Skyrim

20 comments

  1. Hannes821
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    okay, new version out. completely redone and compatible to all. ;-) enjoy
  2. SPH1
    SPH1
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    Installed for a test run. When I got to the place the house was invisible. All I saw were the walkway, door floating in the air and barrel and other outside items floating in the air.

    Managed to get inside through the floating door. Place looked nice, but could not sit in the main chair.

    Fast traveled back to Riverwood to regroup my followers. One became invisible, don't know if it was related to the mod. Fixed with a prior save.


    _____________________________

    My Stuff:

    Cracked Tusk Keep Tweaked: http://www.nexusmods.com/skyrim/mods/71322
    Ruined Whiterun Farmhouse Tweaked: http://www.nexusmods.com/skyrim/mods/68392
    SPH1's Rorikstead Farm House: http://www.nexusmods.com/skyrim/mods/68880
    SPH1's Saxon Norman Rorikstead Fort: http://www.nexusmods.com/skyrim/mods/71690
    Helgen House WIP: http://www.nexusmods.com/skyrim/mods/72123
    L-shape Whiterun Farm House: http://www.nexusmods.com/skyrim/mods/72368

    Youtube:

    Mounted Horse Combat: https://www.youtube.com/watch?v=6tmdH_zdDm8&feature=youtu.be
    1. Hannes821
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      i actually had this loading bug myself sometimes, and sometimes not. It is strange, and may be because of the load order or the cell borders of the worldspace.

      I will have to redo the mod from scratch with version 2.0, to make sure, that bug was not my fault.

      Still it is strange, since the only thing i did was placing statics (was my first mod back then).

      Well, i have an idea: the house touches maybe a cell border, which may have influenced the loading sometimes;

      however, most of the test runs (and all on my notebook) it loaded completely fine, which was why i thought it was only a conflict with my other mods...(or with my rig)

      thanks for your patience, i will make sure the new version is flawless!
  3. Ponderosae
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    so is this compatible with ETAC now?
    1. Hannes821
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      no, since i did not update the mod for a while.

      the conflict comes from a land bridge that leads you to the house, which is exactly where Enhanced Towns and Cities placed a wall
  4. Kenpachirin
    Kenpachirin
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    Does this work with expanded towns and cities?
    1. Hannes821
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      I did´not try it out myself;
      i will ask around and try loading it.
    2. deleted19556314
      deleted19556314
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      This conflicts badly with ETaC, unfortunately. It clashes with the apothecary, plus a wall blocks the stairs leading to it.
    3. Hannes821
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      Thanx ffabris i will write it in my Mod describtion!
      my NMM didnt load it so i coulndt test it myself!
    4. deleted19556314
      deleted19556314
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      You can always load ETaC manually to test. ;-)
      Anyway,most welcome! Shame, because it looks very nice. But ETaC adds so much to the entire game that I don't want to remove it.
  5. Hannes821
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    Good News guys;

    working on Version 0.4 and will bring it out soon;
    containing Manneqins, much more clutter & crafting stations and some Bug fixes!

    peace!
  6. psover2
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    î just uploaded some pics for people can see something! i dont know why but can not sit on the chairs inside the house! But it looks realy good, just need some more work and fine tuning
    1. Hannes821
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      yes you are right, thx for supporting me here ;-)
  7. Terra853
    Terra853
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    Ulfric is proud of you :-D
    1. Hannes821
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      hope so! ;-)
  8. ps46183
    ps46183
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    Nice house mod,endorse & kudo given for your work and first mod.
    1. Hannes821
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      Thanks !!!
  9. Hannes821
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    Sorry guys, my grafic Card was killed right after i finished that one,
    so i couldn´t make pics; but i will add some in 2 days sorry!
  10. Kerozeen
    Kerozeen
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    Usually a good idea to post images of the house...