This mod alters various aspects of Skyrim's economy. Vendors have more gold to barter with, houses are more expensive, and some quest rewards are unleveled. Obtaining and losing gold becomes a bit easier.
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--------------- Description --------------- This mod alters various aspects of Skyrim's economy. Vendors have more gold to barter with, houses are more expensive, and some quest rewards are unleveled. Obtaining and losing gold becomes a bit easier.
I'm still testing this mod, so please report any bugs, imbalances, or incompatibilities you find. Suggestions for additional features or balancing are welcome.
[Basics] - Merchants restock in 1 day. (2 days by default.) - Training is cheaper. Should cost about half the amount it use to. - Crime is three times as punishing! - Bribes are more expensive.
[Vendors] All vendors, save fences, have 3 times as much gold.
[Rewards] Gold from quest rewards has been unleveled! By default, the amount of gold you receive from completing certain quests is heavily dependent on your level. I don't like level discrimination when it comes to getting paid for doing a job. Certain quest apply the below values multiple times, so you may see variations in rewards.
Low Pay: Low paying quests now give 250 gold at any and all levels. Mid Pay: Mid paying quests now give 500 gold at any and all levels. High Pay: High paying quests now give 1000 gold at any and all levels. Wow Pay: Wow paying quests now give 2000 gold at any and all levels.
TG = Thieves Guild
TG Normal Pay: 400 TG Radiant Pay: 250
[Perks] The Investor and Master Trader Perks have been modified to better reflect the changes from this mod. Should be compatible with perk overhaul mods, since I didn't modify the perk directly. The changes will not be reflected in the perk description however.
- Investor: Increased to 1500 from 500 gold. Meaning you pay 1500 gold to permanently increase the vendor's available gold by the same amount. - Master Trader: Increased to 3000 from 1000. All vendors should have an additional 3000 gold to barter with.
[House & Horse] A house and its upgrades are more expensive
- Horses: Horses now cost 2500 from 1000 gold. - Houses: The initial cost of a house is doubled and upgrades are 50% more expensive.
--------------- Optional --------------- Optional files will become available at a later date. For now, it's all or nothing.
--------------- Installation --------------- Just drop the Esp into your data folder.