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This page was last updated on 11 August 2015, 10:00PM
- Changelogs
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Version 1.07
- New Features
============
New Drinking Kegs
============
- Kegs in the Kitchen (North-West corner) now give drinks!
- The type of drink they give correlate to the bottles that are next to them
- You must wait 2 days before you can collect from them again
New Bathhouse
============
- Entrance located in the pathway leading up to the bedroom
- Need to complete the castle's quest to gain access
- Entering the water gives the Clean Adventurer perk (Improves health regen rate by 20% for 1 day)
New Dragon's Feast Quest [1][2]
============
- Talk to the castle Steward Avik to begin the quest
- Need to complete the castle's quest to begin party.
- Talk to the castle steward, avik, to begin feast.
- If you talk to the guests in the Dining Hall, they will give you gifts.
- You can kill the visitors for fun and will have no consequences.
- You are not required to attend the feast.
- The guests arrive to the castle around 1pm.
- They begin entering the Dining Hall at around 6pm.
- The gifts can consist of one of the following: 2x soul gems (potentially filled), 3x gems, or any one-handed weapon (potentially enchanted)
- The guests head home at around 8:45-9:15pm, so don't be late!
[1] Sometimes a number of the guests will disappear. This is a bug Bethesda has where NPC's just disappear sometimes. I want to stress this does not mean the quest is broken, since next time you do this quest, they will reappear. I'm looking into ways of fixing this bug in the hopes it can be resolved soon.
[2] The quest will stay in your journal until it is shut down at around 1am. This is because if I flagged it as completed at the end, when you have a second feast, a second quest will appear in your journal. This resulted in a spamming of the quest which I wanted to avoid, so I quietly stop the quest so this spam will not occur.
NPC Adjustments
============
- Fixed the dialogue options for the castle steward
- Reduced the guards stats to make them not so strong
- Guards now level relative to the players level
- Re-adjusted the citizens stats to not be so strong
- Oenlof, The house carl follower, no longer affects the players stealth meter
General Adjustments
============
- Increased the number of Soul Gems Mithnar sells
- Slightly adjusted the walkway up to the Bedroom
- Cleaned up the local map view of the Keep
- Modified the path leading up to the keep to be slightly bumpy (so it's not so flat)
- Cleaned up some scripts and made backend systems more easily updatable later on.
- Added a few trees in an area of the castle grounds (behind the General Shop and Inn)
- Replaced a sack in front of the Inn (it was the wrong type)
- When you ask to change banners, they will now change when use the Bedroom balcony door, the outside garden door, or the main Keep doors.
- Lowered the steps leading to the Throne of the Dragonborn.
- Sealed a hole in an outside wall of the Keep building.
- Guards, when nearby, will help the player in a fight with any non-castle citizen.
- Compressed the .BSA file so the upload may appear much smaller than previous iterations. This was so it is quicker for users to download.
- New Features
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Version 1.06
- - Added the temple of the nine divines (Upstairs to the right of the Shrine of The Dragonborn)
- Added a bench next to the pond
- Added sweet treats to the The Sleeping Dragon merchants
- Added unenchanted robes to Mithnar's inventory in The Enchanted Alchemist
- Added recipes to Evelyn's inventory in The Enchanted Alchemist
- Slightly increased weapons and armor count in Ulrim's inventory in the Steel Blade
- Fixed an equipping issue with the Ring of the Dragonborn
- Removes the public notice as a quest item after the quest is completed
Background Fixes:
- Switched weapon racks in the Barracks from WeaponRackMidPlayerHouse to WeaponRackMid
- Improved the Automatic door scripts to be more efficient to use in development
- - Added the temple of the nine divines (Upstairs to the right of the Shrine of The Dragonborn)
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Version 1.05
- - Removed the LocTypeCity from the Dragonborn castle since it was causing conflicts.
- Added a Key to unlock the Upstairs and Bedroom.
- You receive the key upon completing the castle's quest or when the game loads.
- Fixed the Upstairs and Bedroom doors so you can use the console commands to unlock those doors.
- The castle steward Avik now has a key to unlock the bedroom and upstairs.
- Spouse can now move in to the castle! It's not available as an option when talking to your spouse right after marriage (the forced dialogue). But after that, if you talk to them, it should be available as "I'd like us to move to the Dragonborn Castle." as a separate option on its own.
NOTE: The spouse move in feature is a 100% clean as it doesn't make any changes to Bethesda's marriage system, but it does reference some of the aliases in the RelationshipMarriageFIN quest, so if another mod changes that quest, this feature may not work as intended.
- - Removed the LocTypeCity from the Dragonborn castle since it was causing conflicts.
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Version 1.04
- v1.04
- Fixed a few floating items around the Outside camp area
- Finished the horse so now it works exactly like any purchasable horse in the game.
- Fixed the stable markers so when you fast travel on a horse to the castle, the horse is properly placed within the stable
- Placed a map marker for the stables (I forgot about that last update)
- Fixed the Castle maid as she would sandbox improperly at certain points in the day
- Moved the Bard close enough to the Dragonborn Throne so subtitles will appear
- Brightened the lights on the bridges leading up to the castle
- Fixed a door that was too low in the Dining Hall (the door leading Upstairs)
- v1.04
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Version 1.03
- Improved Things
- Patched the castle quest in the hopes it fixes some issues.
- Improved the Armories frame rate (by putting in rooms and portals)
- Added Max height for the interior castle grounds so dragons will fly at the proper height, should the enter the area...i.e you call one
- Added Max height for the Tamrield cells that my castle modify so dragons will fly at the proper height, should the enter the area
New Things
- Added more trees and bushes to enhance the castle's appearance
- Added the pond/stream next to the Barracks
- Added outside camp near the penninsula that connect the castle islands to the main tamriel land.
- Added stables next to the outside camp.
- Added a horse (only available after completing the castle's quest). He is about as strong as Shadowmere, and levels with the player.
- Added outdoor shops in the castle grounds (like Whitrun has in the market area), for 5 new merchants
- Added lights to bridges leading up to the castle
New NPC's
- Added a house carl, Oenlof, in the Keep (you must complete the castle's quest for him to become your follower).
- Added 5 guards outside the castle grounds. Some patrol, while other stand guard.
- Added 1 more guard to the castle grounds (to add more busy-ness)
- Added Camp keeper
- Added Bard in the Keep
- Added Maid for keep/dining hall
- Added 2 farmer merchants
- Added 1 hunter merchant
- Added 1 Fence merchant
- Added 1 Jeweler merchant
- Added a mechanism that will notify you when the outside merchants will return (since they don't work for a solid block of time).
- Improved Things
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Version 1.02
- - Added Fortify Enchantment to Amulet of the Dragonborn
- Player can now change banners (so long as they have completed the quest of the castle)
- Changed the location of the Dragonborn Crown to the lockbox on top of the dresser
- Added chests to the Kitchen for safe storage
- Any container in the main castle building is safe to store stuff in, unless marked "Respawn"
- Touched up the Navmesh in the Dining Hall (it was a little messed up around the edges)
- Added some shrubs around the entrance to the keep (since it was a little bare)
- - Added Fortify Enchantment to Amulet of the Dragonborn
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Version 1.01
- - Increased shop gold count to 10000
- Improved lighting in the armory (made it brighter)
- Made the dragon priest mask setup, in the secret area, not respawn (so you won't lose the masks randomly)
- - Increased shop gold count to 10000
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