Hey man, love the mod. It has really cool effects and visuals. Is there any chance you could make the spells a bit stronger for us one-handed users? Specifically Shadow Ball?
Been enjoying this mod a long time as well. I think I actually prefer the projectile and visuals of v2.1, but thanks for keeping this updated! You rock.
Is there a chance you will make a patch for Perkus Maximus? Because Perkus maximus makes it so you can only duel cast certain elements in the destruction tree and that way the shadow spells come out really weak already at level 10, especially on the higher difficulties. Thank you for your time.
This mod is cool, but could you add a stronger version of the spells, that don't use the perk tree. It will be compatible with other magic mods that change the perk tree like ordinator, perma & path of sorcery. Also, u should try to create a shadow spell that reanimates those killed by it automatically or create a spirit of the deceased, never seen a spell like that before.
try t3ndos skyrim redone. changes conjuration completely with spalls like bound sous (if the npc dies within 10 secconds reanimates them as a spirit under your command) or mark of death (same effect but reanimates as a draugr)
Sorry for the late response. I've been away from Skyrim for a bit. I'm still slightly new to modding and i really have no idea what "mod ordinator" is. If you know how to do it and such, go ahead but only for your own use.
You might be able to install this mod before ordinator, then use console to add the perks manually. They're still there, but only the Ordinator perks are visible.
Are the spells as bright in game as they are in the pictures? I'd adore this mod if you were one of the first modders to actually put out a dark magic mod. Even if it were stupidly simple entirely black textures, it would be an order of magnitude better than anything out there currently... It has always been off-putting when games say something about a "dark spell" and its animation is bright enough to light up a football stadium.
I took at a look at the mod and I do not believe my mod will work with it properly. Empowered Magic or this mod will override the other's conjuration perk tree depending on load order. And because my mod uses features that are not vanilla based in the spells themselves the spells will not scale.
Hey mr pyro, first of all i need to say that your mod is awesome! keep working in this mod pls, you can make a diamond from this! Suggestions: make enchants that affect shadow´s magic school (like resist shadow, shadow magic costs or shadow damage). Or maybe, you can make (take from other mods, or made by you) shadows summons to ensure that you are a fucking lord of darkness and s#*! . Just an opinion by the way .
When I made the mod the shadow spells were made in thought of doing damage to one's soul so I negated any resists. The costs are scaled upon the conjuration skill line, like Fire, Frost and Shock spells are all scaled by the Destruction line. As far as the damage goes, I made the perks that increased Shadow Spells' damage, with all 4 perks they will be doubled. And with the summoning, I was going to try to change the spells so that if a target dies from a shadow spell (with a perk I will add if I can get it to work) they will be resurrected after death.
30 comments
Thank you for your time.
changes conjuration completely with spalls like bound sous (if the npc dies within 10 secconds reanimates them as a spirit under your command)
or mark of death (same effect but reanimates as a draugr)
I`ve installed with ordinator, the spells are ok, but of course the perks doesnt exist.
If you could do it, it would be much appreciated, so the damage would go up well.
PLEASE PLEASE