Skyrim

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Created by

Haptly

Uploaded by

Haptly

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89 comments

  1. Quolley
    Quolley
    • member
    • 6 kudos
    I am having trouble with the Unlock spell. My alteration is 29 but it won't unlock any locks, be it Novice or Apprentice.
  2. saleket
    saleket
    • member
    • 0 kudos
    Hello, Thank you for your mod it really adds to the game experience (by removing annoying stuff). I just can't find anyone who sells the Harvest spell. Am i looking at wrong places ? It would be awesome for my alchemist.

    Have a nice day
  3. jrstop72
    jrstop72
    • member
    • 0 kudos
    Be careful around infinite ore veins mod. The mine spell will forever mine.
    1. Haptly
      Haptly
      • premium
      • 38 kudos
      Oh no -- have you confirmed that? I specifically put in a guard to prevent that because Hearthfire's clay and stone quarries are infinite too. Is this something you've seen directly or are you just guessing? Um, not a slam, I'm just curious, I really tried to prevent this.
    2. jrstop72
      jrstop72
      • member
      • 0 kudos
      Just tried it near a clay deposit. It wont stop mining.
    3. Haptly
      Haptly
      • premium
      • 38 kudos
      Ok, I'll see what I can do. Thanks for reporting it.
    4. godsp33d6
      godsp33d6
      • BANNED
      • 126 kudos
      LOL
  4. hamiltond465
    hamiltond465
    • member
    • 0 kudos
    Surprised nobody else noticed this; the Harvest spell will take coin pouches, including ones that are owned.
    I mostly noticed because I used NeoRunek's smartcast to spam it constantly, and got murderized in whiterun.
    1. deleted71854918
      deleted71854918
      • account closed
      • 0 kudos
      I've heard somewhere that the game treats coin purses as plants. That must be the reason behind it :)
  5. astrathefluffyderg
    astrathefluffyderg
    • supporter
    • 7 kudos
    this mod may actually get me to use alteration for more than just the transmute ore spell because i have a transportable home mod that i can't play without having and a mod like this would prevent me having to use the item over and over whenever i get overburdened by stuff from the mods i use.
  6. Nirahiel
    Nirahiel
    • member
    • 1 kudos
    Quick question, how does the "solve" spell works ?
    I just tried it in a dungeon, out of curiosity, did nothing.
     
    For info, the dungeon was "shroud hearth barrow" and the puzzle was the 4 pillars next to a metal pressure plate.
    1. spacepill0w
      spacepill0w
      • supporter
      • 13 kudos
      It just opens the door associated with the puzzle.
  7. Factory223
    Factory223
    • member
    • 0 kudos
    Port to SE version of the game please
    1. spacepill0w
      spacepill0w
      • supporter
      • 13 kudos
      I uploaded one. Author seems to be dead
  8. MikahBones
    MikahBones
    • supporter
    • 14 kudos
    even if I just used half of these they'd be so great! going to port for my personal use to SE. tysm!
  9. godzilla1233
    godzilla1233
    • premium
    • 1 kudos
    Minor bug report - the Perpetual Light spell gets automatically turned off if you have Immersive College of Winterhold and approach the crafting stations in the Archmage's quarters. The crafting stations seem to cast a little light spell of their own and it is toggling Perpetual Light off (but not on).

    PS. Love this mod, thank you for sharing it.
  10. Wakaitsu
    Wakaitsu
    • member
    • 0 kudos
    Dunno if it's just me or what, but I just got a bug with Arcane Terminus - no matter where or how many times I cast it, it just keeps asking if want to teleport my items here. I tried cast it and wait until the red lights gone, I tried cast it again right away, the result still same - that question if I want to teleport my things here. No advanced settings.