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haldir307

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haldir307

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Double Bladed Akaviri Katanas


Author: haldir307

Many thanks to fushimi who did show me how to edit the skeleton meshes. ^^
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Description:
I got inspired from Darth Maul's double bladed lightsaber in Star Wars I movie,
so i got this crazy idea to make this mod.
They are only 2H weapon type, craftable in Steel section of blacksmith and can be tempered.

The mod has four versions of main file, use only one!
1) A vanilla version.
2) A compatible version for people who use SkyRealism - Shiny, i do not contain in my mod
any assests of MTichenor's mod, but in meshes i set the path for MTichenor's cubemap and it will be required,
so when you have already have SkyRealism - Shiny installed and then install
the compatible main file of my mod, the Double Bladed Akaviri Katanas
will have the Environmental Shaders like his Akaviri Katana.
3) Its the vanilla version with a skeleton mesh which replaces the vanilla 2H weapon sheathed position,
but it will affect all 2h weapons, in images you will see how it looks.
4) Its the SkyRealism - Shiny compatible version with the skeleton replacer.

I did also an optional file which includes only the esp, this esp contains Leveled Item lvl25,
it requires a main file first installed.
If the double bladed akaviri katanas will not appearing on some NPCs who are using an akaviri katana,
then you have to use lojack's Wrye Bash!
http://www.nexusmods.com/skyrim/mods/1840/?
Well, how to use it?
The description and images of Wrye Bash are explaining you the usage or check alt3rn1ty's Wrye Bash Pictorial Guide
http://www.nexusmods.com/oblivion/mods/35230/?

The skeleton replacer does not require XPMS, XPMSE and FNIS.
Make sure that you do not already have a mod with custom skeleton which replaces:
meshes\actors\character\character assets\skeleton.nif
and
meshes\actors\character\character assets female\skeleton_female.nif
if you replace one with my skeleton, it will screw up your gameplay and
i don't get responsibility for your actions, its your own risk to take,
so be carefull what you do!

In all of my versions, i have also a Revert Double Bladed Akaviri Katana included,
in images you will see how it looks.

I do not include any texture, so the Double Bladed Akaviri Katanas can have
the same custome texture you are using for the Akaviri Katana.
*But i suggest the people who will use the compatible main file, not to use any other custome
texture mod, because SkyRealism - Shiny already uses its own textures and
it may break the specific shine effect if you replace them!

I did an other custome skeleton which does not replace anything,
but it works only for the Double Bladed Akaviri Katanas, i did not released it yet
because it has an issue, when you draw this weapon, it stays sheathed on back
and in hands you are holding only air.
I checked in creation kit if i need to duplicate and edit few things, found nothing,
i think it has to do with scripts and have no idea about scripting.
*If anyone knows what this issue can be and how it can be fixed,
please contact me in personal conversation.
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Installation:
Extract the main file you want, but only one, then copy the folder "Data" to C:\Program Files (x86)\Steam\steamapps\common\Skyrim

Run SkyrimLauncher, click to Data Files and checkmark the empty box of the DoubleBladedAkaviriKatana.esp,
checkmark the empty box of Load Loose Files and click OK.
Attention please, if the Data Files section is grey and isn't working, go to this directory:
C:Users****DocumentsMy GamesSkyrim
and open SkyrimPrefs.ini, find the [Launcher] and type under of the last line,
those two lines exactly like they are:
bEnableFileSelection=1
bLoadLooseFiles=1
Save and close it, go back to SkyrimLauncher and enable the checkmarks i told before,
you are ready to enjoy the Double Bladed Akaviri Katanas.
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Recommended Mod to use the 2h weapon and as 1h:
Unlocked Grip by DServant
http://www.nexusmods.com/skyrim/mods/58973/?
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Permissions:
1) Users/Modders are not allowed to upload my files to other sites!
2) Users/Modders are not allowed to convert my file so that it works on similar games!
3) Users/Modders are not allowed to modify my file including releasing bug fixes or improving on the features my file adds to the game and upload it as a seperate file!
4) Users/Modders are not allowed to use assets contained in my files in their own files!
5) Translations are allowed, no need to ask me.
6) Users/Modders are not allowed to upload my mods on Steam Workshop as their own to obtain money and it means the same for Permissions 2/3/4, my mods will always stay on nexus for free!

Credits:
Made by haldir307.