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Pfuscher

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Zerwas1

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66 comments

  1. BlackPaper
    BlackPaper
    • member
    • 1 kudos
    There is a way to "hide" almost completely the issue between SFO and this mod. As other users said, the faulty mesh is Moss_Bark_transp.dds.
    But the old fix is not good anymore since textures have changed again.
    In any case, there is another simple and sensible way:

    Go in Skyrim/data/textures/landscape/trees. Now, search for treepineforestbarkcomp1.dds.
    Then, copy that file and put it elsewhere (where u want, i.e Dekstop).
    So, rename it in "Moss_Bark_transp.dds". You will now have a modified .dds file with the texture of this mod and related to SFO (because the original Moss_Bark_transp.dds is an SFO file, but what matters in this case is the name, not the content inside).
    Then, return to Skyrim/data/textures/landscape/trees, put the modified Moss_Bark_transp.dds replacing the old one.
    Enjoy. It should work.

    In few words, it's like adding this texture for pinetrees trunks in SFO Nothing more.
    1. deleted21585644
      deleted21585644
      • account closed
      • 31 kudos
      thanks for the guide.

      edit: eh... turn out still have the problem, likely there are some other textures needed to be replaced as well
    2. BlackPaper
      BlackPaper
      • member
      • 1 kudos
      You have to make the same procedure for every faulty mesh. But anyway, I suggest you to try Enhanced Vanilla Trees, an amazing mod that uses some assets form vurt's SFO and has Realistic Aspen Trees included. Also, tree trunks are even better (for my taste) than Trees HD.
    3. clarency
      clarency
      • premium
      • 23 kudos
      fantastic, your solution worked like a charm. I looked at Enhanced Vanilla Trees but the file is much bigger than SFO 2.6, so not worth my VRAM.
      Thanks again!

      For reference:
      - SFO 2.6
      - Trees HD
      - this mod
      and the replacement of the Moss_bark texture in SFO by this mod's treepineforestbarkcomp1.dds
    4. clarency
      clarency
      • premium
      • 23 kudos
      deleted
  2. clarency
    clarency
    • premium
    • 23 kudos
    Thanks for this mod! Definitely saved the day with SFO 2.6 + Tress HD

    to solve the weird bark combination see blackpaper comment below
  3. soheil777
    soheil777
    • member
    • 2 kudos
    Zerwas1, brother why dont answer to to people?
  4. xx0987
    xx0987
    • supporter
    • 2 kudos
    I used texture in sse is fine. nice job
  5. MunterIsMunted
    MunterIsMunted
    • member
    • 0 kudos
    Hi,

    I appreciate the fix and the work put into this mod but I have found a slight bug.
    Coupled with SFO v2.5 and Tree'sHD, this mod fails to create seamless tree textures.

    https://imgur.com/a/0MkUf

    These types of trees are found all around Falkreath with the textures seeming to merge into one another rather than being a distinct line, the textures are warped into one another.

    Any help would be appreciated, thanks!
  6. CounterNerd
    CounterNerd
    • member
    • 0 kudos
    I tried going for SFO 1.91 instead of the current 2.5b and it kind of sorted the issue, but is this mod applicable to fix the issue completely? Or should I first try to place Trees HD before SFO 1.91 in my priority order in Mod Organizer? Or do I have to go as far as going into LOOT and making sure Meta Data for SFO says "Load After Trees HD"?
  7. KingJamesIII
    KingJamesIII
    • member
    • 10 kudos
    Is any work being done for the newest version of SFO +Trees HD? :/ major bummer. Or anybody else know of a good alternative to trees HD for SFO? like "CoverWoods" for example..
  8. Slanderbot
    Slanderbot
    • supporter
    • 1 kudos
    <3
  9. morairtym1
    morairtym1
    • member
    • 6 kudos
    I have test it and the current version works fine for SSE. Please port over for others.
  10. Gryomm
    Gryomm
    • member
    • 2 kudos
    Thank's for this patch.

    I have searching the problem by a long time, and now i have the soluttion.
    Thank's