Endorsed. Thank you for not throwing in free resources. I don't use ENB so my version is light enough to be usable. My only suggestion would be to add at least a barrel to the smelter area for storage. I like it, but on my computer an ancient tricore, my screen load times are long so would prefer if the smelter was on the save level as the rest of the mod. Uploaded 4 reduced size screenshot (slightly lightened) used candlelight spell.
Right I see what you mean with the barrel storage in the smelter, but I don't think I'll be adding any storage down there since the chest is within interaction distance from the actual exit. As for the idea of bringing the smelter up to the same world, I think I could do it, I just didn't want it in the main area since it would feel out of place there. If you do want the smelter with everything else, let me know and I could release a version with that being the case. Also thank you for uploading the screenshots, nice to see the area fully lit for those who don't like the darkness
For me, the mod was too dark (especially the unlit wall) and the tent was over crowded with clutter, the smithy-ing area was not as bad, but it did have a lot of clutter. I do like the way you built everything else though.
I do like the mod though, will be watching to see if any changes get made.
I could maybe do a brighter version, but that will have to happen tomorrow since I'm done with messing around on the CK for today, I don't know if I will be removing any of the clutter since I wanted to make the place feel less plain, and spent a lot of time trying to position all of it, but if it's proving to be a performance issue it I could probably reduce it, but I do think the overall aesthetic would suffer for it.
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I do like the mod though, will be watching to see if any changes get made.
Edit: Or atleast it is with RLO, and the ENB configuration I have, not quite sure how different it will look with other mods.