There is a huge difference with tmm 1,0,0 : that mod is REVERSIBLE. If you decide to explore the map without all the grey markers, you can just diseable the mod and they disappear, lefting just the withe markers you already discovered.
WITH TMM 1,0,0 IT IS NOT POSSIBLE!!!!! WHIT OTHER MAP MARKERS MODS NOT TOO!!!!!
Very good work, perfekt mod for people like me, that don't want to change the game without the possibility to bring everything back if they change their mind.
Just pity, that the DLC Locations are not included.
buying/selling map locations is an awesome idea! a little cartography shop in which you can purchase different maps to different locations, perhaps arranged by category (caves, mines, villages, etc.) or by route (from one place to another, showing all/some map markers identified inbetween along the road or what-have you) and then being able to sell locations you've identified (perhaps with the feature of if you sell it before you clear it there is a chance someone else will get to it first and clear out the loot) i have absolutely no idea if this is possible or the skill/work involved.
yes good point but doing that command will make everything visible but not fast travel-able, not inc all the markers you have already discovered, this is so people can find what they mite have missed WITHOUT THE USE OF CONSOLECOMMAND's
The command isn't the same thing as this mod, although close. But that is like going on RND and saying iNeed does the same thing. Who cares? Its all about choice brother.
I think you meant that the console command makes every marker visible AND fast travel-able, while your mod makes them visible but NOT fast travel-able (the same way the major cities are visible right from the beginning), right? Seems that way from what I see in the picture. If so, I do see the point of your mod over the console.
Yes but no, thats most likely just a small conflict with random alternate start mod i think that mod unlocks those locations by default on a new game as you do your character building thingo in riverwood and it changes helgans marker to discovered for a faster start.. i think... Anyway most people should have already discovered these first 2 essential locations anyhows. + rando alto starto unlocks what ever "random" place you happen to spawn at on that play through sorry for any confusion
and thanks for all the feed back everyone who likes, i had no idea the nexus community was this active
more screenshots here that shows what it looked like in its final release>(probs without RAS)> http://steamcommunity.com/sharedfiles/filedetails/?id=205648882 or put this higher up in your load order might fix this
20 comments
If you decide to explore the map without all the grey markers, you can just diseable the mod and they disappear, lefting just the withe markers you already discovered.
WITH TMM 1,0,0 IT IS NOT POSSIBLE!!!!!
WHIT OTHER MAP MARKERS MODS NOT TOO!!!!!
Very good work, perfekt mod for people like me, that don't want to change the game without the possibility to bring everything back if they change their mind.
Just pity, that the DLC Locations are not included.
BRAVO GLENNNHEARN!
Wohls be awesome!
Trank you anyway!!! Great mod!!!
Sorry for my poor english
See http://www.uesp.net/wiki/Skyrim:Console
and thanks for all the feed back everyone who likes, i had no idea the nexus community was this active