Skyrim

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BioManF

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BioManF

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13 comments

  1. xtreemgamer129
    xtreemgamer129
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    missing masters for some very old outdated versions of the USP and its seperate dlc patches... =.=

    *sigh* another mod i cant use because it requires ancient stuff that isnt supported anymore...

    please... update it to work with the latest version of USLEEP.
  2. LanceHolland90
    LanceHolland90
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    Found this mod was causing CTDs for me with People of Skyrim mod. Not sure why.
  3. Aireal2
    Aireal2
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    Loevly house, though it is too large for the play through I am doing right now .. she needs a more humble abode.. I will definetly keep this house in mind.

    I had no issues with Devlin, from the mod Galen reloaded, following me through the home...err several times, I walked in circles....lolThe only thing I didn't like is how close it is to the road, but that is being very nit-picky. I spent about an hour walking around and placing things on shelves and seeing what each shelf would do.. books case or just shelf. I really like that their is not much in the way of clutter, of course one of my characters moves in, their will be.

    Any way endorsed.
  4. saftladen1111
    saftladen1111
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    • 3 kudos
    "(...) refuge to you and your companions"

    Maybe for me, but not for my followers. coz they cant enter the house.
    1. BioManF
      BioManF
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      • 8 kudos
      yeah, i've had that problem myself. I've tried to fix it and thought i had.
      Try pushing them right next to the door before entering, with them in between you and the door.
    2. saftladen1111
      saftladen1111
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      Hi. I maybe figured the problem out.
      I forced my follower to wait stepwise across the area in front of the door and on the road in front of but the follower refused to step on it, sometimes said: "can not do it." So I realized the problematic area The area is approximatly half as much large as the house itself, starts at the right corner of the door, then is like a rectangel covering completly the road and also a litte bit of the woods, too. Then I let a group of followers going back home (use EFF) so they had to go the road westwards passing the house, but they stopped a few meters before the house. Now i knew, why i did see since days the courier there waiting and a group of other people standing around next by. THey are stucked. Now, when I deinstalled the mod, i saw immediatly all of them continue walking, they are not blocked no more. So I guess there is a large area in front of the house where something is blocking the way.
    3. BioManF
      BioManF
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      *sigh, whenever i touch an existing navmesh, something breaks.
      I'll see what i can do
    4. BioManF
      BioManF
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      i had forgotten to finalize the navmesh around the area. It should be fixed now for version 6
  5. saftladen1111
    saftladen1111
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    Nice idea with the key, at first I did not know that, coz i did not read it in the description. So I thought the logically, asking my neighbours...

    Nice house, a little empty but i can fill it with the help of tools.

    But could it be possible to recreate it without loadingdoor inside and make it one piece? Have seen larger houses without any loaddoor other than the entry
    1. BioManF
      BioManF
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      yeah, that's a limitation of the vanilla assets. those two doorways do not come with no load variants. and no other doorways would fit.

      And those neighbors, not a helpful bunch are they?
  6. indycurt
    indycurt
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    • 39 kudos
    Would be really nice to know where it is. Your pictures don't show it nor does the description tell where it is.
    1. Ikuyo
      Ikuyo
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      It's located near Fort Dunstad which is a fort south of Dawnstar
  7. Empyrean42
    Empyrean42
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    • 52 kudos
    Nice place, Bio! I really love the outside look and feel of the place. Will check it out very soon.

    Will save my constructive comments for then (and after the contest period ends).