Skyrim

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spikyfishy

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spkyfshy

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16 comments

  1. spkyfshy
    spkyfshy
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    Version 2 updated with new bandit patrols.

    Spoiler:  
    Show
    Halted Stream Camp - Silent Moons Camp
    White River Watch - Valtheim Towers
    Pinewatch - unmarked bandit camp, south of Pinewatch
    Knifepoint Ridge - Cracked Tusk Keep
    Rift Watchtower - Faldar's Tooth
    Cragslane Cavern - Stony Creek Cave
    Uttering Hills Cave - Raldbthar
    Silverdrift Lair - Duskglow Crevice
    Fort Fellhammer - Snowpoint Beacon
    unmarked bandit camp, west of Dawnstar - Mzinchaleft
    Robber's Gorge - bandit ambush at the crossroad, south of Robber's Gorge
  2. SANTOS696
    SANTOS696
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    Is this mod still compatible with the latest version of Requiem?
  3. urbon
    urbon
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    Did I need to download Requiem?
  4. soma199
    soma199
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    Good day to you. I enjoy your work towards more immersion in beloved Requiem. Why you have forsaken beautiful work on Requiem Unique Bows?
    1. FredyPt
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      Low demand.
  5. rmcampise
    rmcampise
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    Says for 1.8. will it work with 1.9?
  6. stackofbeef
    stackofbeef
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    Thank you.

    Looking for more encounter mods that makes sense and look less random

    I Currently have Extended encounter, Bandit encounter(requiem), Genesis.

    I personally hate DFB Random encounter because I get the impression that the enemies spawn at your feet or they spawn before you even get the time to sneak or something. So it doesn't really feel immersive; it doesn't feel like they were there waiting all along while waiting for something to happen.

    I hate the populated series because with Requiem, it's too much new encounters in cave, forts and more which means that it becomes way too hard.

  7. peter1962
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    This is an excellent mod and makes the Requiem world so much better and more dangerous. Playing on a new Requiem game, and 58 hours in, no issues, just great immersion. Perfect.
  8. psrvi7
    psrvi7
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    Looks like what i want,would give it a try,track first :-)
  9. bouchacha
    bouchacha
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    Thanks for this! I noticed some bandits have some rather sweet gear, is this intentional?

    http://i.imgur.com/mlan5d9.jpg
    One has a dwemer body armor, nordic axe, and the other one has an elven helmet. This is just outside of Whiterun.

    Or let me know if this isn't your mod
    1. spkyfshy
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      I'm glad you like the mod. If you are running my mod with Requiem, then the gear is from Requiem. Requiem 1.8.x will create ~5000 different bandit variations after you run the Reqtificator. So most bandits you encounter should be a little different and unique.
  10. BichoPreto
    BichoPreto
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    Your idea is great but for me I would like a version with guards and mercenaries. because I play to be a bad boy lol or prefer a asasinos version of the brotherhood tendando me kill your idea
    1. spkyfshy
      spkyfshy
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      Try Immersive Patrols. There is a patch for it on Requiem - Patch Central.
    2. stackofbeef
      stackofbeef
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      We're not sure which patches are good or downright outdated to be honest.
  11. deleted7517477
    deleted7517477
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    You're back to playing requiem? :-)

    Thanks for this!

    One note regarding your More Interesting loot patch. I think you forgot to requify a dwarven crossbow and two Stalhrim Bows.
    1. spkyfshy
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      That dwarven crossbow is a test weapon. It shouldn't show up in the loot list. I originally didn't want to patch the two bows because it required me to add DB as masters to the patch. Now thinking about it, you would need to have DB in order to use More Interesting Loot v5.x.