperial and Stormcloak Civil War win with 3 trims each)
Added armor files for the 41 new scaled helms (standard with black and white trim, 9 holds with 3 trims, Imperial and Stormcloak Civil War win
with 3 trims each)
Created the always Platigrade, always digigrade Khajiit and Always Argonian raptor feet variants of the new boots in the Armor tables (AA files not created yet so just placeholder space now)
The normal stormcloak helm (and the black and white variants) now use the Improved Closed faced Helms meshes
Created the AA files for the 105 variants of guard boots (9 holds of sets of 3 each, black set of 3 , white set of 3, brown set of 2 [created 3 times for the always platigrade, always digigrade, and always raptor]) but did not link them to the armors or add support for all races
Added Argonian, argonian vampire, Khajiit, and Khajiit vampire race support to the always Platigrade, always digigrade Khajiit and Always
Argonian raptor feet varients of the new boots in the Armor Addons tables
Linked new "Always" boots to their respective AA files.
Created texture sets for the 11 imperial variants
Updated Leveled Lists to includes the "always" variants for the brown/normal, Black, and white boots (and their 3 fur options {27 new boots [3 styles per color type 3 always types (or 9 boots per color times 3 colors)]})
Created AA files for the 33 imperial variants
Created the armors for the 13 new imperial variants (9 holds, black, white, and imperial and stormcloak win)
Updated level lists to incorporate the "always" boot choices
Created Leveled List/Outfit sets of the 18 post civil war uniform sets
Updated level lists to incorporate the 3 new helm choices
Created the 18 Post civil war Outfit files
Distributed all 4 aventails into the guard and bandit leveled list so they can spawn with steel, ebony, orcish or dwarven aventails instead of just steel
Distributed the 4 chainmail coifs into the bandit level lists
Made the civil war post uniforms craft, tempter, and salvageable recipes
Fixed a bug in the stormcloak leveled list where they were spawning with multiple armor sets
Fixed the name of the guard hide/scaled helmets for consistency to the rest of the mod, before they read as just "<hold name> hide/scaled helmet (trim color)" now they read "<hold name> Guard's hide/scaled helmet (trim color)"
Added Civil War win variants of the imperial helm bring its total to 13 variants.
Added 4 shield variant Armor/AA/Texture sets for Black, White, Unpainted/grey, and House/Player branded (the default player brand is my insignia but you can replace the DDS file with your own as long as the name is "house_shield_alpha" and it will already have its everything set up for crafting and in game display
Added Crafting/Tempering/breakdown for the 13 imperial helmet variants
Added Crafting/Tempering/breakdown for the 4 shield variants
Added crafting recipes for the 9 hold shields (since i use Craft, Temper, Smelt as a reference and noted the 9 hold shield were not craftable I'm assuming similar mods won't do the same so i added recipes to craft the hold shields)
Added crafting recipes for the 41 new hide helmets
Added crafting recipes for the 41 new scaled helmets
Added smelting/salvage recipes for the 41 new hide helmets
Added smelting/salvage recipes for the 41 new scaled helmets
Added tempering recipes for the 41 new hide helmets
Added tempering recipes for the 41 new scaled helmets
Fixed bug where Always Raptor boots are showing up invisible (they were flagged for weight sliders but there are no weighted niffs, Digigrade
was the same)
Create Crafting recipes for the variant boots (126 recipes [3 recipe styles (Always digigrade, always raptor, always human) per 9
holds {with 3 fur styles} + black and white set {with 3 fur styles} +
the 2 post civil war sets {with 3 fur styles} + the stormcloaks brown
set {with 3 fur styles}])
Create smelting recipes for the variant boots (126 recipes [3 recipe styles (Always digigrade, always raptor, always human) per 9
holds {with 3 fur styles} + black and white set {with 3 fur styles} +
the 2 post civil war sets {with 3 fur styles} + the stormcloaks brown
set {with 3 fur styles}])
Create tempering recipes for the variant boots (126 recipes [3 recipe styles (Always digigrade, always raptor, always human) per 9
holds {with 3 fur styles} + black and white set {with 3 fur styles} +
the 2 post civil war sets {with 3 fur styles} + the stormcloaks brown
set {with 3 fur styles}])
Create crafting recipes to create the digigrade variant boots (126 recipes)
(digigrade to matching fitted, digigrade to matching raptor, digigrade to matching
platigrade [3 recipes per 9 holds {with 3 fur styles} + black and white
set {with 3 fur styles} + the 2 post civil war sets {with 3 fur styles}
+ the stormcloaks brown set {with 3 fur styles}])
Create crafting recipes to create the fitted variant boots (126 recipes)
(fitted to matching digigrade, fitted to matching raptor, fitted to matching
platigrade[3 recipes per 9 holds {with 3 fur styles} + black and white
set {with 3 fur styles} + the 2 post civil war sets {with 3 fur styles} +
the stormcloaks brown set {with 3 fur styles}])
Create crafting recipes to create the platigrade variant boots (126 recipes)
(platigrade to matching digigrade, platigrade to matching raptor, platigrade to
matching fitted[3 recipes per 9 holds {with 3 fur styles} + black and
white set {with 3 fur styles} + the 2 post civil war sets {with 3 fur
styles} + the stormcloaks brown set {with 3 fur styles}])
Create crafting recipes to create the raptor variant boots (126 recipes)
(raptor to matching digigrade, raptor to matching platigrade, raptor to
matching fitted[3 recipes per 9 holds {with 3 fur styles} + black and
white set {with 3 fur styles} + the 2 post civil war sets {with 3 fur
styles} + the stormcloaks brown set {with 3 fur styles}])
Added a unique texture to the merchant boots to make for the Radiant Raiment Boots
Adjusted the level lists for boots so there is a 3/7 chance of the fitted boots spawning (any 3 variants), 2/7 chance of the platigrade/human always boots spawning (any 3 variants), 1/7 chance of the digigrade boots spawning (any 3 variants), 1/7 chance of the raptor boots spawning (any 3 variants)
Create crafting recipes to change a hold armor to (and from) their corseted, loose, and fitted viariants. (9 holds + 8 viariants post civil
war each side + Black and White sets times the 3 variants [162
Recipes])
Create crafting recipes to change a hold armor to their post civil war variants and back (they all share the same boots, helms and gloves post
civil war so no need to convert those) {8 holds per side * 3 variants [Corseted, Loose, Fitted] 96 Recipes}
Added a new generic Armor set designed to match color to the original Taro8 helmet called "Unpainted" (18 Texture Sets, 52 AA Files, 30 Armors, 27 Temper Recipes, 27 salvage Recipes, 69 crafting Recipes, 11 Level Lists 11)
Create Imperial and Stormcloak win branded hold shields to match the armors (16 texture sets, 16 AA files, 16 Armors, 16 Temper, 16 salvage, 16
crafting, 32 recipes to convert to and from civil war variants)
In preparation for future shield dyeing added a pain wood shield with no paint on it (1 texture set, 1 AA file, 1 armor, 1 temper, 1 salvage, 1 craft)
Created some variant shields for all the holds on a black, house, grey/unpainted, white, and a imperial and stormcloak win for the house variant
(10 black, 9 house, 10 unpainted, 10 white, 1 imperial house, 1 stormcloak house shield texture sets)
(10 black, 9 house, 10 unpainted, 10 white, 1 imperial house, 1 stormcloak house shield aa files)
(10 black, 9 house, 10 unpainted, 10 white, 1 imperial house, 1 stormcloak house shield armors)
(10 black, 9 house, 10 unpainted, 10 white, 1 imperial house, 1 stormcloak house shield salvage)
(10 black, 9 house, 10 unpainted, 10 white, 1 imperial house, 1 stormcloak house shield temper)
(10 black, 9 house, 10 unpainted, 10 white, 1 imperial house, 1 stormcloak house shield crafting)
Create a armor set for the Dovakiin "House Armor" [Armor, boots, gloves, 4 helmet types] (just upload your own dds files with the same name to
replace the logo/color but all hall the armor mesh work done for you and set up and ready)
- Fixed a bug in the Rift Guard Leveled lists where they were wearing Reach (Markarth) Guard Gloves.
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Version 1.5.4
- Allllright *cracks knuckles* This is a big one.
First off all the new items should be craftable under the forge, nothing special is need just some leather, strip and iron. They can also be broken down at the tanning rack or smelter, and tempered. I tried not to repeat work done by other crafting mods so the armor and helms might not be visible under vanilla only but shouldn't conflict with any other overhauls, I personally use Craft, Temper, Smelt (http://www.nexusmods.com/skyrim/mods/22290/?)
Boots:
So basics the guards have color coordinated leather for their boots with 3 variants to the fur (black, brown, or white)
There is also a black leather and white leather generic set, and a matching black and white fur for the normal brown boots.
There is also a Eastmarch/Windhelm set
There is also a variant of the solitude and Windhelm helms and gloves that can be crafted they are designed for post civil war but haven't found how to distribute guard post civil war.
Gloves:
We now have 21 new gloves
13 sets are recolors of the Dawnguard gloves for the 9 holds, plus a black or white set. And a Imperial and Stormcloak guard set for post civil war, again not distributed.
But there is also 8 new armors based on the stormcloak/fur gloves don in the boots style of Brown/Black/White leather and Brown/Black/White fur.
these and the black/white/brown boots have been distributed among the storcloaks and bandits. (bandits also get the black and white armors)
Armor:
Speaking of armors there is a Eastmarch/Windhelm set to round out all 9 holds making the Stormcloak classic look soldier only (my logic is that having basically the army as your police would leave Eastmarch on hold so there's a separation of Military and Police)
The Stormcloaks also get some variety in their helmets and armor with the brown leather/padding getting black and white variants (the blue tunic is left untouched its just the under leather and top of their helms)
There is also 16 new armors (currently only available via crafting) of all 9 holds flying instead of their colors but the colors of the wining side, meaning yes a Blue Solitude and a Red Windhelm.
The 11 primary sets (ie not civil war victory) also have some special variants you'll find craftable or on their respective mobs, their labeled with Loose or Corseted, Loose variants use the male mesh regardless of the wearers gender who are fans of the original mod by Taro but want all the additional items.
By reverse Corseted does the reverse, even if your a male it will use the female mesh.
the 11 sets also have some crafting only editions, called Tunic and Pants, this is a work in progress splitting the meshes into 2 parts that can be equipped and worn separately, however this feature inst fully functional however future update will only build on it so you shouldn't have to worry about loosing them if you craft them and update
Compatibility:
With 1.5.4 we are fully compatable with Artifex0/Teh-Husky digigrade and argonian raptor feet out of the box just equip the new boots and your good to go, though future updated will like the armor variants give you options instead of conforming to fit the fit by default as now, ALWAYS platigrade, ALWAYS Khajiit, or ALWAYS Raptor. - Oh almost forgot guards now have Avetail/chainmail neckguards in their loot list as well thanks to JZBai
- Allllright *cracks knuckles* This is a big one.
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Version 1.5.3
- Made 3 variants of the Fur boots, one with black fur, one with white fur, and the default brown, i used the official high res DLC as the base texture. With these 3 new variants I colored the leathers of each for each hold to match their helmets and armor and edited the level list and outfit templates so these new boots will span on any new guards.
The base 3 I also distrusted into the level lists of Stormcloaks and Bandits.
I also renamed the gear of Dawnstar guard to Pale Guard since that in their hold, I did the same for Solitude (Haffinger), Riften (just the Rift), and Markarth (the Reach)
- Made 3 variants of the Fur boots, one with black fur, one with white fur, and the default brown, i used the official high res DLC as the base texture. With these 3 new variants I colored the leathers of each for each hold to match their helmets and armor and edited the level list and outfit templates so these new boots will span on any new guards.
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Version 1.5.2
- recolored each helmet to match the armors. (see new pics), also made it so circlets can be seen under them.
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Version 1.5.1
- Missed the solitude armor in the initial release, now that's fixed.
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- Author's activity
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July 2016
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03 Jul 2016, 9:12PM | Action by: nekollx
Attribute change
Armor boots helms and gloves category changed
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03 Jul 2016, 9:12PM | Action by: nekollx
Attribute change
with helmets and boots category changed
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03 Jul 2016, 9:12PM | Action by: nekollx
Attribute change
with helmets category changed
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03 Jul 2016, 9:11PM | Action by: nekollx
Attribute change
just armors category changed
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- Mod page activity
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April 2024
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27 Apr 2024, 9:14AM | Action by: Blankyjae
Endorsed
'Guard Armor Replacement by Taro8 - Overhauled'
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26 Apr 2024, 2:44AM | Action by: shortforabaddon
Endorsed
'Guard Armor Replacement by Taro8 - Overhauled'
December 2023
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15 Dec 2023, 6:09AM | Action by: Psychoshark69
Endorsed
'Guard Armor Replacement by Taro8 - Overhauled'
July 2023
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24 Jul 2023, 6:27AM | Action by: HorasFalter
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'Guard Armor Replacement by Taro8 - Overhauled'
June 2023
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'Guard Armor Replacement by Taro8 - Overhauled'
March 2023
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24 Mar 2023, 4:38PM | Action by: Henbeorn
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'Guard Armor Replacement by Taro8 - Overhauled'
February 2023
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21 Feb 2023, 1:44AM | Action by: willaimd
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10 Feb 2023, 9:34PM | Action by: Avengersrule2002
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'Guard Armor Replacement by Taro8 - Overhauled'
December 2022
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13 Dec 2022, 10:24PM | Action by: dawid15
Tracked
'Guard Armor Replacement by Taro8 - Overhauled'
November 2022
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05 Nov 2022, 6:10AM | Action by: Rickodain
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'Guard Armor Replacement by Taro8 - Overhauled'
October 2022
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September 2022
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August 2022
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June 2022
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01 Apr 2022, 3:55PM | Action by: kingofbadass
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'Guard Armor Replacement by Taro8 - Overhauled'
March 2022
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Tracked
'Guard Armor Replacement by Taro8 - Overhauled'
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