Sorry if this question has already been asked and answered but I scanned the comments and didn't see it... but is this compatible Complete Crafting Overhaul Remade?
It would be compatible as this does not "Mod" anything in the vanilla game, it only adds so there will be no "Conflicts" there may be some duplication depending on what the other mod does.
I really like this mod which is very useful...But its missing "Bloody Rags" and I can't find them in any Mod, yet. Could it be possible to add the bloody rags and using Prisoner Cloths and Beggar Clothes? Someway? Somehow? PLEASE? It is too time consuming finding bloody rags in Skyrim. I hope it can be done. I'd be so grateful. Great Mod, and Thanks.
At what crafting station are the bugs in jars crafted? I can't seem to find them. I have the relevant alchemical bug parts in inventory (figuring those would probably be involved somehow), but no luck so far.
I am loving this otherwise, particularly soul gem fragments now having an actual use, among other items.
This isn't criticism, but I was just curious why you used moon sugar as an ingredient for the two Circlets that have moonstones involved, when there is already a relevant ore?
Sorry for the late reply. Bugs in jars are cooked at a cooking pot, check under MISC. As for why the moonsuger, the color fit better and I didnt want to make it over easy to craft everything, little gathering required adds flavor.
Finally, one of these that is up to date, and being supported! Thank you.
Is this compatible with 'Weapons and Armor Fixes Remade' by kryptopyr? And with 'Lost Art of the Blacksmith' by Impulseve? (I know that one is outdated, but I haven't found any others that cover all of the recipes that it has.) I can live with some recipe duplication, though I have to admit, if you would be willing to do a version of this that doesn't overlap with LAB (or, alternatively, one that covers everything LAB does), that would be really handy.
Thank you for your attention, and all your work.
Edit: Just to be clear, you cover the forge/creation recipes that Lost Art of the Blacksmith does, and a lot more besides. It is the weapon and armor improvement recipes that I still need from LAB (those not done by the USKP), as WAFR puts in place the keywords linking items to perks so that they can be upgraded all the way, but it does not include any of the recipes, either for creation, or upgrading. So between your mod, and the USKP, it wouldn't take much more to have everything that LAB does covered, and up to date.
Well thats a tall order... Honestly I don't think I'll be filling it. I do not mess with default items, they are as Bethesda made them and I like backwards compatibility in that you can try my mods and remove them should you choose with zero repercussions. As for compatibility with other mods kinda the same answer, I don't overlap intentionally but neither do I NOT overlap intentionally. All of the mods I write are as stand alone mods, they have no requirements and no repercusions on the game should you choose to remove them, thats the way I like it, sorry. I know these are not the answers you were looking for but I hope you can understand why. CJ
Oh, don't be sorry, it is your mod, and I am glad to have it either way. But I don't think you entirely understood what I was asking. WAFR handles all of the stuff that might have compatibility issues with other mods, and I wasn't asking you to do any of that. I was just checking that this didn't have any known conflicts with WAFR, and asking if you might add a few improvement recipes (for grindstone and workbench) that are not yet covered by the USKP. If you agree, I can sort out exactly which those are, and tell you. How would adding a few improvement recipes to the mod cause any of the problems you listed? It would seem to be in the same area that this mod covers so far. I completely understand wanting to keep a mod light, script free, and easy to remove. I have an old weak computer, and that is something I look for in mods.
Edit: Okay, I compared the lists of what the USKP does, what Lost Art of the Blacksmith used to do, and what your mod does. You already have forging recipes for the Knife weapon, and the Fork weapon. All I would be asking for is the addition of tempering recipes for those two items, and the Falmer Supple Bow. Three things total.
Ah, okay. I was going by the list on the front page of your mod, and while the fork and knife are listed under YOU CAN NOW CREATE THESE ITEMS, it didn't say anything about tempering. Sorry about that, and about the confusion. I get a bit too verbose at times. And thanks for adding the Falmer Supple Bow. See? That was relatively painless, and now your mod entirely replaces Lost Art of the Blacksmith, and more besides. I am going to strongly recommend this mod as a supplement to WAFR to provide the recipes that it does not.
Crafting soulgems is a laddered set of recipes, to craft your enchanting must be 0-Petty, 20-Lesser, 40-Common, 60-Greater, 80-Grand and 100-Black Soulgems. You must of course have 3 of the next lower soulgems, so for Black you would need 100 enchanting and 3 Grand Soulgems. All soulgems are created at the Smelter.
Loving this mod. But at the risk of becoming a nuisance, I am also struggling to find which category the Greybeards clothes come under? I have definitely completed the Greybeard/Main quest. Thanks in advance!
Greybeards clothing is under MISC at the tanning rack, you MUST have a linen wrap in your inventory in order to see most of the clothing recipes at the rack. Oh and Greybeards Clothes only require that you have completed The Horn of Jurgen Windcaller.
39 comments
Could it be possible to add the bloody rags and using Prisoner Cloths and Beggar Clothes? Someway? Somehow? PLEASE?
It is too time consuming finding bloody rags in Skyrim. I hope it can be done. I'd be so grateful.
Great Mod, and Thanks.
I am loving this otherwise, particularly soul gem fragments now having an actual use, among other items.
This isn't criticism, but I was just curious why you used moon sugar as an ingredient for the two Circlets that have moonstones involved, when there is already a relevant ore?
Is this compatible with 'Weapons and Armor Fixes Remade' by kryptopyr? And with 'Lost Art of the Blacksmith' by Impulseve? (I know that one is outdated, but I haven't found any others that cover all of the recipes that it has.) I can live with some recipe duplication, though I have to admit, if you would be willing to do a version of this that doesn't overlap with LAB (or, alternatively, one that covers everything LAB does), that would be really handy.
Thank you for your attention, and all your work.
Edit: Just to be clear, you cover the forge/creation recipes that Lost Art of the Blacksmith does, and a lot more besides. It is the weapon and armor improvement recipes that I still need from LAB (those not done by the USKP), as WAFR puts in place the keywords linking items to perks so that they can be upgraded all the way, but it does not include any of the recipes, either for creation, or upgrading. So between your mod, and the USKP, it wouldn't take much more to have everything that LAB does covered, and up to date.
Edit: Okay, I compared the lists of what the USKP does, what Lost Art of the Blacksmith used to do, and what your mod does. You already have forging recipes for the Knife weapon, and the Fork weapon. All I would be asking for is the addition of tempering recipes for those two items, and the Falmer Supple Bow. Three things total.
Falmer Supple Bow (FalmerBowSupple - 00083167)
Fork (weapBasicFork01 - 0001F25B)
Knife (weapBasicKnife01 - 0001F25A)
Of course, the main reason I *want* Black Soul Gems is so I _can_ level Enchanting.
Thank you for the information.