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Flatline115

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flatline115

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42 comments

  1. flatline115
    flatline115
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    Sticky
    Version 2.01 released; fixed debug spam message.
    1. DeathX25
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      I dont know how often is considered spam but it still appears ALOT, its not that intrusive but might still need toned down, it stops for a few minutes and then returns in force with 20+ messages in a row then stop and repeats. Also Since their is the walk exp I was wondering should I be seeng a jump exp message or is it considered 1 thing?
  2. AyamePasse
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    I'd love a mod like this, but after playing with it for about 15 minutes, I noticed my save game went from 16mb to 20mb. I opened it in Fallrim Tools, and got the following message:

    "There are 5543 stacks and 9773 frames, which probably indicates a problem. ImmersiveAtheleticsII occurs the most often (5501 occurrences)"

    I can't be sure what that means but it doesn't sound good, so I'd recommend using with caution. I'll be removing this one. :(
  3. Keit99
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    I have a question.
    is this line in the code not actually decreasing walkExp.
    walkExp = walkExp + ((TimeStamp - Utility.GetCurrentRealTime()) * walkMod)
    Because Timestamp-Utility.GetCurrentRealTime is negative is it not? Old time - new time < 0 as far as I remember.
    Or am I missing something?
    Otherwise a great concept.
  4. ShedoSurashu
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    Is there any special instructions for uninstalling this mod? I want to try it out for a few days in my regular playthrough and if it doesn't seem to fit well I want to be able to cleanly uninstall it without any lingering effects.

    I also wanted to ask, what do you mean by "Unless it removes a specific barrel it is no longer incompatible."?
    1. flatline115
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      No, there's not. Also, the barrel I was referring to was a random barrel in a dungeon that I decided to plop the script in.
    2. qwertypol012
      qwertypol012
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      How about any mods which remodel barrels (if any; SMIM maybe?) or add more loots or modify barrels functionality (such as dynamic things, unique lot, etc)? Will it conflict with this mod?
  5. Synthesis
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    I had not seen any mention of this, so I'll ask: I'm considering using this to replace the popular Athletic Training Mod (which is very good in its own right, but has a few glitches and has not been updated in a very long time--it also removes your ability to walk slowly, since all movement is scaled based on your training). Since this mod is being updated regularly, I was wondering if there's any way to retroactively apply the bonuses to a character who's already a long way into the game (say, thirty levels in).

    I'll understand if there isn't, but I was somewhat curious. I don't need the extreme boosts that Athletic Training would give you at that point, but some bonuses would be nice.
    1. flatline115
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      Given the way that this was programmed the answer is: No.
      It adds bonuses based on the amount you've walked/swam/run while this mod was active; it can't get what you did before twas' added.
    2. Synthesis
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      Ah, thank you for that answer!
  6. Grayl
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    Cool mod, but I have to agree with DeathX25 in that the messages are the only thing turning me off this mod at the moment (the walk XP thing still keeps popping up). It's very immersion killing when 10 messages saying the same thing about walking XP pop-up every 30 seconds.

    Is there any way to turn these off? A simple notification that the mod is actually running is really all the messages we need to see, I think. I love the idea of your running and jumping getting better without even realizing it!
  7. gameboytj
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    Hey um... Can you make a version that only increases Jump height and fall height tolerance? I use Whirlwind sprint for my speed.
  8. Kelovar
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    Even though Mod Organizer doesn't indicate any conflict and the ESP is activated, this mod is the only one that is not working in my 120+ list. No other mod is affecting speed and/or jump.

    No matter what my character is doing, may it be walking, running, sprinting, swimming, standing still, etc. I get spammed by the "Walk EXP gained" message. I have yet to see any other message, nor notice any change in 5-10 hours using this mod.

    Did I miss something?
    1. flatline115
      flatline115
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      I'll check it out.
    2. flatline115
      flatline115
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      I looked into it, I removed the Debug message informing of EXP gained and the issue should fixed (it was left over from my testing of the mod itself). As to your speed/jump: it's a gradual affect. One would have to walk a long ass time to for it to be noticeable.
  9. Nightshade001
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    Warning. Mod Testing In Progress.

    Hello flatline115

    I have tested your mod with other mods and discovered your mod runs the following script [ (000C0DE6)].ImmersiveAtheleticsII.OnUpdate() - "ImmersiveAtheleticsII.psc" way too many times. I tried counting the number of times its called, but I stopped at a hundred page ups trying to find when the one second has passed. If this is correct, then you really need to turn the number of updates way down. It is potentially causing incredible script lag. The Frostfall mod has frequently complained about a mod using up too much script time, and based on the evidence I think its this mod.

    Sincerely,

    nightshade001

    1. flatline115
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      I did intentionally call it that many times. Why? Because, there's no Event for Swimming or Running for example. I also can not program an Event in anyway (as far as I am aware) to work in a more efficient way. Unfortunately, I attribute this to the lack of adequate flexibility within the language itself. It's unfortunate and I did think about it when I was programming it (this mod) but it's the result of overall poor scripting design...

      On the note of lag: I'd disagree. You should see very little lag from checking a bool value and then adding ints when x, y or zed condition is true. There's nothing processor intensive about it (like at all) and thus there should be very little if any.
  10. flatline115
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    Version 2.0 released; Controller Compatible.
  11. flatline115
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    I am once again working on this mod. I have gotten a little bit free time from Beyond Skyrim and thus can work on this again.