Hi NeoH4x0r. Tried to check the mod out but the archive is corrupt. Is it just me? I tried it manually and through the mod organizer
I am guessing that, Mugo99 found fault with something I said in my previous comment. Because they have blocked me from all of their downloads. I really can't see why they would have done this ... I only made a suggestion.
If they had a problem with what I said...they should have PM'd me and told me so or commented on it themselves.... We could have worked it out, instead of them just blocking me for no apparent reason.
I posted the comment on the nexus originally and serveral minues later copied that comment to the steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=427852499 They replied, on steam, they might consider making these changes to make it more balanced.
I suppose they responded to the stream post first, then saw it here and blocked me. I guess they did not realize that the post on the nexus was the first one.
------------------------------ PS: sithisen ... I cannot tell you if the archive is corrupt or not (due to the above) ... it might be possible that the CDN mirror downloaded a corrupt version. I would try re-downloading from a different mirror and trying again... You might even even be able to download it from the steam workshop (using the link I posted)
I Replied to your comment on the steam workshop but i have not done anything to create the issue that you are experiencing i'm sorry but I don't know what is wrong, sorry
However, if you linked the usage of the magic smelter to a certain skill lvl, perks, and possibly player lvl -- maybe even add a quest to unlock it. It might be perceived as being less, cheaty.
I mean, a character that has been advancing their skills (ie smithing to lvl 100), may have stumbled onto knowledge that allows them to take a single ingot and double it's volume.
You could even make it so that they can only have 1 ingot in their inventory at a time -- then it would produce 1 ingot or so -- and they would not be able to spam each ingot to produce another one. You can set the conditions on the 'constructible object' so the 'GetItemCount' is < N and 'GetItemCount' is > 0. Where N=2 (only 1 ingot in inventory at a time) Where N=3 (only 2 ingot(s) in inventory at a time) Where N=#ingots+1 (#ingots = the max number in inventory to use the recipe)
6 comments
Thanks...
I am guessing that, Mugo99 found fault with something I said in my previous comment.
Because they have blocked me from all of their downloads.
I really can't see why they would have done this ... I only made a suggestion.
If they had a problem with what I said...they should have PM'd me and told me so or commented on it themselves....
We could have worked it out, instead of them just blocking me for no apparent reason.
I posted the comment on the nexus originally and serveral minues later copied that comment to the steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=427852499
They replied, on steam, they might consider making these changes to make it more balanced.
I suppose they responded to the stream post first, then saw it here and blocked me.
I guess they did not realize that the post on the nexus was the first one.
------------------------------
PS: sithisen ... I cannot tell you if the archive is corrupt or not (due to the above) ... it might be possible that the CDN mirror downloaded a corrupt version.
I would try re-downloading from a different mirror and trying again...
You might even even be able to download it from the steam workshop (using the link I posted)
Is it just me? I tried it manually and through the mod organizer
However, if you linked the usage of the magic smelter to a certain skill lvl, perks, and possibly player lvl -- maybe even add a quest to unlock it.
It might be perceived as being less, cheaty.
I mean, a character that has been advancing their skills (ie smithing to lvl 100), may have stumbled onto knowledge that allows them to take a single ingot and double it's volume.
You could even make it so that they can only have 1 ingot in their inventory at a time -- then it would produce 1 ingot or so -- and they
would not be able to spam each ingot to produce another one.
You can set the conditions on the 'constructible object' so the 'GetItemCount' is < N and 'GetItemCount' is > 0.
Where N=2 (only 1 ingot in inventory at a time)
Where N=3 (only 2 ingot(s) in inventory at a time)
Where N=#ingots+1 (#ingots = the max number in inventory to use the recipe)