Skyrim

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Robbie

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Robbie922004

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New perks added by this mod:

Novice Enchanter: New enchantments are 20% stronger. (Enchanter rank 1)

Apprentice Enchanter: New enchantments are 40% stronger. Requires an Enchanting skill of 20. (Enchanter rank 2)

Journeyman Enchanter: New enchantments are 60% stronger. Elemental enchantments are 25% more powerful. Requires an Enchanting skill of 40. (Enchanter rank 3 + Fire Enchanter, Frost Enchanter, and Storm Enchanter)

Expert Enchanter: New enchantments are 80% stronger. Skill enchantments are 25% more powerful. Requires an Enchanting skill of 60. (Enchanter rank 4 + Insightful Enchanter)

Master Enchanter: New enchantments are 100% stronger. Requires an Enchanting skill of 80. Health, magicka, and stamina enchantments are 25% more powerful. (Enchanter rank 5 + Corpus Enchanter)

Each of the new perks combines some of the vanilla perk effects in order to conserve perk points when going up the Enchanting tree. The new perks do this by unlocking the vanilla perks behind the scenes, to ensure full compatibility with everything that they should be compatible with.

In addition, this mod is fully compatible with existing characters. It will detect which perks you should have based on the vanilla ones you've already taken, and grant the corresponding perks from this mod.

This was a simple little mod designed for personal use. Should be compatible with everything that doesn't touch the Enchanting tree. Perk overhauls such as PerMa are probably incompatible when it comes to balance. This mod is primarily for people who use vanilla perk trees and just want to cut back some perk points used on Enchanting.

I hope that if you've given the mod a download you enjoy it. This was just a little fix, but it goes a long way for me. If you like it, an endorsement on the Nexus page would be much appreciated. Feel free to put all feedback, positive or negative, in the comment section.

Thanks.

- Robbie