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ChocolateNoodle

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chocolatenoodle

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20 comments

  1. hellspawn113
    hellspawn113
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    Sort of unrelated, but what font is that? And what mod makes the level up screen look like that? Not Extended UI, I mean the colors.
    1. NikiRandom
      NikiRandom
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      You can get that font with a mod called Skyrim Interface Makeover. It does quite a few nice things to the UI.
  2. deleted3593260
    deleted3593260
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    How would one go about applying this to a custom race? Would I have to copy a perk, spell and magic effect from one of the other races, make the necessary changes and then add it to the custom race? I can sort of guess at how to do that in the CK but I've never worked with this kind of thing. Or is there an easier way?
  3. DsevenO
    DsevenO
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    I've loaded this after Disparity, but I'm still getting the new racial abilities from Disparity along with the standing stones. Could there be a simple TES5Edit fix for this?

    Addendum: Turns out there is. Just deleted all the "Racial Ability" references.
  4. kovak22
    kovak22
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    i've noticed just right now that there are no changes for Bretons (maybe there is) :<

    the stats were untouched when i started a new game, i had no new skill telling me the changes the race had...for some reason i got some XP bonuses (maybe those are working)
    1. chocolatenoodle
      chocolatenoodle
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      I double-checked Bretons to make sure and they should be working as intended. I think you have a conflicting mod.
  5. Mrflame
    Mrflame
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    A big impact to the game for such a small mod, thanks
  6. Hazram
    Hazram
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    Hi,

    I am currently working on a merged version of SbC with Enai's Imperious. Theyr are perfectly complementary, Imperious adding new gameplay elements via the abilities and making some alterations in base regen rates but not touching what SbC changes at all. And I like both.

    I'm doing the merge "by hand" and it is pretty straightforward, importing SbC changes in Imperious esp, but I found strange edits about tints counts and skin tints in your esp for redguards and imperial races.
    Edit: OK these are just USKP forwarded fixes so I keep them.

    There are also some <a data-ipb='nomediaparse' href='http://imgur.com/F7Y3Us4'>biped object name alterations</a> for some vampire race in your esp.
    It does not come from the following sources:
    vanilla skyrim
    USKP
    dawnguard
    UDGP

    Are these some other bug fixes? Or just dirty edits that I should remove (does not seems likely given the quality of your work though )
    Thanks

    Edit again:
    OK so I could not find the reason for this biped object crazyness, I'm sorry if I missed something. I removed this in my files.
  7. kovak22
    kovak22
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    Had no compatibility issues with Perkus Maximus, it has been fun to use so far. It made a bit harder to begin the game cuz i couldn't get more than 1 perk on the same tree and i had to think more about how i should spend my 1st points.

    Maybe the extra XP is a bit high for the +10 skills, who knows.
    This mod has lots of potential since it's not game breaking.
  8. chocolatenoodle
    chocolatenoodle
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    The DARGONBORN is just really enthusiastic about his balanced and unique starting stats.


    Shouldn't have any problems with PerMa. Its patcher is pretty great at handling conflicts and SbC is only a single ESP with a handful of records.

    Base Carry Weights aren't touched because there's no offset to balance them. If you have 15 less health and stamina, you're getting those 30 points back in magicka. You also have the same total amount of skill bonuses as any other race.
  9. Profd
    Profd
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    just a quick question: shoudn't 'Base carry weight' be adjusted accordingly to the stamina changes too?

    .. or maybe not.. ;P
    1. kovak22
      kovak22
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      • 5 kudos
      it can be changed using Ely's Uncapper
  10. kovak22
    kovak22
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    is this compatible with Perkus Maximus?