Skyrim

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Requirements/Master Files/Loadorder

All 3 Official DLC's (/Legendary) / or in .esm File terms:

-Skyrim.esm
-Update.esm
-Dawnguard.esm
-HearthFires.esm
-Dragonborn.esm

These Requirements are most likely not changing any time soon. Why you might ask? Well; for one I think that at this point almost everybody has all DLC's (or the Legendary Version of Skyrim; considering all the Sales and whatnot that have taken place.).

Another reason is that this Mod was created with the intent of only using "Bethesda" Files so to speak; there is not a single custom mesh or texture in use; so I didn't want to limit myself further by only using certain or no dlc content. Yes, that does mean that whatever mesh/texture replacers you have installed will heavily influence the Look of the House.

Apart from that those DLC's provide some really cool Furniture and other decorations and since I mostly created this Mod for personal Use I just wanted them. Now; I could remove everything coming from DLC's but that would make almost everything fall apart so to speak. The Interior would be much less cluttered; the exterior wouldn't have a Roof; and some decorational features aswell as some other parts wouldn't function any longer.

So sadly those Requirements stand and won't change; but there are so many other amazing Player Home Mods; I'm sure you can find one that suits you.

Concerning Loadorder; well honestly it shouldn't be influenced or influence much [apart from things that Edit Tamriel Worldspace Cell 42, 8]. So I would say let LOOT decide. If you would force me to pick a spot that would be suited I would suggest to load after anything that "could" overwrite the Tamriel Worldspace Edit I had to make for the Valley to connect to Skyrim. Unless you want that to be overwritten; which would be a bit strange since that would get rid of the Entrance to the Valley and disconnect this Mod from Skyrim. So I would say up to you.


What you get:

A small Valley located to the East of Windhelm. Inside the Valley there are two small Farm-ish Shelters; one with a bit of crops and a Grain Mill; the other providing shelter for a Cow and a few chickens. You will find a small House in the Valley aswell; which is the Player Home. Underneath the Valley; accessable both from inside the House aswell as the Exterior; is a small Ice Cavern; furnished to provide basic comfort and shelter for a Vampiric Character. Since both entrances to this Cave are rather well hidden you can simply ignore those if your character isn't into Vampirism as there is nothing down there that you won't find upstairs aswell.

Now; function wise the House provides the usual Crafting kit including:

Anvil (which has both the SkaalForge aswell as the SkyForge keywords; a bit against Lore; but so much more Convienient; doesn't use the Anvil Animation - same reason as for the Keywords.)

Smelter (re-used Nordic Ruin Brazier/Sconce; without any Animation; using the Smithing Skill; meaning you get skill-ups from using it.)

Grindwheel
Workbench
Tanning Rack
Alchemy Lab
Enchanting
Cooking Pot
Oven
[outside] Wood Choping Block
[outside] Grain Mill

Now there is a lot of Storage available; all named in a way I tend to store my Items if I have enough containers to do so. Most Storage is decorated with static Items reflecting the contents that the Name would suggest aswell as almost for all crafting areas a generically named "crate" or "miscellaneous" is provided for those that don't want to sort their Loot.

Concerning Auto-Sorting. Don't ask. I won't add it. I hate it; it breaks my own Immersion; especially in a House that is not following a general Mage/Dwemer Theme.

All Containers are safe for Storage; with two Exceptions:

The Baskets; Open Crates and Silver Plates in the Entrance to the Kitchen; with all the Vegetables; Drinks and other Treats; are respawning their goods every so often.

While you can store your own goods in there they will be gone with the respawn. So I would not recommend using those as Storage. And besides; who places their valuable items among the Potatoes and Bakery? Anyway.

The same applies for the small wooden Crate in the Vampire Cave containing the Blood Potions. You can; but you shouldn't. ;)

You have been warned; I won't refund Items that have been taken by those Containers above.. or something like that.

Other Features:

A sort of Study Corner; a chance to relax at the Fireplace; a dinning area integrated into the Kitchen.
3 Mannequins; 4 Large Display Cases; 3 Dagger Display Cases; 4 Weapon Plagues. Lots and lots of other Storage. A Shrine of Auriel in the Study; A Shrine of Nocturnal in the Bedroom. A Shrine of Tal... Get out Thalmor!.. A Shrine of Talos in the Cellar.

For the Vampires there is a Copy of the Bloodstone Chalice to be found down in the Cavern. While it works exactly like the original granting the buff for Vampiric Drain; which should work with the Misc quest from the Vampire Side of Dawnguard; it has a slight side-effect aswell. Upon activation it will grant the equivalent of one feeding; in the form of a single application of the Feeding effect of those Blood Potions from the Dawnguard DLC.

Location:

In the Mountains to the East of Windhelm. From the Stables of Windhelm; follow the Road east towards Brandy-Mug Farm and leave it behind; onwards past Hlaalu Farm and Hollyfrost Farm; past Traitor's Post. When you reach Refugee's Rest (the crumbling snowcovered Tower) you are almost there - turn south-east away from the Road; on the Rockwall in front of you should be a Cave Entrance - thats what you are looking for.

After your first Visit this Cave Entrance will have a Map-Marker which can be used for Fast Travel Purposes.

Known Issues:

[unconfirmed] Due to the Valley's Location there might be a conflict with[Url=http://www.nexusmods.com/skyrim/mods/52296/?] Unique Border Gates [/url] or similar Mods - If somebody could confirm or clear this up that would be amazing; as I myself don't use that mod. :)

[not "gamebreaking"] Depending on the ENB Preset you are using the Interior of the House might be too dark. There is not much I can do about that; with all the ENB Presets available. Or for that matter for any specific; as my Computer is slowly mutating towards a electrified Potato - ENB and I won't go together well. So I have to design it for me and hope that it works out with different ENB Presets.

[Possible Conflicts] Anything that Edits the Cell [42, 8] in the Tamriel Worldspace.


Apart from that I'm not aware of any Issues as of now; so if you spot some I would be thankful for as much insight as possible to resolve the issue in a timely fashion.

Credits:

- Bethesda for both creating Skyrim and the CK(as clunky as it can be)
- All the amazing People here on the Nexus; both the Staff aswell as the Members for providing such a colorful Community; a well organized Website and a huge amount of fantastic quality Mods.
- My Friends for answering countless Questions; hinting at Issues during Testing and taking some amazing Screenshots of the little Project for me. Thank you very much!
- Other Mod Authors on the Nexus; while I did not use any Ressources for this Project their work was highly Inspirational to look at both in my Game over the years aswell as in the Screenshots and Modpages of the Nexus. Thank you for sharing your mods with the Community.

Permissions:

Since this Mod is a single .ESP File without any custom ressources used I think there is not much to be said. Use it in any way you want. If you have questions and think I might be able to help do ask. I would prefer it if this would stay a Nexus Exclusive; but with the previous said it is up to you what you do with it.