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Rhubarbs

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rhubarbs

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63 comments

  1. star71
    star71
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    I'll just wait until all the bugs and issues are fixed, thank you.
  2. Pavel73911
    Pavel73911
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    Dear author, I added in mod 3D model and texture Chakram Xena warrior, also from the seriale XENA the sound cut out and added to the mod, now when flying is the sound of Xena shakram, and also fixed a script damage to kill 1 touch during the flight, in seriale it was, I have the model of the chakras of light, darkness and harmony, all tested by me personally
    1. zachyb87
      zachyb87
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      Cool!
  3. nic919
    nic919
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    AAAEEEEAAAEEEEEAAAEEEEEAAAEEEEE!!!!!!
  4. tomkat235
    tomkat235
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    Das Ding fliegt nicht Einmal !!!
  5. zachyb87
    zachyb87
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    nevermind
  6. rhubarbs
    rhubarbs
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    In response to post #25884339. #25948694, #26003124 are all replies on the same post.


    Spoiler:  
    Show

    rhubarbs wrote:


    Hmm - got a problem. No matter how I try, my player will not release the chakram. She spins, turns, power attacks to perfection but no animation occurs, she does not release the chakram. I tried running FNIS and altering the load order, with no luck. Any suggestions, please, as to what I might have done wrong?
    Looks like I am not the first with this problem - Ji8nxxed0 has it too.



     
    Some mods change combat swing speed and movement speed, which might make the weapon swing undetected. I've also noticed that sometimes the swing just isn't detected for whatever reason, and making the detection more reliable doesn't seem to be an option as the animation events just aren't documented.
     
    My recommendation is to try and hold both the attack and the movement buttons down until the very end of the swing, and if that doesn't work, try see if it works after disabling all combat-balance type mods. If you figure out what is causing it, I'll install it myself and see if I can make a compatibility patch or just tweak my detection to make it reliable with it. And if nothing else works, I'll write a debug script for you that'll give me more information on how to fix it.

    nismo240sx wrote: hey i disabled all the combat mods i use(action combat,combat master and ultimate combat and stat control panel ) i even switched from a controller to KB+M my guy does the animation but will not throw it.

    BlueGunk wrote: OK thank you very much. I'll be happy to help! I'll try a few things to see if I can get it to trigger.


    In my case, the one I added by console cannot throw out, while the one found in Jorrvaskr works fine (still can't throw by left hand through) .
     


     
    This is an unfortunate side-effect of how I scripted it. The chakram is unique, and cannot be added from the console, because the act of throwing is tracked by quest, and the quest and script can only be tied to one specific instance of the weapon. This is how Bethesda made the Bloodskal Blade in the Dragonborn DLC, so I kind of assume it's necessary.
     
    I'll do some tests of my own and see why it doesn't work with the left hand, that much I think I should be able to fix.
    1. ralle1212
      ralle1212
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      no left hand fix yet? D:
  7. vinniegt500
    vinniegt500
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    needs a re-texture as the glaive from krull.
  8. Conan351
    Conan351
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    hello rhubarbs, can you make this weapon added with it http://www.nexusmods.com/skyrim/mods/45150/? krulls glaive, if you do get it to work can you adjust the damage output to be stronger than it is, been a long time hoping someone to get this weapon to work just like similar function as this. i and lots others can't wait to see this a go, throwing it, killing a couple bad guys, return back to player hands Thank you Good Luck i hope it works if interested

    P.s. if you do work on it can you add the same sound effect it makes just like in the movie krull 1983
  9. ndoto
    ndoto
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    So I know this is an older mod that hasn't been updated in some time, but... is there any chance at all that you'd port this mod to the new Skyrim SE? I had no idea this mod existed for the original game, and it might sound silly but this is seriously something I've always wanted. My main character in Skyrim is an adaptation of a character from some stories I've written, and their weapon is, in fact, a throwing chakram!

    Having this ported to Skyrim SE would mean a great deal to me. If you don't think you have the time or inclination to do this (which is perfectly understandable), I would love if you could get in touch with me via PM so that we could potentially discuss me using your mod as a base to develop a new version for Skyrim SE.

    Thanks very much for your time and consideration!
  10. RsRosco4
    RsRosco4
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    For some odd reason, when I have this mod activated It crashes my game, I cant get past the bethesda screen at startup. Anyone else having this issue?

    update: nevermind, just saw i need the DLC downloaded duh