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Sands of Time Team and MinionMaster

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tonycubed2

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  1. tonycubed2
    tonycubed2
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    Monster Mod V13, V4 Regular, and V4 (lore) patch for Genesis

    Wanted to do V12 but ran out of time. Do we need it? Is this enough?



  2. tonycubed2
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    ALL: new patch uploaded , created by MINIONMASTER

    For Monster Mod v13 and Skyrim Immersive Creatures 6.52 alpha

    Pleae thank him for his work, and for sharing with us.
    1. MinionMaster
      MinionMaster
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      Personally, I use MonsterModv13 not MonsterModv4.
      But I know MMv4 is popular, too, so I plan to make 2 more patches.

      Monster Mod v4 Regular with SIC 6.52a
      Monster Mod v4 Lore with SIC 6.52a
    2. WoodyMontana
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      A big thank you, MinionMaster. Gave you a Kudos, as promised
  3. tonycubed2
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  4. tonycubed2
    tonycubed2
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    Please visit our EPIC (to be) YouTube Channel at: https://www.youtube.com/watch?v=KSvyy-Y2CxI

    Subscriber 100 gets my everlasting thanks and a shoutout in a video! Will also make a character in SOT based on you.

    None of our goals can happen without you. SOT mods would not have happened without our fans, we humbly ask for your support in YouTube. Typical initial videos will showcase SOT mods as I attempt to finally finish Bleak Falls Barrow. But other videos will be published such as tutorials and reviews.

    Latest Video (I promise they will steadily get more epic, or at least funnier)

  5. rex10125
    rex10125
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    Yo. Can this patch be used with Genesis Unleashed Levelled - Dungeon Spawns and Encounters?
  6. tonycubed2
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    Fast Travel Encounters is now live!

    http://www.nexusmods.com/skyrim/mods/83475/?



  7. tonycubed2
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    all: Remastered Edition in 16 hours!!!! Check out my video. Subscribe for all Remastered news in the next few days and weeks.


  8. tonycubed2
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    https://www.youtube.com/watch?v=CmTIsJBMF2o&feature=youtu.be
  9. tonycubed2
    tonycubed2
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  10. Kelsenellenelvian
    Kelsenellenelvian
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    The GenesisMonsterModv13SICPatch.esp has three errors in it reported by tes5edit
  11. tonycubed2
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    All: exciting times ahead! Skyrim Remastered, what we know thus far:


  12. tonycubed2
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    Here is my under the hood review of Skyrim Underground in case you are not familiar with this awesome work. The dungeons are a work of art.



    Mod lives at: http://www.nexusmods.com/skyrim/mods/75004/?

    And here is my patch to make it even more fun, adding a mcm menu to let you select the typ eof enemies you will meet!

    Patch at : http://www.nexusmods.com/skyrim/mods/75961/?








    You will need to optimize your game to support the added spawns, watch this vidoe for the latest CTD fixes and guides to use:

    The mod can be downloaded at:

    http://www.nexusmods.com/skyrim/mods/72725/?

    And the preloader is also requred for mod to work. Can be downloaded at: http://www.nexusmods.com/skyrim/mods/75795/?




  13. tonycubed2
    tonycubed2
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    all: New Under the Hood mod review of Crash Fixes ny meh321. I have put together a video that may help users install the mod and get a grasp of where it stands in the evolution of Skyrim memory fixes. In my opinion, this is the next generation memory fix for Skyrim, works better and frees up more resources.

    The mod can be downloaded at:

    http://www.nexusmods.com/skyrim/mods/72725/?

    And the preloader is also required for mod to work. Can be downloaded at: http://www.nexusmods.com/skyrim/mods/75795/?



    Disclaimer: results can and will vary, as with any mod. Most users are benefitting from this, but test carefully before committing your game with mod installed.

    Here is a favorable post from a happy user: "Skyrim has now officially been fixed for good. Ive just gone from running a 400 plus modded skyrim including Sands of Time on windows XP with SSME and safetyload to Windows 7 64 bit and the new Crashfixes v10 mod with the new memory setting in the crashfixes.ini (something like useOSallocators=1 i think its called)

    The difference is phenonenal. Load times have gone from 30 to 60 seconds down to just 14 to 20 seconds max. The skills menu overhauled by the ordinator mod has gone from taking 5 to 10 seconds to load up to less than 1 second. ILS gone. Corrupted saves gone. ctds gone. All gone. Memory blocks are a thing of the past. Skyrim has a completely new memory management system that bypasses the old system entirely.

    Before i would have to cut down draw distance to more or less the same in the exterior world as it was in any interior cell. Now i can set draw distance to the maximum distance and the game runs super smoothly. I run practically every major mod on nexus as well at the other website.

    Its gone from struggling like an 80 year old asthmatic running a 100 mile marathon to the same guy flying on a private jet. So if anyone complains about Sands of Time crashing the new minimum specs needed to be asserted. Just as unmodded Skyrim can run on a dual core processor but the HD pack needs a quad core minimum, a fully modded skyrim needs the following specs imho...

    1) Windows 7 64 bit
    2) The crashfixes v10 mod with the new memory setting in crashfixes.ini set to 1 not 0 i.e. useOSallocators=1 and you also need the preloader mod from nexus to make it work properly
    3) enblocal.ini expanded memory x64 set to false and compression set to true
    4) SSME or the SKSE patch and safetyload are redundant and can be removed
    5) the other usual optimizations like texture compression (though this might not even be needed anymore)

    i.e. Skyrim can now be modded to your hearts content and yes this time with Sands of Time as well!

    The only remaining issue with SoT is the occasional bit of stuttering but thats a minor thing. Everything is just... instant now. Snappy. "

  14. tonycubed2
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    Dynamic Immersive Seriously Dark Dungeons - Eternal Darkness Redone

    http://www.nexusmods.com/skyrim/mods/72594/?

    Version 1.3 just released, excellent addon to populated series and SOT mods!

    Please try it out and if you like endorse! Refuse and answer to pinhead!