Hello, love the mod, wanted to list a few glitches I've found so far.
1. Spouse will not climb stairs to upper floor, gets stuck, can be pushed up and down through sprinting. 2. Upon reaching top floor, spouse will not sleep in master bedroom. 3. Right hand mannequin shifts position (fixed temporarily once armor is placed on it) 4. left hand weapon on plaque opposite master bed gets stuck and untargetable. 5. As listed below, children will not sleep in beds, stand at far left bunk. 6. Dog will stand on table chair. 7. Spouse unable to sit in shower. 8. Spouse and followers will sometimes stand in place and not interact with environment.
Thats its so far, i don't intend to log these, just ran into a lot initially.
Another great home mod by ClefJ, adds some more depth to the Solitude area. I plan on assigning it as a home for one of my followers in my next playthrough.
One question, if anyone can answer. Since my character hates the Empire occupation and would immediately set fire to any filthy Empire flags found in his home, how can I disable the wall flag behind the throne in the main hall? I've found the ids for all the other banners through the console and made a few modifications to the decor with TES5Edit, but I have absolutely no idea what makes that Empire flag appear, since it seems "invisible" and undetectable in the console, and I don't see anything in the .esp clearly indicating it as an object. I can always just use Jaxonz Postioner to copy a different banner and overlay it if I have to, but I'd prefer a more elegant solution if it's possible to edit the .esp to do this.
Thanks you for the response. The problem is, even when I use the console and Jaxonz Postioner to click and delete every object around the banner, including the walls and the mist/smoke effects, leaving only the "void" behind it, I still can't select it or get an ID from the console. I moved around it, tried clicking on it from the front and from behind it, but as far as the console is concerned, it simply doesn't exist. I'm not well-versed in the art of making home mods, but I wondered if there was some kind of template used to create the cell that becomes the 3D "frame" of the keep, and if somehow that pesky banner is hardcoded into said template. I also scoured the .esp in xEdit but I couldn't locate any IDs in the permanent or temporary object lists for the keep interior which placed the banner.
Funny thing, I actually noticed a similar phenomenon in one of your other mods as i was running around play-testing - the one that adds the towns of Amon and Weistone. The player home in Weistone also has a similar imp banner and I couldn't select it through the console either, making me wonder what dark magicks were at play here, haha.
Oh well. My utilitarian solution is simply to use Jaxonz to copy the rug near the door and position/resize the clone so it blocks the banner from view. Since the banner is also slightly convex, the rug-which-is-now-a-tapestry has to sit out a few in-game inches from the wall so it won't clip, which also means I have to slide the throne, holly wreaths and candlehorns out just a little, too. XD It actually looks pretty good with the celtic patterns from Detailed Rugs, and blends perfectly with the keep atmosphere. I could just add the new rug-tapestry to the .esp, which is easy enough, but setting the axis coordinates properly is a bit more of a chore, if trying to do it with xEdit.
I'm using several of your home and town mods and they really add a refreshing dimension and unique character to the Skyrim worldspace. They are an indispensable part of my game now, in spite of the occasional minor FPS hit (looking at you, Dragon Bridge and northern coast towns) on my mid-range dinosaur. Thanks for all your excellent contributions to the modding community.
No worries! I'm actually getting more adept at creative workarounds the deeper I delve into modding/TES5Edit/CK. I think there are certain cells (e.g. Castle Dour) where the starting structural wall mesh incorporates the imperial banner as part of its texture set (in addition to whatever texture is used by the same mesh for the wall surface itself), hence the inability to select the imperial banner as a separate object to be disabled/replaced. Thus there are still imperial banners in Castle Dour even if the Stormcloaks win the civil war. If you don't want it there, you either have to (1) cover it up with another banner/object OR (2) change the texture for sbanner01.dds in textures\architecture\Solitude, which will replace ALL instances of this banner in the game. The sbanner01 texture is also applied to standalone .nifs for static flags that CAN be deleted/replaced if desired, but for the instances where it is applied as part of the texture set for a larger wall/structural mesh, one of the two aforementioned workarounds must be employed to get rid of it. So I guess I have to figure out how to create textures next haha! Cheers!
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also got an invalid colour error referencing #skyblue
Any solutions so far??
1. Spouse will not climb stairs to upper floor, gets stuck, can be pushed up and down through sprinting.
2. Upon reaching top floor, spouse will not sleep in master bedroom.
3. Right hand mannequin shifts position (fixed temporarily once armor is placed on it)
4. left hand weapon on plaque opposite master bed gets stuck and untargetable.
5. As listed below, children will not sleep in beds, stand at far left bunk.
6. Dog will stand on table chair.
7. Spouse unable to sit in shower.
8. Spouse and followers will sometimes stand in place and not interact with environment.
Thats its so far, i don't intend to log these, just ran into a lot initially.
One question, if anyone can answer. Since my character hates the Empire occupation and would immediately set fire to any filthy Empire flags found in his home, how can I disable the wall flag behind the throne in the main hall? I've found the ids for all the other banners through the console and made a few modifications to the decor with TES5Edit, but I have absolutely no idea what makes that Empire flag appear, since it seems "invisible" and undetectable in the console, and I don't see anything in the .esp clearly indicating it as an object. I can always just use Jaxonz Postioner to copy a different banner and overlay it if I have to, but I'd prefer a more elegant solution if it's possible to edit the .esp to do this.
Funny thing, I actually noticed a similar phenomenon in one of your other mods as i was running around play-testing - the one that adds the towns of Amon and Weistone. The player home in Weistone also has a similar imp banner and I couldn't select it through the console either, making me wonder what dark magicks were at play here, haha.
Oh well. My utilitarian solution is simply to use Jaxonz to copy the rug near the door and position/resize the clone so it blocks the banner from view. Since the banner is also slightly convex, the rug-which-is-now-a-tapestry has to sit out a few in-game inches from the wall so it won't clip, which also means I have to slide the throne, holly wreaths and candlehorns out just a little, too. XD It actually looks pretty good with the celtic patterns from Detailed Rugs, and blends perfectly with the keep atmosphere. I could just add the new rug-tapestry to the .esp, which is easy enough, but setting the axis coordinates properly is a bit more of a chore, if trying to do it with xEdit.
I'm using several of your home and town mods and they really add a refreshing dimension and unique character to the Skyrim worldspace. They are an indispensable part of my game now, in spite of the occasional minor FPS hit (looking at you, Dragon Bridge and northern coast towns) on my mid-range dinosaur. Thanks for all your excellent contributions to the modding community.
Otro buen trabajo, pero imposible de usar. No hay modo de habrir la puerta de la cueva, he probado montones de combinaciones.