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Jase1126

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jase1126

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31 comments

  1. tonyds1337
    tonyds1337
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    the most unique armor, fit for a true dragonborn
  2. User_35451595
    User_35451595
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    Sorry for my previous question, this Website was being stupid and added multiple replies. Is it possible to still have Miraak's Mask in Heavy Armor? I received it as simply clothing and it had no Armor Rating which was disappointing since I was going to use it instead of Yngol's Helmet.
  3. User_35451595
    User_35451595
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    Do these enchantments apply to the Armor as you do the quests or does it stay as it is when you first get it?
    1. User_35451595
      User_35451595
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      nvm saw another comment, my apologies.
    2. User_35451595
      User_35451595
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      nvm saw another comment, my apologies.
  4. kobyma
    kobyma
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    Nice idea!
    I've noticed a few bugs in the script for the mask:

    Float Speech = akTarget.GetAV("Speech" ) should be
    Float Speech = akTarget.GetAV("Speechcraft" )

    and

    Float Marksman = akTarget.GetAV("Marksmanship" ) should be
    Float Marksman = akTarget.GetAV("Marksman" )

    Also, if understand the script correctly, if you have 2 skillsets with equal total level but not 3, you will get an error.
    So why not replace the if elseif elseif elseif else chain with 3 separate ifs which use >= rather than > ?
    That way, if the player has 2 skillsets with equal total level he will get the bonuses of those 2 skillsets.
    You can use some sanity check variable to check if any skillset was applied and display an error if none of then were applied.

    1. qwertypol012
      qwertypol012
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      Does it mean that currently speechcraft and marksman skill are not working?
      If so, hopefully the author will fix this
    2. kobyma
      kobyma
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      It doesn't read them properly, yes.
      So for example, if all skills are maxed only the mage skillset is granted.
    3. qwertypol012
      qwertypol012
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      Can you fix it, kobyma?
      If so, please share it (by any uploading sites, until the author reply to this issue)
    4. kobyma
      kobyma
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      http://www.mediafire.com/file/y9qswebeyc933s9/miraakmaskmodfix.rar
      That's what I use, I didn't test it that much, but it works on my save.
      Replacing the pex file in the Data/Scripts folder should do the trick.

    5. qwertypol012
      qwertypol012
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      Thanks! Kudos to you
  5. Jozxyqki
    Jozxyqki
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    Is there any way to still download the old version without the staff change? Can't seem to find it. Really liked the staffs old effect but also really love the masks new effect.
    1. jase1126
      jase1126
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      Sorry, I don't actually have any older versions without the staff change. I don't think I changed all of the staff records, so you might be able to console one of the original versions in.
  6. 15samurai
    15samurai
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    4 questions

    1. How do I keep the mask as an armor piece rather than clothing?

    2. Does Miraak receive bonuses when wearing it?

    3. If you were planning on making a toned down version, would you consider taking one enchantment from all three skill sets to make an all around good item?

    For example:
    Miraak
    > Dragonborn's Claw - All weapons deal 25% more damage
    > Dragonborn's Wrath - Destruction spells are 50% cheaper, and are 25% stronger
    > Dragonborn's Flight - Weapon speed 30% faster, movement speed 50% faster

    4. have you considered adding this? http://www.nexusmods.com/skyrim/mods/31321/?
    1. jase1126
      jase1126
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      1: In game, the only way to do so is by disenchanting it and then placing the enchantment onto a piece of armor (it will go on anything that can receive a fortify destruction enchantment.) If you want the actual mask, the only other way is through console. In the game files, there's about 6 variations of the mask, 2 light armor, 2 heavy armor, 2 clothing type. I believe I edited all of them, so you could still probably get one through console.

      2: Yes, Miraak receives the bonuses as well. He usually gets the magic bonuses.

      3: I'm thinking about different ideas.

      4: Cool idea. I might.
  7. Theseus12
    Theseus12
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    Question: is it possible to get an unarmored version of this for mages?
    1. jase1126
      jase1126
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      I made the masks clothing type, so they should already be unarmored. If your mod setup for some reason adds an armored version, you could always disenchant it and put it on something else.
  8. kemadevil
    kemadevil
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    What happens when my character has maxed out his stats? Do I get every buff?
    1. jase1126
      jase1126
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      Yes, if all skill levels = the same value.
  9. GiveitaTaunderbolt
    GiveitaTaunderbolt
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    This is an excellent idea, and I love it dearly, but for the love of God make a toned down version of it. Like, WAY toned down.
  10. b4nanabob
    b4nanabob
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    An excellent improvement of the +something magicka bonus, however i am curious about what would happen if a character with maxed skills recieved it.
    1. jase1126
      jase1126
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      Currently I think the character would only receive the quest bonuses. I need to fix that. I thought about making a 4th skillset, the "Jack of all trades" skillset. It would be difficult to obtain, but would grant amazing abilities.
    2. jase1126
      jase1126
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      Now if your skill levels are even, you will receieve all of the abilities.