Skyrim

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Crazywench

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Crazywench

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14 comments

  1. Danny666433
    Danny666433
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    Awesom mod!!! Is it possible I you could please bring this mod over to Bethesda.net for the Xbox one??? It would make remastered perfect!!
  2. alfredini
    alfredini
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    I can't find the key to the cellar. I want to test the mod before using it on my regular play, and my character is a companion but i can't figure out how to obtain the key so i can access the armory.
    Any suggestions?
     
    EDIT: Nevermind i just realized i have to activate the armory door 2 times to automatically obtain the key...silly me. Nice mod than you very much!
  3. concretemonk
    concretemonk
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    i was wondering, do you have any plans of making a patch for RND's? be nice if the Jorrvaskr meals counted as a meal
    1. Crazywench
      Crazywench
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      Sorry my reply has taken so long. I do not use RND, but am willing to try to make the meals count. Thank you for taking the time to leave feedback. Anything else you would like to see added?
  4. concretemonk
    concretemonk
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    This is a great little mod. nothing Super Fancy, but i like that because other then the things you adressed i thought Jorrvaskr was pretty good already. I also run a LOT of mods, so the extra frame rate is a bounus. Great job!
  5. stebo104
    stebo104
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    The companions do not have a enchanting table because they are WARRIORS who don't trust magic (that includes enchantments). Oh and if you LOOK there is lots of mead in Jorrvaskr, and their smith is their vendor.
    1. Crazywench
      Crazywench
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      There is mead in Jorrvaskr, but a true Norse mead hall brews their own. Their smith is at the Skyforge, and not in Jorrvaskr.
    2. concretemonk
      concretemonk
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      If they do not trust enchanted weapons, then why do they all but worship Wuthrad? if you look at Norse lore, which the Nords are based on, you will see a lot of magic weapons and armor
  6. Crazywench
    Crazywench
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    Thanx for the comments.
  7. Dahveed
    Dahveed
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    I have a billion or so companions on one of my playthroughs, this would be perfect.

    Is it fully navmeshed?
    1. VasMere
      VasMere
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      and can or do the companions go to the bar or jus follower you would take there
    2. Crazywench
      Crazywench
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      It is fully navmeshed. Your followers can go where you go.
  8. seden
    seden
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    Indeed, some more details would be fine,

    As so, are the npc with packages (+idlemarkers as to "move") ?
    1. Crazywench
      Crazywench
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      It is sparse for the sake of fraps. I play with around 100 mods, so every frame counts.

      The NPCs do have idle markers and AI packages.