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  1. jimkaiseriv
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    It's been well established that the eye mesh fix can cause visual distortions of the player's eyes on some setups or under certain conditions, particularly when changing the FOV. If you have any problems with the meshes, simply delete the ones provided by this mod and enable the script fix for the player in the MCM.

    The files you will want to delete are found in your Skyrim folder under "data\meshes\actors\characters\character assets" and include:

    eyesargonian.nif
    eyeschild.nif
    eyesfemale.nif
    eyesfemalevampire.nif
    eyeskhajiit.nif
    eyeskhajiitfemale.nif
    eyesmale.nif
    eyesmalevampire.nif

    additionally, in the "data\meshes\actors\characters\character assets\faceparts" folder you should delete:

    eyesmaleleft.nif
    eyesmaleright.nif

    Deleting these files will cause the game to revert to the default meshes. Note, however, that if you are using another eye mesh mod it is likely that they also provide their own versions of most or all of these files. In this case, keep the files provided by the other mod and delete the ones from this mod. Your Mod Manager should have the ability to help you determine which files are provided by each mod.
  2. Shukhan
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    SE Version is here.
  3. ikarows
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    I tested the mod, it work only on first cast of invi spell after that I tried to truly max it by switching from invi spell and utilizing shadow warrior perk more than 5 times in succession with 6 seconds interval then it doesn't fix what it is supposed to fix even with the manual hotkey fix. Tried to go inside a cell then out but not fixed at all. Tried to wait 1 hour nothing happened, eyes still bugged. I have no mod that alters any invi spell or shadow warrior perk, I'm only using vanilla version of the perk and spell. I've been wanting to play assassin that use invi spell but too bad I'm more annoyed looking to my char's eye looking like crap. I hope this mod was the answer but it ain't but thank you greatly for the creator/s of this mod it just doesn't work for my game (skyrim v1.9.32.0, skse 1.73.0. skyrim patch, dawnguard patch, heartfire and dragonborn as well).
    1. SqueeBorg
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      Hi Ikarows, I tried to re-create what you did, and I did notice with the shadow warrior perk ability sometimes the eyes don't auto correct if you use it repeatedly and too quickly (there is a timer on the scripts), so if you just wait a few seconds, and then crouch again, and wait for the shadow/smoke effect to finish on it's own before standing up, your characters eyes should return to normal.

      You said the hotkey stopped working...
      Yes, that sometimes happens with all mods, and just Skyrim in general. I've lost count of how many times the attack and movement keys stopped responding in the middle of a fight. The usual fix is to just reload a save point before the bug occured.
      Skyrim is an old glitchy game with a limited unstable engine, and even an un-modded Skyrim has no end of problems. When Papyrus (script engine) freezes up, the usual fix is to either reload a save, or quit and restart skyrim, and reload your save. Waiting (in-game time), or moving to a new cell wont fix anything, because the scripts from this mod only trigger when the invisibility effect ends, or when you press the hotkey, which triggers the same script on demand. But don't spam the hotkey button, or you'll overload Papyrus and cause it to freeze up. Skyrim is an old game, so be kind to it.
      Things you could try:
      1) Reload a save point, and test invisibility spells/powers again, and see if the eye fix is working again.
      2) Check the MCM and make sure you haven't cheked the apply eye fix on sheathe weapon box. This makes the script only trigger when you sheathe your weapon.
      3) Try moving the plugin lower in your load order. I have 'InvisEyeFixes.esp' at the very bottom of my load order, with only 'ModernBrawlBugsFix.esp' below it.
      4) When you say you have the patches for Skyrim and the DLC's, I'm hoping you meant the unofficial patches.
      5) Try re-installing the mod manually. (Backup your skyrim data folder first)
      6) Because it's never said enough... if you do uninstall a mod, you need to go back to a save point made before the mod was installed, or you'll have corrupted save files.
      Hope you solve it, and good luck.
  4. SqueeBorg
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    Thankyou! This worked for me. I didn't install the meshes as I use 'Eyes of beauty', so I'm only using the scripts and it works.
  5. FelinaLain
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    It worked when I installed it, and for the first few days, but now it stopped working, and I can't get it to work again, unless I use the "force fix all actor in cell" hotkey
    1. jimkaiseriv
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      The main fix works through a script attached to the invisibility effects, that runs when those effects are applied. Perhaps you have another mod that also alters those spell effects? If so, you will need to create a compatibility patch or move this fix to a lower spot on your load order. Otherwise, I'm not sure what could be causing the problem. The "force fix" option effectively does the same thing the attached script does (just on command) so the mechanics of the actual fix are working; the script just isn't firing. Again, the only reason I can think of for this to happen is a conflict where another mod also edits those spells.
  6. poncington
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    Congratulations to everyone that got it to work. I can't seem to get rid of this curse.
    1. jimkaiseriv
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      Perhaps try enabling the script fix for the player in the MCM. If you are using another mod with new eye meshes, they are probably overwriting the mesh fix provided here.
  7. M0ro
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    This is one of the fixes that actually works. Thank you.
  8. sgtjakku
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    At last, this is the fix I was looking for! I have Legacy of the Dragonborn and I've have the eyes glitch everytime when I used "The hand of glory" staff on my character. This mod fixed it!
    Thanks a lot!
  9. killgore
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    thank you me for having a backup of my game folder before making big changes
    this mod will make your eyes look all hazy, opaque,transparent,weird when you zoom in to take a screenshot of your character
    even in normal gameplay you clearly see the eyes not being as bright as they should
    uninstalled and not recommended I'd rather save and reload my game to fix the bug than have all eyes look greyish
    took me a few days to realize why my "selfies" looked bad it's because of this mod eye meshes
    you do not change the eyes of every npc in the game to fix something that is of very little use (quicksave quickload = problem fixed)
    1. jimkaiseriv
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      I'm sorry it didn't work out for you. The meshes have been shown to cause problems on some setups, especially with a changed FOV. There is a discussion of the details in the comments. In any case, enough people have mentioned it that I've posted instructions on how to remove the meshes to the top of the comments section. If you want the benefits of the fix without the problems the meshes cause, you can delete the meshes from your skyrim folder and enable the script fix for the player by changing a setting in the MCM (In fact, the mesh issues are the reason this feature is present in the MCM in the first place). At the very least this will mean that you won't need to quicksave/reload when the invisibility glitch occurs.
  10. Maeldun0
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    Changing the eye mesh to use environment mapping shader flags (instead of eye environment mapping) will cause them to render incorrectly when zoomed out or at different field of view settings. This has the effect of "flattening" the eye mesh at greater distances. The visual effect can be described as the eyes moving forward, outside the head mesh. It is a very disturbing effect. It is most easily seen in exteriors (although still visible in other conditions) in 3rd person when looking at your character, zoomed out. I don't consider this to be a viable fix.

    The invisibility eye "glitch" can easily be rectified by entering the racemenu, although this does not prevent its reoccurrence.
    1. Mr. Dave
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      Someone did an actual mesh fix that doesn't change the eye shader values. Can't remember what it was called though. The only time the eye bulge effect happens while using it is on horseback.
    2. jimkaiseriv
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      Thanks for bringing this to my attention. I haven't noticed a flattening effect while zoomed out, although perhaps it is noticeable while using higher graphics settings.

      You are correct, of course, that entering racemenu will fix the problem. The scripted solution will also fix the glitch immediately and automatically. If the meshes cause disturbing visual effects, they can be deleted and the script effect applied to the player as well, by changing a setting in the MCM.
    3. jimkaiseriv
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      Mr. Dave,

      If you can find more information about the fix, I will try to replicate it. I'd like this mod to address the issue as correctly and thoroughly as possible.

      Thanks
    4. Mr. Dave
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      Went looking through my archives, then it occurred to me that there can't be that many on here lol.
      Here is the one I've been using.
      http://www.nexusmods.com/skyrim/mods/43055/?
      It still has the eye_environment shader properties.
    5. jimkaiseriv
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      Thanks. I'll look into it to see how these meshes differ from the ones I'm using.

      Would you be willing to try my mod and see how it compares, visually, to the meshes you're currently using? On my own setup, I don't see a bulging eye effect when I zoom out. This may be because of the graphic settings I use, though, so I would like to find out what other people experience when using them.
    6. Mr. Dave
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      Sadly I can't. I don't use SKSE. The reason I don't use it is purely idiotic though. I tested out MWSE way back and had extremely bad experiences with it. So from then on, I haven't ever used any script extenders.

      I can test the meshes out, but not the script parts.
    7. jimkaiseriv
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      That's understandable. I think there are a lot of people who stay away from SKSE, for various reasons.

      If you would be willing to try out the meshes, though, I would be grateful. The meshes I'm using are from this mod:

      http://www.nexusmods.com/skyrim/mods/50132/?

      So you can get them straight from there if you'd rather not download my mod and mess about with installing just the meshes.

      Thanks for all your feedback so far. I really appreciate the expertise you have about the invisibility issue, and the eye meshes.
    8. Mr. Dave
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      Dude... I just tested your eye meshes and not only was there no bulge when standing ( never encountered a bulge at a distance when standing anyway ) , but the bulge that happens while riding a horse with the other eyes is gone. So whatever you are doing, it works!
      I'll post a few shots. I took some in the hall of the dead. With torch, close. With torch and flames at a few feet. And with torch and flames at a distance. All worked perfectly.

      EDIT: Okay, screenshot is up.
      They were taken with my eye normal map fix, so they are meant to have concave looking iris areas. This does wonky things with the reflections and shadows.
    9. jimkaiseriv
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      Awesome! That's really good to hear. Although I can't really take credit for the meshes, as I wasn't the one who made them in the first place.

      Thank you for testing it out!
    10. Mr. Dave
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      Okay, just tested out several variants.
      Nord, which is using your meshes.
      Lovergirl, which is using the ones I linked.
      Another Nord, which is using the ones I linked.
      Lovergirl chargen turned Nord with the ones I linked.
      Lovergirl chargen turned Nord with your meshes.
      Lovergirl which is using your meshes.

      The result of the tests convey that standard races do not have the bulging issues at all with either mesh.
      The Lovergirl and the Lovergirl turned Nord both had the issue with either mesh.
      Conclusion: The cause of the eye bulging is not the eye meshes themselves, but some other issue with the YGNord race, upon which both the Lovergirl race and ECE are based.
    11. jimkaiseriv
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      That's good to know. At least the very least, if the cause of the issue is determined, a fix may be able to be worked out.

      I don't use ECE or anything with YGNord, and I'm not really familiar with everything that goes into it. But hopefully its author can have a look into the issue and maybe sort it out. I'll send tktk1 a PM about the testing you've done.

      Thanks again.

      Edit: Looks like tktk1 can't receive any new PMs.

      I've left a message in the comments for that mod, pointing back here. For now, I think that's all I can do.
    12. DemongelRex
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      Quoting Maeldun0, I remember having this issue with Immersive First Person, and was unable to figure out the cause, which caused me to remove the mod.

      It's good to know that there was actually a fix for it. I thought it was just bad clipping or Z-Fighting.

      EDIT: The problem I had was with other NPC's, not my own.
    13. Mr. Dave
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      So far, the only difference between the eye mesh I linked and the ones you are using is that the ones I linked had double sided active so the eyelashes have a backing to them. They seem pretty similar other than that.
    14. Landstrumm
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      After testing both the meshes included in this mod and those in 'Invisibility and Underwater Eyes Mesh Fix' I found that both produce the same issue Maeldun0 mentioned. It can be reproduced without fail for me; TFC the camera a ways away from your character and look back at their eyes with a low FOV. I could notice the effect on all races excepting Khajiit and Argonian, and it's much more pronounced on mer and on Imperials. This was tested on an otherwise unmodded install of Skyrim.
    15. jimkaiseriv
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      I wish I were better able to offer a solution to that particular issue. Sadly, I'm not sure how to go about fixing the meshes beyond what is already done. I've also not been able to replicate the visual distortion Maeldun0 and a few other's have mentioned. I think that it's cause is possibly not due solely to the meshes themselves, but possibly a combination of things including, perhaps, certain graphics settings and even the graphics card used. Mr. Dave reported that, in his tests, the bug only occurred when using races based on YGNord, leading us to speculate that the problem involved some interaction between the eye meshes and those used with some altered races. This may or may not be the case, and it is possible that other factors could also lead to problems with the eye meshes.

      For now, the best I can offer is that, if you wish, you could remove the meshes from this mod and apply the script fix to the player via the MCM. The script fix may or may not cause a brief visual disruption of your character when it fires, depending on your system and probably what other mods you have running. But I will note that I've not personally had this problem either, although some people have reported it when using other mods that have a similar method of correcting the invisibility eye glitch.
    16. Mebantiza
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      Hi, I am using a different eye glitch fix, bellwood2206 version, but I noticed this discussion and here is what happned to me with that mod. While it does fix the invisible eye problem(Kingsgambit no longer works), it does produce a badly distorted eye if I FOV in tight, say 5-30ish range, and go free camera with TFC. At certain distances and angles, my character goes all googly eyed, very odd looking. Its only maintains its proper look within certain parameters. If you go outside them, the eyes go all ...awry rather quickly.

      It sounds to me almost as if this mod has the same issue,does that sound right? With Bellwoods mod, it was easy to replicate. Just FOV 5, TFC, close in tight and the eyes would go all haywire. Removing the mod, cleared it right up.

    17. Adalgar
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      Just the other day I was experiencing eye-mesh flattening/bulging eyes when zooming out or then using a low FOV. Using the game's default eye-meshes resolved this on the (male) player-character. But no matter what female eye-meshes I used for (modded) female NPC's, the problem persisted.

      So I had a look at my exported facegendata and compared those with vanilla facegendata. Findings:

      The flattening of eye-meshes/bulging eyes is caused by a ticked SLSF1 Decal in the eye-mesh.
      Exported NPC head-nifs in data\meshes\actors\character\facegendata\... then will also have it ticked in the eye-section of the .nif, causing the problem with modded NPC's. After I unticked SLSF1 Decal in the exported facegendata, the problem was gone (not using any modded eye-meshes anymore btw).

      Probably best practice when exporting facegendata in the Creation Kit is to not use any eye-meshes other than the originals in Skyrim - Meshes.bsa, or meshes that are using the default shader settings. In any case SLSF1 Decal should not be ticked.

      In Nifskope: NiTriShape - BSLightingShaderProperty - Shader Flags 1. Default are:
      SLSF1 Specular
      SLSF1 Skinned
      SLSF1 Recieve Shadows
      SLSF1 Cast Shadows
      SLSF1 Eye Environment Mapping
      SLSF1 Own Emit
      SLSF1 Remappable Textures
      SLSF1 ZBuffer Test

      (Yeah, a bit late, but surfing for a solution I stumbled upon this thread.)
    18. jimkaiseriv
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      The distortion you mentioned is a side effect, as you discovered, of the SLSF1 Decal with certain FOV. Unfortunately, that setting is what "fixes" the meshes so the invisibility eye glitch does not occur. I do not know of another way to correct the problem in the meshes. For anyone using an FOV that causes this issue, I would suggest deleting the meshes from the mod and enabling the scripted fix for the player in the MCM. the reason the meshes are there in the first place is because the scripted fix isn't perfect. While it will fix the problem, there is a brief delay before the fix is applied, and some people may experience a visual flicker when it occurs (I haven't ever, personally, but there are reports that it can happen).
  11. joemski
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    thanks
  12. User_34984140
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    do you guys overwrite fair skin complexion?
    there are 2 meshes