The optional esp I provided was checked in xEdit. It's good to go, unless you have a conflicting mod. The esp from the original might require fixing, but the one I provided does not.
Ok, am I on the right track here to clean up my mod list and turn this into a single working mod? I don't get why I should need to activate 3 mods and 2 esps with the same name if I'm using USKP. This is an MO-centric thought process:
1. Make mod folder /Roosters At Dawn Final 2. Place /Sounds from Roosters At Dawn in folder 3. Place /Scripts from Roosters at Dawn Fix in folder 4. Place Roosters At Dawn v1.0.esp from Roosters At Dawn Fix Optional ESP for USKP in folder 5. Delete other Rooster folders 6. Load mod Roosters at Dawn Final 7. Profit!?
Ahem. 1. Install Roosters at Dawn 2. Install Roosters at Dawn Fix; at the installation moment, rename its mod name to Roosters at Dawn, overwrite original RaD. 3. Install USKP esp; at the installation moment, rename Roosters at Dawn Fix to just Roosters at Dawn, overwrite original RaD 4. Load Roosters at Dawn.
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can you make a only mod with:Roosters At Dawn + fix + USLEEP??
thanks
1. Make mod folder /Roosters At Dawn Final
2. Place /Sounds from Roosters At Dawn in folder
3. Place /Scripts from Roosters at Dawn Fix in folder
4. Place Roosters At Dawn v1.0.esp from Roosters At Dawn Fix Optional ESP for USKP in folder
5. Delete other Rooster folders
6. Load mod Roosters at Dawn Final
7. Profit!?
1. Install Roosters at Dawn
2. Install Roosters at Dawn Fix; at the installation moment, rename its mod name to Roosters at Dawn, overwrite original RaD.
3. Install USKP esp; at the installation moment, rename Roosters at Dawn Fix to just Roosters at Dawn, overwrite original RaD
4. Load Roosters at Dawn.
Thanks.