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Missing Spells v1.0
===================

Do you feel ever feel like some spells are missing from Skyrim? Well, here they are. This mod adds spell effects directly from lore.

Every spell is fully integrated into the world. You can buy them where spell tomes are sold or find them during your explorations.
Vanilla perks and dual-casting will apply to them, as well as mods that alter magic perks or spell scaling.



Installation
===================
Full version of the mod requires that you have Dragonborn installed, otherwise you will get a CTD.
If you do not have Dragonborn, I've made a Non-DB version that does not include the Waterwalking spell.

Best to install with Mod Organizer or NMM. For manual installation, extract the file directly into your "Skyrim\Data" folder.
To uninstall, simply delete "MissingSpells.esp" from your "Skyrim\Data" folder.


Spell List
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Ease Burden - Increases carrying capacity by 50 for 240 seconds. (Duration scales with perks/level)

Lighten Load - Increases carrying capacity by 75 for 300 seconds. (Duration scales with perks/level)

Pack Mule - Increases carrying capacity by 150 for 360 seconds. (Duration scales with perks/level)

Beast of Burden - Increases carrying capacity by 250 for 420 seconds. (Duration scales with perks/level)

Water Walking (Requires Dragonborn) - Allows you to walk on water for 60 seconds. (Duration scales with perks/level)

Charm - Speechcraft is fortified by 20 for 30 seconds. (Spell *magnitude* scales with perks/level)

Night Eye - Improved Night Vision for 180 seconds. (Spell duration scales with perks/level)

Fade Other -Target is invisible for 30 seconds. Activating an object or attacking will break the spell. (Spell duration scales with perks/level)

Cure Disease - Cures all Diseases

Cure Poison - Stops the continuing effects of poison.


Other Details
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The carrying capacity values for the "Feather"spells were taken directly from their Oblivion versions, while their default durations were tweaked slighty for a better curve.

Charm's magnitude and duration is meant to align with the potions that fortify speechcraft. At level 100 Illusion with dual-casting perk, Charm gives +54 speechcraft.

Fade Other is a spell that was only accessible by console. I added a Spell Tome to make it available without the console.