Skyrim

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statmonster

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statmonster

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26 comments

  1. Santimods96
    Santimods96
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    Outdated??
  2. chomp
    chomp
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    Both Weapons and Armor Fixes Remade and Immersive creatures have had new versions released since this mod was made - is it still valid?
    1. Mrflame
      Mrflame
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      I second that :)
    2. fragmentedbeauty
      fragmentedbeauty
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      I'd like to know this as well.
    3. Kelsenellenelvian
      Kelsenellenelvian
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      I'll tell you guys in like fifteen minutes. I'm comparing them now.
    4. Kelsenellenelvian
      Kelsenellenelvian
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      Yes this patch is still valid and needed. as-is no changes or updates needed.
    5. Exalerion
      Exalerion
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      And what about now?
    6. kipcabral
      kipcabral
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      how about now?
    7. turken
      turken
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      :P
      Skyrim Immersive Creatures - Unofficial Patch
      https://www.nexusmods.com/skyrim/mods/83182
  3. chypres89
    chypres89
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    Immersive armors ? and a version without IC ?
  4. xiongxioi
    xiongxioi
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    Hi, can you add 1 fix? weapons and armor fixes remade makes dwarven sphere bolt projectile pick-upable. This causes ctd when you pick up a bolt fired by the three eyed dwarven spider archer. The bolt projectile's base id is 0007b936, removing the pick-upable flag will solve this issue.

    Also, great mod.
  5. HeavyH20
    HeavyH20
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    1 ) Can't Wyre bash's bashed patch do what this mod does?

    2) If I use this without clothing and clutter fixes what will happened? THis mod doesn't require clothing clutter fixes esp as a master. Does that mean I will just get a little weird stats on sic items?
    1. Velgath
      Velgath
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      Probably don't care anymore (given your comment is over 5 months old), but for any people looking at this in the future:

      1) No

      2) Nothing bad will happen - CCF and WAFR share many keywords. As far as I can tell, the only change that this mod uses from CCF are small changes to clothes (slight value/weight changes and the ability to equip additional thing such as circlets with hoods), and a single keyword that doesn't require CCF as a master.
  6. Trigoras
    Trigoras
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    Really handy, although to save an esp slot I've merged it with my modlist's "super patch" of sorts, but having this readily available makes things so much easier...thanks for doing the hard work
    1. statmonster
      statmonster
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      Makes a lot of sense - if I had just made this for myself that is definitely what I would have done!

      You make a good point - It's really good practice to have a "super patch" right before your bashed patch to clean up the little discrepancies in all the mods you are running.
  7. SkyrimFantom
    SkyrimFantom
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    Thanks for the patch !

    PS: load it before Immersive Armors.
    1. statmonster
      statmonster
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      I am not sure it matters - I don't think they share any nodes (except keywords where it does not matter as I understand it). I use both and put this patch towards the end of my load order (just before bashed etc.) - but as long as it is after SIC and WAF it probably does not matter much.
  8. virtualsoran
    virtualsoran
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    If I use this, can i deactivate the CCO_SIC_Patch.exp and CCO_WAFTrueWeapons_Patch.esp from the CCO installation?
    1. statmonster
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      No.

      However, when you create a bashed patch the CCO_WAFTrueWeapons_Patch.esp should be merged into your bashed patch at which point you can deactivate (but not delete) that patch.
    2. virtualsoran
      virtualsoran
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      Thank you for the swift response!

      Sure enough, my Bashed Patch turned that one off.
  9. vanguardian1
    vanguardian1
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    Do I need this if I'm also running CCoR, Perma, and a Bash patch?
    1. statmonster
      statmonster
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      Probably. Unless these also apply the WAF/CCF changes to SIC items, then this mod will help sort out the differences between SIC and WAF/CCF.

      I use CCoR and it does not apply these changes.

      I don't use either Perma or SkyRe, but strongly suspect they do not either.

      A bashed patch will not apply these changes to SIC items without this mod (or something similar if there is, which I'm not aware of).

      If you use a bashed patch you should probably tag this mod with Names and Stats in Wrye Bash; I'll try to upload an update which does this in the not too distant future.

      However, it's not "needed" in the sense that without this mod your game will crash - it's just the SIC items will not behave like the vanilla or IA ones as altered by WAF and CCF - this applies to stats (such as weight, value, damage, armor) and to keywords (which themselves drive compatibility with other mods such as Stealth Skills Rebalanced).
  10. sh0d4n
    sh0d4n
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    Got this in with my SkyRe based load order and it seems to be working great. SIC's extra gear not merging in as well as id like has been bugging me for a while now, so cheers for the effort, its much appreciated. Endorsed.