SKYRIM
Immersive Speechcraft by SirSalami
Skyrim » Immersion
Added: 12/04/2015 - 12:45AM
Updated: 19/06/2017 - 01:30PM

8,821 Endorsements

1.1 Latest version

86,585 Unique D/Ls

139,742 Total D/Ls

402,368 Total Views

Uploaded by SirSalami

Description

Last updated at 13:30, 19 Jun 2017 Uploaded at 0:45, 12 Apr 2015


Description

The intent of Immersive Speechcraft is to add some value to the Speech skill and give the player the ability to interact with NPCs in interesting ways. Based on your character's speech skill, you might be able to convince an NPC to follow you for a bit, barter, help you in combat and more!

Maybe you are poor and need a few coins? Perhaps you want to rob travelers on the roadside? Maybe you need a favor done by someone else? Perhaps you are the sneaky type who would enjoy manipulating their victim to an early demise? Maybe you'd just like to talk about the weather? These things can now be accomplished!

        
(Showcase by BroDual)                                                                   (Showcase by AusGigo)      



Features

Dialogue options added to all NPCs that use "generic" voices. (1000+ voice files renamed and reused. Phew!)

Speechcraft can only be initiated while NOT wearing a helmet. Be polite! ;)
  • Follow: NPC will follow you. (farther based on skill)
  • Barter: Initiate trade.
  • Command: NPC will allow you to issue commands for a short time.
  • Gift: NPC will receive items at no cost to them.
  • Beg: Receive a small amount of gold. (must be wearing ragged or cheap clothes)
  • Trick: Cause NPC to stop and bend over.
  • Fight: Force the NPC to attack you.
  • Train: NPC will increase player skill for a price. (NPC must have a high skill)
  • Comment on the weather.
  • There may bee one more option...

Mugging can be initiated when weapons / hands are drawn. (Helmet OK)
  • Upon success, player will receive gold and is able to take items from the NPC at no cost.
  • NPC may ignore you, initiate combat or flee.

A request to flee or for help can be initiated when in combat. (Helmet OK)
  • Help: NPC will assist the player in combat.
  • Flee: NPC will run away
  • NPC may ignore these requests.

Almost all options are governed by your character's Speech skill level. 50 Speech will basically have a 50% chance of success, while 100 Speech will essentially guarantee it. Other attributes are factored when applicable, such as your relationship with the NPC and their confidence when threatened. Initiating Speechcraft will provide minimal speech gains. Upon success, these options will increase Speech skill further.

Usage of these options results in a "cool-down" which prevents immediate repeated attempts with the same NPC. This penalty is shortened as you gain Speech skill. (100 to 0 seconds)



Miscellaneous

Requirements
  • Latest Skyrim Patch
  • Skyrim Script Extender (SKSE)

Installation
  • No special instructions. Use any method you are comfortable with. I suggest Nexus Mod Manager.

Compatibility / Known Issues
  • Uniquely voiced NPCs will not have these options. Mods that add them should work as intended otherwise.
  • This mod does not add, modify or require perks. Compatible with known perk overhauls.
  • No compatibility issues reported (v1.1).

Translation

Suggested Mods

Special Thanks


Enjoy!

This is my first Skyrim mod. I welcome thoughts and suggestions in the comments.

I hope that my little mod finds a nice home somewhere in your growing load-order.

Thank you!

-SirSalami

--- Ver 1.1 added (04/14/15) Description updated. See Changelog for itemized changes ---