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mrjentipede

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mrjentipede

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  1. Asuke01
    Asuke01
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    • 7 kudos
    I like the way you implement this, just wish the traps were more deadly.
  2. chimpoforevah
    chimpoforevah
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    • 43 kudos
    Does exactly what it says with no scripts, great, thank you and this deserves more downloads and endorsements imo.
    1. mrjentipede
      mrjentipede
      • supporter
      • 255 kudos
      thank you for the kind words
  3. xqeqlic
    xqeqlic
    • supporter
    • 9 kudos
    Does this apply to the npcs aswell?
    1. mrjentipede
      mrjentipede
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      • 255 kudos
      It does, so be very careful with your followers.
  4. Lufi1080
    Lufi1080
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    • 29 kudos
    great mod, I no longer will run between the blades as if you were in a field of roses, now I'm scared by the Norse graves hahahaha
  5. WolowD
    WolowD
    • supporter
    • 4 kudos
    A nice little mod that does everything I was looking for (and quite a bit more). I'll have it endorsed as soon as I can. This'll probably become one of those must have mods that you come to take for granted - for me, at least.
    1. mrjentipede
      mrjentipede
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      • 255 kudos
      thank you for the kind words
  6. Mur4s4me
    Mur4s4me
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    • 712 kudos
    There seems to be some unecessary entries in the files that are identical to the masters. This can create some little conflicts with certain mods (like Fire and Ice Overhaul). I suggest cleaning that with TES5edit.

    Other than that, nice little mod! I like the descriptions you've given to some of the diseases, and the added knockdown to the "heavy traps" make a lot of sense. Even if you were highly armored, it doesn't mean you'll still stand against something of this mass hitting you.
    1. mrjentipede
      mrjentipede
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      • 255 kudos
      I left that in to overwrite anything that might conflict but I suppose changes from other mods shouldn't be a problem.
      The knockdown effect is by an internal formula for explosions, so they take armor into account.