I don't always notice new comments on my nexus mods, If you have any questions feel free to ask me on discord. Or if you just want to follow what I'm working on. https://discord.gg/MwuVM3n
Nice mod, but I dont agree with a few things... Axes - 100% damage to all Armor types !!?? - Axes 100% damage to all armors? I dont agree with that, Axes makes more damage to light armor than heavy armor Maces - Do 80% damage to Heavy Armor. 90% damage to Heavy and Light. !!?? - Maces are made for broke the heavy armors, but not the light armor
Axes are designed to split things by applying maximum force over a smaller area And maces do 80% to heavy 90 to heavy and light and 100% to light it also applys internal bleeding
It seems a bit odd that you would make one-handed axes do more damage against heavy armour than maces. Plate armour excelled at stopping cuts, while maces were considered an effective anti-armour weapon. However, I still like what you're doing with this mod, always nice too see others that appreciate realism.
Stamina will recover over time by not using it or you can use stamina potions also leveling up will fully restore everything (which i hate) but sleeping for 8 hours will fully recover stamina and magicka but not health
Still not convinced your clarification has it right. "Stamina" is very resilient. I could agree that the default game allows it to recover in an unrealistic fashion, but what you describe seems to overreact in trying to fix it. Leveling up, for instance, should have no effect whatsoever on the state of stamina because leveling up itself isn't even an action, nor should use of a potion that doesn't specifically have an anti-stamina effect inhibit recovery, all else being equal (because drinking a potion is not normally an act that requires expenditure of any stamina). Your reaction to Bethesda's arbitrary choices is just as arbitrary. Achieving realism is indeed a moving target, but at least get the arrow onto the target.
Interesting approach, i'm all for realism-increasing mods.
Issue with this mod is, that it obviously clashes with a lot of good working established (or also mere new ones) immersion and realism mods, which many and i apply. In my case it is already a very hardcore realism/immersion setup, where i need a lot time to level up aka making overall the quests successfully.
Feedback to the descriptions:
Example, stamina as a seemingly huge fix value is imo. not a good idea, also unrealism if only reloaded by sleep, and just clashes with a lot other mods which have well working principles in this area.
Magicka, if i understood right, as firm start-value without reloading might be a good idea, seems reasonable, that ie. a certain portion is available, and else needs buffs with enchantment etc., and mostly by skill improvement ... and well, if else, that is also regained by sleep is open for a "realism"-interpretation, feasable, so to speak.
Most other approaches imo. look quite good to very well designed as realism and immersion improvement, if one wants to start a new playthrough on such a base - but especially minus the stamina item above, that keeps me 100 % away, or dependent on to getting the info how to change it back to vanilla via CK (which i apply anyway besides TES5Edit for my little private modding and cleaning), so one can apply usual mods for this area.
All in all, i'm interested, but much more compatibility info would be appreciated - i guess most players apply more than 100 mods/plugins (esp/bsa/esm), not seldomly the max possible 255 plugins, personally have always around 150 plugins active, besides dozens pure replacers nif/dds and other, possibly the one and other can go with this mod, ie. perk mods seem to be clearly not compatible.
Under the line, i understand if a modder offers his work as is with no plan/desire to change it along feedback and suggestions (i was a realism modder myself for a lot of years - another game branch though - while we took feedback by users seriously as enrichment if the feedback/suggestion has/had a value for gameplay improvement).
Leveling up in my mod is pointless what you want to do is use the skills you want to level up and as you progress in that skill tree the perks will be automatically applied when you hit the required level
for the stamina it does come on its own and from potions or anything that increases stamina but sleeping is the most effective same thing with magicka
these values are high because i have always hated the little green bar that goes down in 3 swings then wait for it to come back having really slow stamina and magicka regen but high values makes you conserve your resources and think about your next battle but if you really hate it install SkyTweak and change the values ingame
Compatibility will be a bit of an issue but you can always install a perk mod and put it above mine in the load order and it might work
700ish hours changing values etc has kinda burnt me out for a while but i might always come back later and fix things or someone else might pick it up
Stats are dependent on races but not rank? Sure, an orc beggar can kill a khajiit general in face to face combat.
And it makes no sense to me that redguards have lower stamina than the other races. I don't understand the high value of stamina neither, isn't this mod for realism?
Who will win that fight will depend on skill, tactics and equipment not an added health bonus for general in the name tag
The really high stamina values are there because you can run for more then 20m before collapsing on the floor and waiting for the little bar to come back so think of it as your daily endurance after you have had a full night sleep you are ready to go again tomorrow
What will I get if I load this in the middle of a playthrough? And is the Kill cam requirement just for appearances or is it a real requirement for the mod to work at all? It looks like a really interesting alternative to vanilla.
If i understood the description correctly this mod changes the perk thees extensively so I would strongly advise against adding this in the middle of a playthough
looks like fun, is it copateble with perkus maximus (?), why last save is i think dead (i hope not but i need to find the bug that dous a CTD when i try to save) and if i use perma this might be an interesting addition.
@vinx909: Of course they aren't compatible. That's like asking if Fallout 3 is compatible with Skyrim. They directly alter skill trees and racials. Even if a patch was made, it would be a Frankenstein offering only some of the benefits of each meanwhile destroying balance each mod seeks to create individually.
24 comments
Or if you just want to follow what I'm working on.
https://discord.gg/MwuVM3n
Axes - 100% damage to all Armor types !!?? - Axes 100% damage to all armors? I dont agree with that, Axes makes more damage to light armor than heavy armor
Maces - Do 80% damage to Heavy Armor. 90% damage to Heavy and Light. !!?? - Maces are made for broke the heavy armors, but not the light armor
And maces do 80% to heavy 90 to heavy and light and 100% to light it also applys internal bleeding
Issue with this mod is, that it obviously clashes with a lot of good working established (or also mere new ones) immersion and realism mods, which many and i apply. In my case it is already a very hardcore realism/immersion setup, where i need a lot time to level up aka making overall the quests successfully.
Feedback to the descriptions:
Example, stamina as a seemingly huge fix value is imo. not a good idea, also unrealism if only reloaded by sleep, and just clashes with a lot other mods which have well working principles in this area.
Magicka, if i understood right, as firm start-value without reloading might be a good idea, seems reasonable, that ie. a certain portion is available, and else needs buffs with enchantment etc., and mostly by skill improvement ... and well, if else, that is also regained by sleep is open for a "realism"-interpretation, feasable, so to speak.
Most other approaches imo. look quite good to very well designed as realism and immersion improvement, if one wants to start a new playthrough on such a base - but especially minus the stamina item above, that keeps me 100 % away, or dependent on to getting the info how to change it back to vanilla via CK (which i apply anyway besides TES5Edit for my little private modding and cleaning), so one can apply usual mods for this area.
All in all, i'm interested, but much more compatibility info would be appreciated - i guess most players apply more than 100 mods/plugins (esp/bsa/esm), not seldomly the max possible 255 plugins, personally have always around 150 plugins active, besides dozens pure replacers nif/dds and other, possibly the one and other can go with this mod, ie. perk mods seem to be clearly not compatible.
Under the line, i understand if a modder offers his work as is with no plan/desire to change it along feedback and suggestions (i was a realism modder myself for a lot of years - another game branch though - while we took feedback by users seriously as enrichment if the feedback/suggestion has/had a value for gameplay improvement).
for the stamina it does come on its own and from potions or anything that increases stamina but sleeping is the most effective
same thing with magicka
these values are high because i have always hated the little green bar that goes down in 3 swings then wait for it to come back
having really slow stamina and magicka regen but high values makes you conserve your resources and think about your next battle
but if you really hate it install SkyTweak and change the values ingame
Compatibility will be a bit of an issue but you can always install a perk mod and put it above mine in the load order and it might work
700ish hours changing values etc has kinda burnt me out for a while
but i might always come back later and fix things or someone else might pick it up
but overall thanks for the feedback
Sure, an orc beggar can kill a khajiit general in face to face combat.
And it makes no sense to me that redguards have lower stamina than the other races. I don't understand the high value of stamina neither, isn't this mod for realism?
Waiting for genius who's gonna bomb this post.
The really high stamina values are there because you can run for more then 20m before collapsing on the floor and waiting for the little bar to come back so think of it as your daily endurance after you have had a full night sleep you are ready to go again tomorrow
It looks like a really interesting alternative to vanilla.
New game is really recomended
and Master difficulty is the default
Lower then that is easier
Forgot to add those in