Skyrim
0 of 0

File information

Last updated

Original upload

Created by

SirSalami

Uploaded by

SirSalami

Virus scan

Safe to use

667 comments

  1. Junimestre
    Junimestre
    • supporter
    • 2 kudos
    awesome
  2. keepsyou
    keepsyou
    • member
    • 4 kudos
    Is it possible for me to edit this mod to reorder the topics? If so, how, I tried editing the priority in xedit but it didn't seem to do anything.
    edit: I needed to edit what was under the "greetings" topic, not the topics themselves.
  3. nicedude01
    nicedude01
    • member
    • 2 kudos
    thank you!
  4. overkill671
    overkill671
    • supporter
    • 1 kudos
    How can ? move the fallow me option to the first choise. ? use that more often but the dialog is very low and ? am too lazy to scroll B-)
  5. Rulerofthesphericalband
    Rulerofthesphericalband
    • BANNED
    • 7 kudos
    Thank you! This adds much-needed depth back into the formula that Todd and Emil seem hellbent on ripping out. 
  6. geovicc
    geovicc
    • member
    • 0 kudos
    Is there any way to initiate a brawl with any NPC?I am looking for something like that.
    1. Straxius
      Straxius
      • member
      • 1 kudos
      There's a mod called "Brawl Anyone" for LE skyrim and "Blind Rage" for Special Edition.
  7. khaledyasser
    khaledyasser
    • member
    • 0 kudos
    Has anyone come across a master alchemy trainer using the "train" option? Because so far I've been getting a lot of 2 handed trainers. How does the mod determine which skill you'll be trained in?
    1. Straxius
      Straxius
      • member
      • 1 kudos
      Looking at sirsal_quest_script with what little knowledge I have, it looks like it checks to see if the NPC's highest skill is greater than 50. Then it checks if it reaches the 50, 75 and 100 benchmarks for common, expert and master training, so you'd need to find an NPC with 100 in alchemy for them to be a master trainer.

      ...That said, my experiences don't line up with those expectations at all. I frequently receive training in stats that are really low on NPCs, like master two handed training from people with less than 20 levels in two handed and 30-40 in other skills. To add on to the confusion, in SSEEdit some of the 'sirsal_class' properties link to unrelated trainers. Like 'sirsal_class_alchemy_ex' which links up to an expert Alteration trainer. Most match up however, and this isn't the cause of what I'm experiencing. |:

      I'd be grateful if anyone could explain what's going on.
  8. JayayePea
    JayayePea
    • member
    • 10 kudos
    Does this mod give you speech skill increases when you shout and when you read books? 
  9. DamoPaj
    DamoPaj
    • premium
    • 1 kudos
    Has anyone had conflicts with this and RDO? 
  10. GOsteW
    GOsteW
    • premium
    • 214 kudos
    How can I change the amount of speechcraft experience I gain with "Greetings"? I coudn't figure that out (I can't find it in TES5Edit and I'm a beginner with the CK).

    Edit: I removed the sirsal_sf_speechcraft_initial script from the dialogue in the CK and it seems to work. The speech bonus is not reduced but removed, but it's something...
    1. Glanzer
      Glanzer
      • premium
      • 209 kudos
      This is an old post, but for anyone else wondering about this... The speechcraft gains are in multiple scripts using the "game.AdvanceSkill("speechcraft", <amount>)" function. If you use Champollion to decompile the scripts, you can search in the scripts to find the lines and change the amounts, then recompile.