There are several ways, can reduce the '' white light '', you can reduce the contrast and brightness' '(' 'inheritance' 'or no' inheritance '') does not change color then or as he wrote buddy, adjust normalmap
i made a specular at first which i made very dark and reduce the specular value in the shader, but it wasn't enough, what made the biggest difference was to reduce the luminosty of the diffuse. I'm no expoert though may be you can find a better way
in general the shiny effect is create by the normalmap, if the alpha is too high (textures too purple) that shiny effect can be horrible exagerate. by reduce the alpha we can keep an low shiny effect limited to certain parts. or completly off the shiny effect and keep the normalmap render
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I really love SkyTest's pigs, but the brightness was driving me mad.
never have see that , in same time i not use ENB so maybe i not have this bug. maybe the alpha is a bit too strong, i m gonna look.
i made a specular at first which i made very dark and reduce the specular value in the shader, but it wasn't enough, what made the biggest difference was to reduce the luminosty of the diffuse. I'm no expoert though may be you can find a better way