Thanks for the kind words I'm actually currently installing Special Edition right now so I'll be able to test it and see if it works without having to do anything special to port it.
I've always thought the Eyrie was never properly developed by Bethesda, and that it's a natural place for a home. Been looking for a good mod for quite a while and tried every Reachwind mod I found. For my use, I think this one's the best I've tried.
This looks terrific. Thanks for sharing your work, Inquisitor! There's a couple of mods I can think of that may cause some conflicts here. The Assault Armor mod places a merchant inside this location and I think Immersive Creatures puts a Dwarven Ghost encounter inside as well.
There's really not much I can do about either of those. I don't use either of those mods and even if I did I'm not sure whether there's much I could do other than make a patch removing them both.
That being said I don't think it would cause any crash conflicts, given that they're both just added NPCs.
If I remember correctly the merchant is sitting in the chair and I don't remember any other edits to the cell, so it is possible they may not conflict. mod endorsed :-)
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That being said I don't think it would cause any crash conflicts, given that they're both just added NPCs.
mod endorsed :-)