You're all very welcome for the wonderful comments about the artwork, just for you fans of the artwork I'm also adding links to where you can find more of the artwork and learn more about the infamous artist Stephan Gammell.
This is not a critic comment. This mod makes a lot of sense, it's very immersive, i love how you turn the undead into lifeless puppets! But as a Former Lich with 5000 PHDs, Millions of articles/texts, and thousands of years of research, i just feel like i have to leave this here.
"The Undead are not Zombies. Zombies are reanimated corpses controlled by the person who brought them back to life and are only as strong as the magic that the person used to bring them back to life is. The Undead are dead bodies that have come back to life and whatever it is that brought them back to life is unknown, but they do have a will of their own."
-Dragon priests are literally Liches, draugr are mummified dragon followers resurrected by said Leeches, skeletons are the same just not mummified... I think... Although... You can find some skeletons in the Whiterun catacombs, but i like the theory that the priest of arkay there was trying some necromancy and it got out of hand XD. (that might be why he didn't call the guards for help?) And maybe the skeletons in caves are not dragon followers, but nobles and adventurers that died in there without preparation, since they haven't been mummified, their stomach and intestines are still there and full of bacteria that can rot their bodys away, leaving just the dry bones!.. But the cold should keep that from happening by some extent... s*** my old brain is lost now... But you get what i mean... I need a new body.
Just some suggestion, because two points in your mod (and it's implications ingame) always bothered me:
1.) You wrote "The dead do not feel pain thus they are immune to paralysis and attacks that cause stagger." In Skyrim game mechanics "stagger" is not just a psychological or physilogical, but also a physical/mechanical effect. Even if a corporal body is dead and can't feel pain or get traumatized, he is still *there* and if you hit him with force he will be driven back by this force. Therefore you shouldn't be able to stagger ghosts but draugrs (dragon priests included) - at least with close combat weapons which transfer a considerable kinetic energy on hit. Arrows and bolts however most likely will not suffice to stagger a undead body, because (vanilla) Skyrim's projectiles are made to penetrate flesh and armor. ---> Undead should not be immune to stagger. A reduced stagger chance would still be in order. ---> Most likely bows and crossbows (if not enchanted with fire) wouldn't have any effect on draugrs because they have no organs to be ruptuated.
2.) Why should the undead have any skill in Restoration? Living flesh heals and restoration magic heals it even faster, but dead flesh can't regenerate. ---> Dragon priests and skeleton mages should not be able to heal themselves. ---> Maybe (to make it very hard) there should be a negliable loss of "health" by physical attacks, but some (as mentioned above) stagger and a massive impact of fire enchantments. Skeletons should have a weakness to blunt weapons because these are meant to crush bones. To beat the various types of undead, you would need the right equipment.
no but it can mutate! :) theres alotta magic flowing through that dead flesh who knows what beyond keeping it walking and clawing its doing to the body itself maybe the magic is becoming unstable and causing the corpse to mutate new flesh. just an idea fam whatchu think? ^^
scary stories to tell in the dark was the book series. it did indeed freak the s#*! outta me with the pictures as a kid even the freaky scarecrow dude on one of the covers of the book
Favourite undead mod got an update and now requires DB, This is a very good backup though. Thanks for being awesome. And helping me not laugh at draugr.
I felt that the undead being the dead come back to life with a will of their own could a use a little "boost", also it didn't make sense from a lore and realistic point of view to have them affected by things like critical hits and poison.~
55 comments
"The Undead are not Zombies. Zombies are reanimated corpses controlled by the person who brought them back to life and are only as strong as the magic that the person used to bring them back to life is. The Undead are dead bodies that have come back to life and whatever it is that brought them back to life is unknown, but they do have a will of their own."
-Dragon priests are literally Liches, draugr are mummified dragon followers resurrected by said Leeches, skeletons are the same just not mummified... I think... Although... You can find some skeletons in the Whiterun catacombs, but i like the theory that the priest of arkay there was trying some necromancy and it got out of hand XD. (that might be why he didn't call the guards for help?) And maybe the skeletons in caves are not dragon followers, but nobles and adventurers that died in there without preparation, since they haven't been mummified, their stomach and intestines are still there and full of bacteria that can rot their bodys away, leaving just the dry bones!.. But the cold should keep that from happening by some extent... s*** my old brain is lost now... But you get what i mean... I need a new body.
1.) You wrote "The dead do not feel pain thus they are immune to paralysis and attacks that cause stagger."
In Skyrim game mechanics "stagger" is not just a psychological or physilogical, but also a physical/mechanical effect. Even if a corporal body is dead and can't feel pain or get traumatized, he is still *there* and if you hit him with force he will be driven back by this force. Therefore you shouldn't be able to stagger ghosts but draugrs (dragon priests included) - at least with close combat weapons which transfer a considerable kinetic energy on hit. Arrows and bolts however most likely will not suffice to stagger a undead body, because (vanilla) Skyrim's projectiles are made to penetrate flesh and armor.
---> Undead should not be immune to stagger. A reduced stagger chance would still be in order.
---> Most likely bows and crossbows (if not enchanted with fire) wouldn't have any effect on draugrs because they have no organs to be ruptuated.
2.) Why should the undead have any skill in Restoration? Living flesh heals and restoration magic heals it even faster, but dead flesh can't regenerate.
---> Dragon priests and skeleton mages should not be able to heal themselves.
---> Maybe (to make it very hard) there should be a negliable loss of "health" by physical attacks, but some (as mentioned above) stagger and a massive impact of fire enchantments. Skeletons should have a weakness to blunt weapons because these are meant to crush bones. To beat the various types of undead, you would need the right equipment.