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Minor Spells 2.3

by CDCooley
2018-05-15

for
The Elder Scrolls V: Skyrim


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Version 2.3 fixes the Detect Arrows spell and Serethi Farm knapsack.
Version 2.2 adds a new Detect Arrows spell.
Version 2.1 adds detection of ash piles to the Detect Corpse spell.

DESCRIPTION

Adds six minor spells and a lesser power for starting characters
and non-mages.

Find the spell tomes for them in pouches labeled "Old Spellbooks"
near the "Left For Dead" start options of "Alternate Start - Live
Another Life", in Sinderion's Field Laboratory in Blackreach, in
the Abandoned Prison, at the Sarethi Farm, and at a hollow log on
the way to Riverwood from the Helgen Escape Tunnel (just before you
leave the little dirt path).

Detect Arrows is a simple concentration spell that highlights both
arrows and bolts making them slightly easier to find.

Detect Corpse is a simple concentration spell that highlights dead
bodies (not the undead) and ash piles with a white light. Useful
for finding enemies you've killed and for detecting dead rabbits
and goats which are a sure sign of some preditor lurking nearby.

Summon Wisp conjures your own personal Wisp for 30 seconds. The Wisp
will follow you and attempt to distract your enemies. It does almost
no damage and often flees as soon as it gets the opponent's attention,
but enemies usually pursue it giving you a chance to either attack
from a distance or sneak away.

Disintegrate Corpse reduces a dead body to an ash pile which can be
handy for preventing necromancers from raising it later or just to
get the body out of your way.

Fortify Speed gives you a 10% speed boost to all movement. It can
be dual cast for a slightly higher boost and the duration will
increase as you gain skill in Restoration unlike all of the other
spells here.

Trade With Me will convince normal, non-hostile NPCs to barter with
you although most of them don't have much gold or interesting items
to sell so it's mainly useful as a way to give gifts to them. For
followers it will open the inventory sharing menu instead which is
far more practical, especially if you want to trade gear without
opening the dialog menu. But you won't be able to trade that way
during combat.

Clairvoyance is added as lesser power that you can use at any time
and at no cost.

All of these spells and the power are silent so you won't draw the
attention of enemies by using them but they also won't help you
gain experience in any of the spell schools.


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CREDITS AND LICENSING

The spells are simply minor versions of Detect Dead, Conjure Familiar,
and Clairvoyance along with a copy of the disintegration effect from
the shock secondary effects and three minor new spells.

You are free to incorporate the spells into your own mod.

Charles Cooley
[email protected]
cdcooley on the NexusMods and Bethesda forums