Skyrim

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registrator2000

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registrator2000

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17 comments

  1. igotnousername
    igotnousername
    • supporter
    • 98 kudos
    This doesn't work.
    That data is only used for Brawls.
    In (vanilla) combat, unarmed powerattacks can stagger but normal wont even stagger one bit.
    The data is in the Race located in tab Attack Data. Find the H2H and change the stagger from 0 to 1 or anything higher.
    If you change it that way even normal attacks can stagger.

    Its calculated this way.
    Race x weapon and etc. So if the data from the Race is 0. Nothing will happen.

    I use a mod Action Combat while unarmed, suicidal I know, I notice I cant stagger someone unless its a power attack. Then I change the value on the Race and it works.
    1. registrator2000
      registrator2000
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      You're right! The unarmed "weapon" is only automatically equipped for brawls to force weapons out of your hands.

      I play unarmed as well, from Fallout 3 to New Vegas and was disappointed that it wasn't a legit class in Skyrim. High risk, not always realistic, but hell if it isn't a lot of fun.

      I wrote a script for my own use to auto-equip the unarmed weapon whenever both hands have nothing equipped. This is so that I can modify the unarmed attack speed (otherwise the player hits really too slowly). Attack rate only appears to be affected when the unarmed weapon is equipped.

      Good eye.

      Attaching the auto-equip unarmed weapon script below for anybody who's inclined to have their attack speed modded as well.

      Spoiler:  
      Show

      Scriptname AutoEquipUnarmedPlayerScript extends ReferenceAlias
      {AutoEquipUnarmed.esp
      Script applied on the player alias to automatically equip the unarmed weapon when all weapons have been unequipped.}

      Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference)
      ; If both hands have nothing equipped
      if (GetActorRef().GetEquippedItemType(0) == 0 && GetActorRef().GetEquippedItemType(1) == 0)
      ; Then equip the Unarmed weapon.
      GetActorRef().EquipItem(Unarmed, abSilent=true)

      endif

      EndEvent

      Weapon Property Unarmed Auto
    2. FillipeMattos
      FillipeMattos
      • member
      • 72 kudos

      Where do I put this script?
    3. Sorlomon
      Sorlomon
      • supporter
      • 13 kudos
      bump

      Looking for answer to FilipeMattos's question.
    4. isaac1900
      isaac1900
      • supporter
      • 0 kudos
      bumping cause making the script work has got me stumped
  2. dovahpossum
    dovahpossum
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    • 0 kudos
    I'm having a minor issue with the stagger breaking brawls...I can brawl normally with this up until I stagger them for the first time...then they draw their weapon...I'm not 100% certain it's not a mod conflict but I've shuffled the load order and disabled anything that seems like it might be somehow related (I'm not running anything that directly alters combat or related perks so mostly it's things like immersive weapons etc. that I've disabled) to no avail (disabling this mod however fixes the problem)...It's not really a big deal as I'm not using it for a brawl focused character, but it might be annoying for anyone else with the same issue...
    1. Modling
      Modling
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      • 28 kudos
      I think it is a normal reaction in someone who has received such a punch. Just try to rob his weapon before you start the brawl.
  3. janlevkoff
    janlevkoff
    • supporter
    • 15 kudos
    Why would anyone even want to arm a can?
    1. tsukinomi
      tsukinomi
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      • 75 kudos
      i see what you did there
    2. registrator2000
      registrator2000
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      • 2,372 kudos
      Kudos to you sir
  4. kn1ghtfall
    kn1ghtfall
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    • 57 kudos
    Good idea! I wonder if it is compatible with the Action Combat mod?
    1. tsukinomi
      tsukinomi
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      • 75 kudos
      i dont think action combat edits unarmed attacks so it should be compatible
  5. tsukinomi
    tsukinomi
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    • 75 kudos
    great idea would be nice to see the R+L triger power attack ragdoll the opponent to the ground
    1. AfroSama
      AfroSama
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      • 12 kudos
      That would be a good idea.
    2. kniggit92
      kniggit92
      • BANNED
      • 1 kudos
      Too bad even with realistic ragdoll mods this would look silly (and be OP)
    3. stanleemojo
      stanleemojo
      • supporter
      • 14 kudos
      With realistic ragdolls force, the emelianenko vs arlovski 1 hit KO comes to mind.
  6. ArgonianSoldier
    ArgonianSoldier
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    • 18 kudos
    Does this mod work with other mods that affect unarmed combat, like "Budcat's New Unarmed Hand to Hand Skill"?