Skyrim

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flexcreator

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flexcreator

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  1. farhanthegreat
    farhanthegreat
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    Can anyone potentially port this to SE? I would love them dearly and forever if they could
    1. kamikad3e123
      kamikad3e123
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      • 8 kudos
      bump
    2. DypriX
      DypriX
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      bump
    3. Ruviel21
      Ruviel21
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      bump
    4. Dellarie1337
      Dellarie1337
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      Bumping
      Tried it myself but I'm retarded so it didn't work
  2. monkseal
    monkseal
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    Has anyone tried it alongside Vile art of Necromancy? 
  3. Icantmakeupausername
    Icantmakeupausername
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    What an absolutely fantastic concept. Thank you.
  4. LolTakket
    LolTakket
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    Would you be willing to make an alternate version (like the beggar mod) but like this and instead of spells and bringing anything back to life you just ask do the same as your other mod? and can you make it so they continue to do chores around the house or wherever you told them to do what you told them to do?
    if not thanks anyway
    1. flexcreator
      flexcreator
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      Sorry, no time for that.
    2. LolTakket
      LolTakket
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      Lol I tried xD
    3. 83ilotzent
      83ilotzent
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      Yu did
  5. Xenoprophet_Nail
    Xenoprophet_Nail
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    Have a look at the necromancy perks and followers in the Path of Sorcery mod, the skeletons you build can be issued commands. It'd also be neat to have this mod on special edition if you're still around/available. I don't know enough to port things myself, but I can always hope. lol
  6. deleted61980661
    deleted61980661
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    can the zombies ax and collect wood?
  7. WickedClover
    WickedClover
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    And this mod is one of the reasons it's such a good idea to just strip all your mods and start over. You almost always find hidden gems you didn't see before. So excited to try this, will edit later once I finally finish grabbing my needed mods.
  8. Maretti
    Maretti
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    Is it possible to make zombies stay in a designated area while you're out in the world?
    1. flexcreator
      flexcreator
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      No. Engine limitations
    2. noobover2
      noobover2
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      Maybe it's worth making an additional spell "Dead Thrall" based on the spell of "Conjure Ash Guardian". Then probably creates zombie in that location until destroyed.

      http://elderscrolls.wikia.com/wiki/Conjure_Ash_Guardian
  9. DypriX
    DypriX
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    Hey, It's me! I talk about this mod in my Necromancy mod idea : https://www.reddit.com/r/skyrimmods/comments/9noqqu/mod_idea_an_awesome_and_more_realistic_useful_and/

    especially about your controls undeads mechanics...

    I hope that this idea will be share and seen by really great modders, and I hope that it will be created !
  10. snldrako
    snldrako
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    Questions:
    How does the farming works exactly? I mean could I extend the same leek field theoretically infinitely by "cloning" the leeks, and then clone the clones, and so on and so forth?
    How many "clones" does it produce at once? 2? However many in a certain range?
    What plants are affected by it? Everything, including flowers like Lavender, Tundra Cotton, or only farmed plants like cabbage, leek, wheat?

    And a... suggestion, perhaps, but I won't hold it against you if you think this is a touch too much.
    How about if we put a fork or other utensil into the inventory of the zombie, it devours nearby corpses, humanoid and beast alike, thereby getting rid of bodies without the use of console, possibly looting them in the process, possibly regaining health from devoured corpses? Maybe? Yes? No? Go F yourself you sicko?
    1. flexcreator
      flexcreator
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      > How does the farming works exactly?
      It should just clone the entity. I believe, it would be a single clone per time.

      > What plants are affected by it?
      Modded plants are NOT affected.

      "without the use of console"
      May I ask how do you use a console exactly? I was permanently disabling the corpses in my Boats mod, but I won't use such technique anymore.