This page was last updated on 30 June 2015, 7:14PM
Changelogs
Version 1.1a
Corrected Sentries that had opposite gender animations improperly applied by the CK
Corrected 5 or 6 Sentries that were missing assigned Crime Factions, preventing guard arrests
Removed excess equipment from the 2 Volkihar back door guards
Made the 2 back door guards allied with Skeletons & hostile to all players, but not allied with the other vampire guards
Version 1.1
Mod now fully Open Cities and Interesting NPCs Compatible
Sentry AI Cleaned up and Simplified. Less chance of AI based mod conflicts
MCM Menu refined to prevent hang-ups and failed essential toggles
Castle Volkihar exterior guards will now be friendly towards players in Harkon's Faction
Version 1.0d
1) Fixed floating Sentry bug outside of Warmaiden's
2) Moved 1 idle marker to make mod fully compatible with JK's Whiterun
3) Alva in Morthal no longer attacked on sight by Sentries
4) Minor tweak to guards outside Castle Volkihar
5) Fixed enchantment description on Viconia's unique crossbow not showing
6) Added a pic to the MCM Menu title page
7) Deep cleaned the mod with TES5edit.
Version 1.0c
1) Changed the name from Immersive Dawnguard to Dawnguard Sentries Plus. That will make the mod easier to find in long load orders and better reflects what the mod is.
2) Deleted and remade the bugged Argonian sentry in Rorikstead. She's now a Vigilant and will toggle Essrntial / Respawn only correctly.
3) Changed the vampire guards outside of castle Volkihar to Dhamphirs. They use the regular race for each character but have vampire-like spell abilities. This was the only way I could find to correct a gray skin bug that's common to vampires in Skyrim. It's also a better rationalization for vampire-like beings who are outside the castle in daylight hours standing guard. The Dhamphirs will be significantly weakened in sunlight but will not take damage from it
4) Added "aggro radius behavior" to the Dhamphirs. This will cause them to treat non-vampire characters as trespassing on the island. The closer you get to the Undercroft door, the stronger their reaction will be to trespassing.
Version 1.0b
Added the SEQ file that was missing from the initial 1.0a upload. This should make sure the MCM menu works.